Nintendo GOing Forward.

yeah, wiimote is an anomaly that really works well (not precise but it does work to have fun) for various people, including very young kids and very old people. If it was other company, im sure they will keep milking wiimote.

but after 3DS with 3D screen, then 2DS 2D screen... Wii U with tablet...

i wonder what they will make for next handheld and home console. A hybrid? A portable that can communicate with home console. so... like WiiU gamepad but also can be used standalone. Not crazy enough... how about, back to wii remote?

@Megadrive1988
isnt its more easier to market to release it on-par with PS4 but with lower price?
 
I think Nintendo needs a new device announcement this year for a new handheld. The 3DS was announced in March of 2010, it will be 5 years.

2016 would be a great year for a Vita successor.
100% backward-compatibility using 4xCortex A57@1.5GHz + PowerVR Series 7 + 4GB HBM, 5.5" 720/1080p screen and WiFi AC 2x2 for flawless PS4 streaming.
And analog triggers. Friggin' analog triggers Sony!
 
2016 would be a great year for a Vita successor.
100% backward-compatibility using 4xCortex A57@1.5GHz + PowerVR Series 7 + 4GB HBM, 5.5" 720/1080p screen and WiFi AC 2x2 for flawless PS4 streaming.
And analog triggers. Friggin' analog triggers Sony!

The market has moved to phones, only Nintendo can really be successful with a handheld IMO, mainly because they focus so damn much on high end content and the important 3rd parties come to it (Capcom and Level 5) Sony makes phones, and they would be stupid to not release a gaming focused phone again (like the xperia play) but they really need to make that device high end for people to desire it.
 
Give it text messaging then, that covers 99.5% of your communication needs anyhow.

Oh and more apps, alot more apps. Pretty much any android app if possible.
 
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Nintendo's market is split, first thing you do is combined that market. It does a multitude of things for you as this post on neogaf can explain:
http://www.neogaf.com/forum/showpost.php?p=145423615&postcount=291

Thraktor: "Furthermore, this misses a number of important aspects of a "cross-buy" scenario for a company like Nintendo. Firstly, as I mentioned previously, it would free up their internal studios to release more games in new franchises, which increases the chances they'll create another "killer-app" a-la Wii Sports. Secondly, Nintendo could use cross-buy as a means to encourage people into purchasing digitally, by only offering it with digital purchases. While I don't have numbers in front of me, I'd be fairly confident in saying that Nintendo would make as much off a single digital purchase as they would off two physical purchases of games, which would make it worth their while even ignoring the above RoI calculations.

Fundamentally, it becomes more profitable for Nintendo to move to a cross-buy model the closer the home console and handheld hardware come to each other, even if a large proportion of customers would otherwise buy both games. With the coming generation, it's entirely feasible for Nintendo to use identical architectures for both CPU and GPU across both their devices, and although performance levels would still differ quite considerably between the two, with appropriate tools the cost of scaling assets down for the handheld version shouldn't be at all prohibitive. I can't really see any scenario where Nintendo wouldn't be more profitable by treating both of their hardware devices as a single platform when it comes to software development."

He is right of course and Iwata already outlined this, moving their platform into NNID rather than hardware. Iwata has also stated that this would allow them to produce more devices than just 2, of course your hardware performance could differ in all of them, so the question of how powerful is simply the wrong question to ask, they could release games with high and low settings put right in the cartridge itself (and I would expect them go with with a successor to the 3DS cart because they need retail space, though NFC keys could be a solution as well) What Nintendo is aiming to do would allow them to react more quickly to products, fight in more spaces directly and allow more game output because all of there games they produce yearly would come to every device under NNID, that is ~30 games a year and to top it off, they can free up entire teams that work on handheld versions of their games to produce more unique IPs like Splatoon.

The only thing they can't really do with this set up, is release products at the same price, meaning a mullins (ALUs) like handheld in 2016 might cost Nintendo $149 or a more powerful version could cost $199 but at that price, they would need to release the console at $249 with HD graphics. This set up would allow Nintendo to launch an "Ultra" version of the console 6 months to a year after PS5/XB4 that is the same price and more powerful than their competitors. This is simply copying the PC space or iOS space. It's steambox if Valve was the only one producing the hardware products.


I think this would be an excellent path for Nintendo to go. In a way, its similar to developing the OS system as the primary focus, similar to what Android and Apple have done, and then the hardware must accommodate that going forward. So by choosing to stick with a system architecture and business partner, Nvidia or AMD, they can produce a hardware that no longer has to sit still, and on the flip side, doesn't become obsoleted either. This allows cross buying to be fully implemented, and development resources to be used more effectively. I truly believe that Nintendo is already able to create their vision for games like Mario 3D World and Mario Kart 8, so by having an environment where these games can be developed and sold for both home console and their portable hardware, allows for a consolidated budget. No longer would we have two separate Mario games, one for 3DS and one for Wii U, and same goes with Smash Bros and Mario Kart, but instead can create one game that accommodates both users. Since the hardware will be the same architecture, it makes it easy to scale their game across hardware, no different than a PC gamer who changes their settings to get the performance they want. If Nintendo can create an eco system where game development is seamlessly between their portable and their console, and content carries from one to the next, like it does on Apple's products, then Nintendo could potentially build a solid foundation that is no only good for their next hardware devices, but the foundation that will be built upon for years to come. Imagine every piece of content you purchase being accessible to you on every future Nintendo device you buy. This scenario means being very confident that the hardware you choose, will continue to be a viable option for years to come.
 
[MOD EDIT: Copied into here to get more exposure and followups]

In Theory: Nintendo's next-gen hardware - and the strategy behind it

"However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams."

" [citing Android and iOS] The point is, Nintendo platforms should be like those two examples."

"While we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture," Iwata said. "It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."
 
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The point about iOS and Android is a bit daft, because they are achieved through software, like Windows and DirectX. You don't need a unified hardware platform, although it helps. You just need unified tools with multiple build options. Actually, given the problems reported by devs about Nintendo's tools, I'd say Nintendo's real weakness is its non-games software. Wii U's OS launched sucky, and their online is sucky, and their tools are sucky - no wonder the idea of unified software sees them looking at unified hardware so their OS and tools peeps have an easier life.

Edit - not to be too disingenuous. Few organisations have the software wherewithal to write cross-platform tools and OSes, and Sony are no better off. Among consoles, Only MS, who have OSes as their core, is really positioned to have one OS running the same executables across hardware, and even they haven't quite pulled it off yet!
 
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@wco81 "New" 3DS, yes. Marginally updated hardware, bigger screens, some changes to the human/machine interface (additional shoulder buttons IIRC, a 2nd thumbstick.) Nothing revolutionary, and coming so late into the device's life, one wonders how much support the additinal features will see. Especially as 2DS has not been slated for a similar update AFAIK.
 
Bah its off topic but I couldnt resist. What is the best way to troll a Nintendo fanboy?
tumblr_lox54yvBzX1qhmmoy.png

"Look what I found"
a.jpg



"Hey. Nice hair dryer. How much did you get it?"



angry1.jpg
 
Satoru Iwata is ill.. Nintendo were due to hold their 3rd quarter results briefing for investors, but they have announced that it has now been postponed after finding that Satoru Iwata is taken ill. There were some health concerns which prevented him to attend E3 2014, and now this....

http://nintendoeverything.com/nintendo-postpones-investors-meeting-as-iwata-is-sick-with-the-flu/

WiiU sales and the lack of sales from Mario games not driving hardware sales anymore mean that shared slumped the most in 3 years. Nintendo executives have again denied that publishing their games on smartphones and other smart devices would solve the financial problems that the company is facing.

It seems that shareholders, whenever possible, take the opportunity to suggest to the managers of Nintendo to start the development of their licenses for smartphones. The main problem according to Iwata and his team is that they believe that developing versions for smartphones of their current licenses "just does not lead to any future".

Something that has been already commented in the past by Satoru Iwata, Nintendo's strength lies in making games for their own dedicated systems. If 'Zelda' or 'Mario' reach smartphones, their hardware products lose all value, and that would lead to the danger of their software trademarks losing strength and impact ...

"As a general rule, we consider not bring our games consoles to smart devices," said Iwata today. However, it has been clarified that the company is considering several options for smartphones, to promote their products to the masses using this kind of devices.

http://www.bloomberg.com/news/artic...utlook-disappoints-and-mario-can-t-save-wii-u
 
Well they can continue making their own devices, sell a fraction of the addressable market of smart phones but still make for a big enough market for their games.

Apple sold just under 75 million iPhones in one quarter, at an average price of $687. How many Nintendo handhelds sell in their best year?

However, Nintendo probably realizes that they can't charge $40-50 for smart phone versions of their games and sell tens of millions of units. They could try to redesign their games, make them freemium oriented. Instead of collecting all the coins you need to upgrade or advance levels, you allow fewer of them to be collected but people have to buy the rest in packs.

The only way they'd consider it is if they have not one but a couple of bombs like the next 2 or 3 handheld designs fail to sell at all, like 3DS numbers or even worse. Unlikely to happen because kiddies and parents want to play those games.

They better hope though that someone else doesn't come up with smart phone games using Disney or other characters which sell well to kiddies and parents.
 
Nintendo can be highly profitable within its own niche (executed properly) without putting its games on smartphones.

There is a tremendous addressable global market for a 'second' console focused on delivering Nintendo entertainment that is not being served by the fact that Wii U is unappealing, and too expensive in emerging markets.

Console-portable synergy and vastly improved/unified digital ecosystem will be the other parts of the equation.

Kids market, plus nostalgic adults, and adults raised on Nintendo who will buy a Nintendo entertainment focused console for themselves and their own kids is huge... HUGE.

Differentiation from Xbox One and PS4, while delivering a focused 'gamey' console that tugs on the nostalgic heart strings with an iconic identity is the key.
 
Well its not inconceivable that someone else can produce a quality game.

Maybe Square produces some blockbuster mobile game.

Or you see all these battle games that they're advertising endlessly on TV, like the Age of War or whatever that game is that Kate Upton is pushing, maybe those developers make a game that takes off with children who otherwise might have bought Nintendo games.

Though of course, they depend on in-app purchases so they probably aren't interested since parents can block their kids from getting carried away with those purchases.
 
Kids market, plus nostalgic adults, and adults raised on Nintendo who will buy a Nintendo entertainment focused console for themselves and their own kids is huge... HUGE.
I do wonder what Nintendo's market is these days. I have a few friends who still have and use a Wii and a couple with a Wii U who have, as you say, bought this more out of nostalgia and for their kids. But I get the sense the kids really don't care that much for the Wii U, they want the PlayStation or Xbox that their friends have because.. peer pressure.
 
I do wonder what Nintendo's market is these days. I have a few friends who still have and use a Wii and a couple with a Wii U who have, as you say, bought this more out of nostalgia and for their kids. But I get the sense the kids really don't care that much for the Wii U, they want the PlayStation or Xbox that their friends have because.. peer pressure.

Yeah, this is a really interesting marketing question, as you imply, that kids today prefer (or feel the pressure for) the CoD/GTA experience on PlayStation and Xbox over Mario.

My premise would be, that because the console space is proving alive and healthy, if Nintendo differentiated from X1/PS4 and delivered a gamey console that was appealing and it could create a successful brand behind focused on kids and nostalgia, it would have a hit.

Amiibo's success is proving, I believe, that kids and nostalgic collectors still have a lot of marketing potential for Nintendo. Some nice viral marketing of that on the internet, too..

I didn't buy a Wii U and wouldn't if it was $99. I bought a SNES and games in recent years and have a ton of Nintendo roms on my tablet.

I would definitely buy a little, low profile, Nintendo console w/ a great controller and access to a digital ecosystem of every Nintendo game ever made.
 
They could have a huge market just releasing their old games to mobile devices.

Just support some multitouch gestures to update the controls. Kiddies would eat it up, though again, the tricky thing would be the right pricing.
 
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