nintendo DS is AMAZING!!!

Discussion in 'Console Technology' started by kopio0, May 22, 2004.

  1. Teasy

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    From the comparison pic I saw the DS is the same length as the original GBA. When its folded its the same length and height as an original GBA but a bit thicker.
     
  2. Farid

    Farid Artist formely known as Vysez
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    Yep, they said it could last between 2,5H to 12H, and that it wasn't definitely set. 2,5H to 12H is a big window and more of all there's no definitive hardware prototype fully working for the moment.
    Iirc Nintendo didn't give any precise indication on DS batteries lifetime neither.

    Link
    That's why i say "conditional" is better than "present" when we talked about the "pros/cons" of thoses machines... If there's a need to compare thoses two.
    Personally i think they don't play in the same field , they have both their market, especially the DS since it pursues the nintendo handheld legacy, the PSP will have to "create" its market (create is streching it, of course).
     
  3. PC-Engine

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    PSP gets about 10 hours of music playing with screen off. For movie playing, it's about 2.5 hours. Using good ol common sense, gameplaying time should be less than 4 hours.
     
  4. bryanb

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    Right, there is no problem with that. The problem is when he included:

    dpad = weapon/item selection

    If you are forced to remove your thumb from the tiny analog (thus centering your view) to use the dpad, that just aint going to work. There's no way to use both the dpad, the analog, the trigger and support the PSP. In fact its probably impossible to use both the dpad and analog and forget about the trigger: both are just too small.

    So you are left with two triggers buttons for

    jumping
    weapon selection
    firing secondary weapon
    everything else

    Won't work.
     
  5. marconelly!

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    Actually, that comment there tells me you've probably never played not only MDK2 on Dreamcast, but probably haven't played FPS game on a console period :p

    No, your view does not get centered when you remove your thumb from the analog stick/pad/whatever. Your view just stops moving, and as soon as you start pushing the stick again, it continues moving. Pretty much the same as in regular console FPS, really, where you have to remove your right thumb from the right analog stick to change the weapons on the front buttons, or remove your left thumb to activate some special gadget assigned to directional pad. There is indeed nothing wrong or disfunctional with a setup like that, and it worked not only great for MDK2, but also for any console FPS that I can think of lately.
     
  6. bryanb

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    Sorry to disappoint you but I have played about 30 minutes of Halo, before realizing that the experience with a controller is 50% of what it is on the PC. I also played about 20 minutes of one of the Bond games on the GC. So sadly, Sherlock, your great powers of deduction really just been pissed away here.

    You can't click in the analog stick on the PSP to "lock in in". If you are looking left 60 degrees and up 30 degrees and you take you finger off that analog nub then it will recenter. Makes using the analog and the dpad impossible.
     
  7. Evil_Cloud

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    Wow, 50 minutes! Now you know everything about console fps! :roll:
     
  8. marconelly!

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    OK... I am not going to call you a liar for saying that you have played Halo for 30 minutes and making such comment, but I'll say that you have definitely forgot how it works. There is no stick-clicking involved in Halo to 'lock in' your view. You just leave the stick alone, stick recenters but the view does not recenter (obviously it just stays where you left it). Then you press whatever button you need to press to change the weapon, jump or whatever, start pushing the stick again and your point of view continues moving again from the point where you left it when you let your thumb go off the stick. There is simply no arguing about this because that is how it works. If you can't visualize this, I will again suggest you to track down MDK2 for Dreamcast, and look into it's control scheme, because that exact scheme can be replicated for any FPS game on PSP.
     
  9. cthellis42

    cthellis42 Hoopy Frood
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    Mind you I don't think using that stick and the two shoulders as your primary action buttons will be comfortable for any length of time...
     
  10. marconelly!

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    If you again take a look at Halo, you'd see that only one trigger is really being used all the time (right one) Left trigger basically has a secondary function of throwing granades, and is not used nearly as often. What I'm coming to, is that it's perfectly possile to make the PSP FPS game centered around the use of right trigger where your hand will be sitting in the 'regular' position anyways (pressing the face buttons)
     
  11. Ty

    Ty Roberta E. Lee
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    So the PSP with an analog stick is going to be WORSE than playing a FPS on the DS? They were showing off Metroid on the DS so I presume it plays fine.
     
  12. Guden Oden

    Guden Oden Senior Member
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    Dude, you can't properly appreciate the irony of your own statement, but...HAHAHAHA! This is just TOO rich!

    No it won't.

    Turok on the N64 is the only stick-look FPS I know of where the view actually recenters when the stick is released, other games use the up/down motion of the stick as a sort of "scroll around" control the way the left/right motion works, or has a lock-on feature. Of course you won't turn back to head north with your nose when the stick is released, so why should your view neccessarily center when the stick is released?

    Impossible? Mighty strong choice of words, considering the player is forced to repeatedly let go of the stick in Metroid Prime in order to switch visor mode.

    I'd venture a guess and say you're COMPLETELY WRONG, but hey, that's just a guess..... ;)
     
  13. Teasy

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    Yeah because with the DS you have precision mouse like aiming with the touchscreen.

    Although just as a side not I'm not sure I like the way they're doing it in Metroid for DS. That is its not the way I would like to see it done. I does look ok and looks like it works well enough after seeing quite a few video's. But I'm not sure I like the idea of using the screen that is displaying the game to touch to move your view and fire. It sort of sounds like it might be a bit too easy, or stop me getting very emersed into the game (not to mention your hand getting in the way of the display screen). I like the idea of using just a blank touch screen (or maybe even have the map on that screen) as a mouse and the other screen to display the game. Using the touch screen only as a mouse and the second screen to display the game would make it more challening and more like a real mouse. Since then you could only see your sights on the display screen and have to move your stylus over the other screen to move the sights to the correct place (just like you do with a mouse).
     
  14. marconelly!

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    Wait untill you try it before proclaiming anything. Much like analog sticks, that method of control is not *nearly* as precise as when using the mouse. I'm talking this from the experience, as pretty much all the FPS games on Pocket PC (like the Quake port) use this method of control.

    That's not to mention that you have to constally either tap the screen to shoot, or tap it in the corners to activate some function, thus completely losing what little focus you have. With mouse it just feels a lot more elegant as your one hand seamlessly executes many functions, with no interruptions.
     
  15. Teasy

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    Yeah, I said mouse like aiming though, not 100% as good as a mouse. In the end (when done right) its certainly going to be more precise, and far closer to a mouse, then an analog stick (especially a tiny little nipple thing).
     
  16. cthellis42

    cthellis42 Hoopy Frood
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    Mmm... Tiny little nipples...

    Oh, I'm sorry. Are we still talking about game machines here?
     
  17. Tagrineth

    Tagrineth murr
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    There's a feature called lookspring in console FPS games which re-centers your view if you are moving (left stick) and not holding the right stick.

    It can be turned off extremely easily.
     
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