LisaJoy said:I think it looks fun, that carving demo is especially impressive..
Don't write out the "Other" handheld from Via
I am keeping my eyes on the Eve
Would be cool playing Diablo, Halflife, Quake and the other thousands of older PC games/Emulators on a handheld.
Phil said:LisaJoy said:I think it looks fun, that carving demo is especially impressive..
Don't write out the "Other" handheld from Via
I am keeping my eyes on the Eve
Would be cool playing Diablo, Halflife, Quake and the other thousands of older PC games/Emulators on a handheld.
cool it would be, but then, I'd rather get my hands on some optimized port for either a DS or a PSP as playing (PC) Halflife without a mouse could be quite fustrating. Also, I think "Eve" will have a hard time as it's not quite a portable nor is it a console. The form of it yields a few problems too. :?
bryanb said:Phil said:LisaJoy said:I think it looks fun, that carving demo is especially impressive..
Don't write out the "Other" handheld from Via
I am keeping my eyes on the Eve
Would be cool playing Diablo, Halflife, Quake and the other thousands of older PC games/Emulators on a handheld.
cool it would be, but then, I'd rather get my hands on some optimized port for either a DS or a PSP as playing (PC) Halflife without a mouse could be quite fustrating. Also, I think "Eve" will have a hard time as it's not quite a portable nor is it a console. The form of it yields a few problems too. :?
Not only are you left without a mouse (the reason I don't play FPS on a console) but you are also without the traditional console control mechanism of using the analog and dpad simultaneously. It will be impossible to support the PSP, using the tiny dpad, and use the tiny analog with one hand.
So ports of console based FPS will be problematic. You are talking complete map redesign to accomodate use of analog for "seeing" and use of the four buttons on the right for "moving". You only have the two trigger buttons available for weapon changes, firing secondary weapon, jumping, anything else.
I think portable FPS on the PSP will be too simplified to be worth much.
bryanb said:So ports of console based FPS will be problematic. You are talking complete map redesign to accomodate use of analog for "seeing" and use of the four buttons on the right for "moving". You only have the two trigger buttons available for weapon changes, firing secondary weapon, jumping, anything else.
bryanb said:Phil said:LisaJoy said:I think it looks fun, that carving demo is especially impressive..
Don't write out the "Other" handheld from Via
I am keeping my eyes on the Eve
Would be cool playing Diablo, Halflife, Quake and the other thousands of older PC games/Emulators on a handheld.
cool it would be, but then, I'd rather get my hands on some optimized port for either a DS or a PSP as playing (PC) Halflife without a mouse could be quite fustrating. Also, I think "Eve" will have a hard time as it's not quite a portable nor is it a console. The form of it yields a few problems too. :?
Not only are you left without a mouse (the reason I don't play FPS on a console) but you are also without the traditional console control mechanism of using the analog and dpad simultaneously. It will be impossible to support the PSP, using the tiny dpad, and use the tiny analog with one hand.
So ports of console based FPS will be problematic. You are talking complete map redesign to accomodate use of analog for "seeing" and use of the four buttons on the right for "moving". You only have the two trigger buttons available for weapon changes, firing secondary weapon, jumping, anything else.
I think portable FPS on the PSP will be too simplified to be worth much.
Guden Oden said:bryanb said:So ports of console based FPS will be problematic. You are talking complete map redesign to accomodate use of analog for "seeing" and use of the four buttons on the right for "moving". You only have the two trigger buttons available for weapon changes, firing secondary weapon, jumping, anything else.
Hm, map design redesign? Why? Console FPSes have used analog look + buttons to move for ages now.
Analog = see, face buttons = move, triggers = jump + shoot, D-pad = switch weapons/items/etc, select = use item, start = map/options
Frankly I think that will be enough.
Battle of the Handhelds
Sony and Nintendo came out swinging with handheld game systems at the E3 expo.
Round 1: Sony announces the PSP (PlayStation Portable), due out in a year. Not only is it supposed to give the Nintendo Game Boy a run for its money, but the PSP will also play music and movies.
Round 2: Nintendo says its next Game Boy won't be a Game Boy but something called Nintendo DS. The DS stands for dual screen: one screen to watch the game on and another touch-sensitive screen to control the game.
Round 3: the PSP prototype is unveiled at E3 -- though with few dtails and no playable games. But surprise! The Nintendo DS prototypes show up at E3 with cool dual-screen games, like air hockey with a touch-sensitive puck, and chat capabilities.
Our verdict: Nintendo DS by a knockout
Natoma said:A TIME magazine review:
Battle of the Handhelds
Sony and Nintendo came out swinging with handheld game systems at the E3 expo.
Round 1: Sony announces the PSP (PlayStation Portable), due out in a year. Not only is it supposed to give the Nintendo Game Boy a run for its money, but the PSP will also play music and movies.
Round 2: Nintendo says its next Game Boy won't be a Game Boy but something called Nintendo DS. The DS stands for dual screen: one screen to watch the game on and another touch-sensitive screen to control the game.
Round 3: the PSP prototype is unveiled at E3 -- though with few dtails and no playable games. But surprise! The Nintendo DS prototypes show up at E3 with cool dual-screen games, like air hockey with a touch-sensitive puck, and chat capabilities.
Our verdict: Nintendo DS by a knockout
Now if only someone with an eye for design had made the DS, I might actually be slightly interested atm. :?
Natoma said:newp that's it.
Guden Oden said:Will be more productive to name a victor once both units are actually available to BUY.
the way it came off to me was more of a judging of the E3 presentation. nintendo definatly won in that respect, allowing people to actualy play games and demos on the units, while sony played a (very nice looking) video.Time magazine should at least wait for real games demos to name a winner...
Natoma said:A TIME magazine review:
Battle of the Handhelds
Sony and Nintendo came out swinging with handheld game systems at the E3 expo.
Round 1: Sony announces the PSP (PlayStation Portable), due out in a year. Not only is it supposed to give the Nintendo Game Boy a run for its money, but the PSP will also play music and movies.
Round 2: Nintendo says its next Game Boy won't be a Game Boy but something called Nintendo DS. The DS stands for dual screen: one screen to watch the game on and another touch-sensitive screen to control the game.
Round 3: the PSP prototype is unveiled at E3 -- though with few dtails and no playable games. But surprise! The Nintendo DS prototypes show up at E3 with cool dual-screen games, like air hockey with a touch-sensitive puck, and chat capabilities.
Our verdict: Nintendo DS by a knockout
Now if only someone with an eye for design had made the DS, I might actually be slightly interested atm. :?
Now if only someone with an eye for design had made the DS, I might actually be slightly interested atm
LisaJoy said:I think it looks fun, that carving demo is especially impressive..
Don't write out the "Other" handheld from Via
I am keeping my eyes on the Eve
Would be cool playing Diablo, Halflife, Quake and the other thousands of older PC games/Emulators on a handheld.
Teasy said:Now if only someone with an eye for design had made the DS, I might actually be slightly interested atm
Do you plan to wear your next handheld as a necklace?