First real Nintendo DS pic?

Enthusiasts will like the idea of having a map always on a second screen, the skeptic will say that when you're looking a the map, you're not looking at the game and therefore a "push start for map" solution on a 1 screen handheld is exactly the same... except the "gimmick".

Have you played PSO? A large area map is VERY useful when you need to know where you have already been and where you have not and how to get there ;)
 
PC-Engine said:
rabidrabbit said:
Guden Oden said:
You boneheads, the map in a mario kart game isn't to make sure you won't get lost, it's to let you know the positions of your enemy racers. :rolleyes:
But isn't the main objective even in Mario Kart to cross the finish line first?
Do you look at the map, see where your fellow gamers are, turn around and drive to meet them :)

There's a difference between trying to get record lap times and crossing the finish line in 1st place. Sometimes you make mistakes and 1st is impossible but 2nd and 3rd. Being in the top 3 is important in racing games.
Allright, if I understand right, in Mario Kart, and other weapon/gadget racers it is benefical to know the approximate position of other drivers. For example if you were on a last lap, lost the 1st position, and are fighting for the 2nd or 3rd position. You can drop a banana peel(s) if you know there is another driver dangerously close behind you.

I get it now, believe me.
Map on a second screen can be a good thing.
 
Yes you got the idea. Also another racing game where it's a good thing is F-Zero because of boosting abilities. If your competitor is right behind you and you're out of boost and close to the finish line they can boost right past you.
 
PC-Engine said:
Yes you got the idea. Also another racing game where it's a good thing is F-Zero because of boosting abilities. If your competitor is right behind you and you're out of boost and close to the finish line they can boost right past you.
Still, a smaller overlaid map on the corner of the screen would be enough in these racing games... and less distracting :oops:
 
Vysez said:
Enthusiasts will like the idea of having a map always on a second screen, the skeptic will say that when you're looking a the map, you're not looking at the game and therefore a "push start for map" solution on a 1 screen handheld is exactly the same... except the "gimmick".

Except with just one screen it would be impossible to do anything else while pressing start to display the map/whatever, two screens gives twice the real estate to show graphics. This graphics needn't be limited to just maps; when you have two screens you're free to come up with new ideas that nobody's thought of before.

One screen is just the same old thing we've always had.
 
rabidrabbit said:
PC-Engine said:
Yes you got the idea. Also another racing game where it's a good thing is F-Zero because of boosting abilities. If your competitor is right behind you and you're out of boost and close to the finish line they can boost right past you.
Still, a smaller overlaid map on the corner of the screen would be enough in these racing games... and less distracting :oops:

That's true when you're staring a a big television set. On a tiny little screen everything becomes exponentialy smaller and cluttered. Heck even text is difficult to read unless it's artificially made bigger. With a small screen you can't have a bunch of stuff hogging up the screen without affecting gameplay.
 
Guden Oden said:
Vysez said:
One screen is just the same old thing we've always had.

Do I have to take out the 9 screen DS mockup? :LOL:

I still think it's a bad idea. I still heard not one example where you not just could push a button (on the PSP) to see what would be on a second screen (on the DS) for a short amount of time, the same short amount of time your eye would need to move to the second screen, focus, get back to the first screen and focus again.

The only advantage here is that the developers have to make games for two screens and with some luck we will see something inovative because of that.

Of course the whole stylus thing is a different story and lightens this news up a bit.

Fredi
 
PC-Engine said:
Yes you got the idea. Also another racing game where it's a good thing is F-Zero because of boosting abilities. If your competitor is right behind you and you're out of boost and close to the finish line they can boost right past you.

I think you're missing the point.. the comment made as that this idea is hardly the gaming revolution Nintendo claimed the DS would be. I am dying to see what N pull out for the DS, since they're brilliant innovators when they pull out all stops. Pulling out a new Mario Kart with a MAP on the second screen is about as FAR from innovation I could have expected.

When N come out with something different, GREAT! Till then, this is laughable at best. Would I (owner of a GBA) but this since it's different from both my home console and my GBA? Is this different enough to launch a 'third pillar'? Not bloody likely.
 
Yes you got the idea. Also another racing game where it's a good thing is F-Zero because of boosting abilities. If your competitor is right behind you and you're out of boost and close to the finish line they can boost right past you.

Rear view mirror probably a better solution for something like that.

A map like that, its good for choosing which player you're going to lightning strike :LOL:
 
I don't know. Even though this was in USA today, I'm skeptical of it's authenticity. For one, I was under the impression that it was going to include an analog pad, (maybe I'm wrong on this, though). I'll take a wait and see approach on this. If this is the final design, I don't really care for it.
 
Clashman said:
I don't know. Even though this was in USA today, I'm skeptical of it's authenticity. For one, I was under the impression that it was going to include an analog pad, (maybe I'm wrong on this, though). I'll take a wait and see approach on this. If this is the final design, I don't really care for it.

Well, I don't fancy the design either, but maybe it looks cool in another colour. However, what bugs me the most is its size. That thing looks absolutely huge...
 
V3 said:
Yes you got the idea. Also another racing game where it's a good thing is F-Zero because of boosting abilities. If your competitor is right behind you and you're out of boost and close to the finish line they can boost right past you.

Rear view mirror probably a better solution for something like that.

A map like that, its good for choosing which player you're going to lightning strike :LOL:

A rear view mirror is a pretty bad idea because it blocks your view of what's ahead. In F-Zero this would be a major hinderence considering the speeds involved. Also on a small screen you have to make the mirror pretty big to be of any use.
 
PC-Engine said:
A rear view mirror is a pretty bad idea because it blocks your view of what's ahead. In F-Zero this would be a major hinderence considering the speeds involved. Also on a small screen you have to make the mirror pretty big to be of any use.

I guess he meant that instead of using screen 2 as map they should use it as rear mirror. That way you'd see your opponents closing in on you in a good resolution.
 
hupfinsgack said:
Clashman said:
I don't know. Even though this was in USA today, I'm skeptical of it's authenticity. For one, I was under the impression that it was going to include an analog pad, (maybe I'm wrong on this, though). I'll take a wait and see approach on this. If this is the final design, I don't really care for it.

Well, I don't fancy the design either, but maybe it looks cool in another colour. However, what bugs me the most is its size. That thing looks absolutely huge...

doesn't look much bigger than 2 gba sps next to each other or a little bit more than 1 gba across.

It also folds making it more compact
 
So.. I wonder when NIntendo DS SP will hit the stores.. 8)

The design is kinda meh.. but it not as bad as the GBA...
 
PC-Engine wrote:

A rear view mirror is a pretty bad idea because it blocks your view of what's ahead. In F-Zero this would be a major hinderence considering the speeds involved. Also on a small screen you have to make the mirror pretty big to be of any use.


I guess he meant that instead of using screen 2 as map they should use it as rear mirror. That way you'd see your opponents closing in on you in a good resolution.

Yeah, the second screen, I was abit lost there for a minute at the PC-Engine reply :LOL:
 
I think you're missing the point.. the comment made as that this idea is hardly the gaming revolution Nintendo claimed the DS would be

How exactly can you look at s still picture of something and suddenly know whether it is or isn't a "gaming revolution"?.. you can't, stop jumping the gun.
 
Guden Oden said:
You boneheads, the map in a mario kart game isn't to make sure you won't get lost, it's to let you know the positions of your enemy racers.

eh.. yeaaah. :oops:


:D Thanks Guden i know what it "supposed" to be used for, but i still think it's "useless", since you can't guess when an opponent is gonna throw you a carapace (or whatever), and more of all the AI in Mario Kart cheats, you can never take the lead and "take away" a lot of time from them, the AI will actually put itself "automagically" at your sides.
It's usually used in Arcades-likes racers, to give more chalenge, since the chalenge is not on the driving.

The only use of the map in MK i see is when you play multiplayer.
But that's just me. :D

This graphics needn't be limited to just maps; when you have two screens you're free to come up with new ideas that nobody's thought of before.

eh.. yeah? :D

Seriously, "the ideas that nobody's thought of before" is the part that puzzles me the most, because, except of some kind of "puzzles games", i don't imagine anything that couldn't be done on 1 screen (using a button to switch views).
As you said it we're talking about "ideas that nobody's thought of before", so i'm waiting the Nintendo's DS games and then i'll make my mind about it.
 
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