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Did you just use the hope in relation to a future Nintendo project? Given its a Friday night I can only assume that you are drunk!We can but hope!
Did you just use the hope in relation to a future Nintendo project? Given its a Friday night I can only assume that you are drunk!We can but hope!
3DS has DSi and GBA CPUs.So it seems that NIntendo could really be pumping millions (hundreds...) into an (unproven) custom solution that will maintain hardware compatibility with both antiquated and exotic architectures, most likely with performances target set pretty low. My take it will be outperformed at launch by 5$ (may be slightly less...) Chinese SOC of the time. :facepalm: they will never learn...
3DS has necessary hardware in its self for compatibility with DS/DSi software which in turn is compatible with GBA software and because Nintendo does opposite of what you would have done then that must mean that they never learn because they choose to be rational when comes to design and cost of chip and then what kind of failure rates it would have had when manufactured, it isn't rational to have high failure rates in production of a chip except... wait for it... You're the IBM with very large high performance chip they produce at a high cost and high failure rate/low success rate of fully working chips.So it seems that NIntendo could really be pumping millions (hundreds...) into an (unproven) custom solution that will maintain hardware compatibility with both antiquated and exotic architectures, most likely with performances target set pretty low. My take it will be outperformed at launch by 5$ (may be slightly less...) Chinese SOC of the time. :facepalm: they will never learn...
How you connect BC and failure rate is beyond me.3DS has necessary hardware in its self for compatibility with DS/DSi software which in turn is compatible with GBA software and because Nintendo does opposite of what you would have done then that must mean that they never learn because they choose to be rational when comes to design and cost of chip and then what kind of failure rates it would have had when manufactured, it isn't rational to have high failure rates in production of a chip except... wait for it... You're the IBM with very large high performance chip they produce at a high cost and high failure rate/low success rate of fully working chips.
Good luck finding me stating anything close to Nintendo trying to have high end performances with their upcoming system.Even if Nintendo went to make a highest performing chip on the market, it would have been outmatched in a half year and by a year and a half to two you could get same kind of performance at a considerably lower cost and power envelope.
Sega is sega and had its own set of issues.A decade or two ago you could do that though look at Game Gear or Nomad from Sega, most powerful yet had a lot of drawbacks for consumers.
Not exactely relevant to Ninty hardware choices.[/quote]M8 Greyhound operators with enough experience and skills with the vehicle can disable a Tiger/Panther.
How you connect BC and failure rate is beyond me.
I never said anything like that what you claim I have apparently said as I was addressing about you ignoring the cost and failure rates that would have been if Nintendo pursued cutting edge which would be high in both like any other cutting edge system in the past such as Xbox 360 or PlayStation 3 initially.
Good luck finding me stating anything close to Nintendo trying to have high end performances with their upcoming system.
Read again as I wasn't saying what you claim that I said that you stated that what you claim that I claimed that you said that.
Sega is sega and had its own set of issues.
It isn't about Sega's own issues at the time, it was about how Sega went the way you want Nintendo go when you complained about Nintendo not pursuing high/highest performance possible and that it would have been beaten by a 5$ or less Chinese SoC which means you were talking about handhelds and thus I used Game Gear and Nomad as example.
Not exactely relevant to Ninty hardware choices.
It is, though only to you it isn't as you apparently ignore cost to produce a chip based on specifications that involves amount of silicon and type of silicon and fabrication also technological limitations that are needed to be accounted and factored in be it now or couple years later.
Would a Wii U hardware at 28nm (or 16nm) be doable in a tablet sized device, I am talking about heat, power consumption etc?
I do not forget that, that is called yields by the way. The numbers of good chips you get per wafer (a round sliced of silicon) depends on various things, size is a factor. Now for reasonable chip on a mature process and for the type of specs I would wish Nintendo to go for I feel safe to assume that yields would not be troublesome, the contrary actually.You have to take into account that every chip that would have failed to work is a cost.
Imagine having an order of lets say 100 chips and 50 chips fail in a single wafer of 100 chips, you have a cost of 100 chips with only 50 chips working thus you need another 100 chips produced to get another 50 chips working and again 50 chips that don't work.
Not at 28. You're still talking about a 35W console. Sure you can drop the optical drive, it would save you ~5 watts? But you'd still be in the ~15-20W range. You're not going to get perfect power scaling either.
My guess is at 14nm, if everything was integrated onto one chip and they switched to LPDDR4, you'd be in the 10W range, so probably doable then.
We noticedWii U won't be a tablet ever. This requires a lot of resorces and money. Nintendo does not like to spend money.
Nikkei reported that NX wii use android OS. How does Nintendo prevent piracy with android OS?
Can developers achieve good optimization for games using android OS?