Thanks sfried. Nice shots. I did comment on some before, where you could see the biggest compromises were made in the backgrounds. That's probably to be expected for a fighting game.
I do kind of wonder why those shots have been slightly cropped.
Grall; So far I don't think we've seen anything that has AA except some shots that I think were labeled as not native renders. Where did you see 4xAA standard cited?
Nothing stated per se as Nintendo hasn't even announced what GPU they're using I believe, much less its full specs... It's just some impression I may have erroneously picked up in this thread, I don't really know.Where did you see 4xAA standard cited?
Heh, looks slightly better than PSP...
Just kidding.
About the lack of AA, is it really that big of a problem? From these screens, the jaggies aren't really that noticeable unless you're looking at relatively straight objects like the belt or Ryu's super attack. Looks like you can turn off the ink shading effects too. I really didn't like it in the PC version.
Wouldn't make sense for nintendo to place the same gpu inside the 3DS as teh PSP after so many years, when there are actually more faster usefuller and better gpu's around.
They are perfectly capable of it
Someone is saying that the stereoscopic effect attenuates a little the edges
No, it doesn't work like that. Your eyes will converge to map the edge pixels of the same object from different viewpoints. A lack of AA combined with depth makes edges stand out even moreso in stereoscopic rendering, as reported by Sony while investigating best rendering practice for 3D.yes ofcourse it does. what AA does is nothing more then breaking edges down with multiple colors a pixel.
The same thign happens if you watch teh game through 2 different sides. while you see the edge at the 1 screen, the other screen will see a different color probably. and it cuts it down.
Atleast this is what i looks like to me.
Wait.. what? Is it possible that the 3DS SoC was custom designed by Marvell with a DMP GPU and their in-house ARM CPU core? It would be a very strange partnership, but if one of the reasons Tegra got dropped is Nintendo got annoyed at one of their Japanese partners (which is plausible I guess), then maybe. Alternatively maybe it's a two-chip solution: ARMADA 100 (no 3D) + DMP chip. Or maybe this is just Marvell using very poor phrasing and it's really not a 'gaming platform' that drove their revenue growth. We'll see.http://seekingalpha.com/article/221467-marvell-technology-ceo-discusses-f2q2011-results-earnings-call-transcript said:Approximately 15% of the sequential increase was due to the initial production revenue from our ARMADA application processors, primarily as a result of a major customer preparing to launch a new gaming platform.
Yep - well... unless it's Armada 100-based (i.e. 2 chips with a separate DMP 3D chip), in which case it'll provide a good look at Intel/Marvell's take on ARMv5Whatever it is, it'll provide a good look at Marvell's take on ARMv7.
Yep - well... unless it's Armada 100-based (i.e. 2 chips with a separate DMP 3D chip), in which case it'll provide a good look at Intel/Marvell's take on ARMv5
my understanding was that VFPv3 appeared in v7, and v6 was predominantly VFPv2, no?EDIT: Okay, I guess they have FPUs - not clear what ISA it uses though (the v6/v7 CPUs do use VFPv3).
my understanding was that VFPv3 appeared in v7, and v6 was predominantly VFPv2, no?
Cheers, that makes a lot more sense. And indeed that's a pretty good deal and fits better to their strengths (obviously not as big a deal, but that's not the point)Marvell's chip is for MS Natal, not 3DS, and not the main processor.
But anyway, it's a very good deal for Marvell.