CPU performance.- Frame Animations of far away enemies drop considerably.
- Dithering.
From GAF.AdriaSang said:Ishihara also supposedly says something about the 3DS having a second CPU and it having been unlocked for developers through a new firmware update. Supposedly, the CPU runs independently of the main one.
Would not have been the first handheld with such a restriction.It was always rumored to have 2 CPUs. Weird that they wouldn't have been letting devs use one, though.
Would not have been the first handheld with such a restriction.
Tekken 5 DR and Ridge Racer (which never drops below 60fps) were first efforts on the PSP as well.
As for Zelda: sure, it has N64 roots, but it was nonetheless built from the ground up.
Calling Street Fighter better overall is a bold statement
Did he knew about the GPU clock?Info
Did he knew about the GPU clock?
Do you mind if I ask what else he had to say about the GPU? How much RAM does developers have access too?I think he mentioned it, but I don't remember exactly and unfortunately I don't have logs (harddrive crash :/ although I could hex editor search through a recovered dump if you'd like, there's only some chance that it'll be there).. I want to say it was around 166-200MHz, but please don't hold me to that. I don't think it was anything that stood out as really high like 300+MHz.
6 years later, for $250? I'm damn right we should!
Let me ask you the following: in March 2011, should we expect anything below a 1GHz Cortex A8 + 256MB RAM + OpenGL ES2.0 GPU for a $250 gaming handheld?
And we already know the battery life excuse is kinda BS... The console has poor battery life nonetheless, mainly because the battery is small and cheap (and there's enough space inside the console to put 2 of those).
Wouldn't a lower-clocked Hummingbird, A4, OMAP3 45nm and 2nd-gen Snapdragon wouldn't achieve all that?Ok first of all I'm going to start this off by saying that I would have liked the system to be more powerful, and I'm sure it could have been, just not to the level you're talking about.
PSP was $250 at release and as I said it was a bleeding edge loss making system. If you release a system with graphics a generation ahead of PSP a generation later (which is usually around 6 years) its going to be pretty bleeding edge and loss making. Not to mention there's the 3D thing to take into account. To release a system that displays everything in 3D AND shows graphics a generation ahead of PSP 6 years later is something even Sony wouldn't do and is just an unreasonable expectation.
It doesn't dictate performance, but it does dictate compatibility with well established and successful engines supporting OpenGL ES 2.0 right now, such as UE3.By the way who says a "OpenGL ES2.0 GPU" would neccesarilly have been a better GPU? Surely you're not suggesting that any of those GPU's would automatically have been better then PICA?
Could they maybe have got a slightly bigger battery in there?, quite possibly, two?, no chance in hell, not without a different design.
A 1-month post digging?
Wouldn't a lower-clocked Hummingbird, A4, OMAP3 45nm and 2nd-gen Snapdragon wouldn't achieve all that?
If an A4 can punch out infinity blade @ 1024*768 in ipad 1, I bet even the 65nm OMAP3 (600MHz Cortex A8 + 110MHz SGX530) could do the same - if not better - at 800*240.
It doesn't dictate performance, but it does dictate compatibility with well established and successful engines supporting OpenGL ES 2.0 right now, such as UE3.
That's correct.. but I also took into account that the top part is mostly hollow.
Besides, I think a Micro-SD card would make a lot more sense for the console, giving way more space to a bigger battery.
Source.[I]Tsunekazu Ishihara[/I] said:To be candid with you, the 3DS is not an easy platform to develop software on. Thinking about it another way, though, it's the kind of platform that really makes you want to delve into the feature set and figure out how to make fun things with it. The more you explore the features, the more ideas pop up about how to make games more fun. The 3DS has two CPUs -- one devoted to the game, another devoted to network communication -- and until the June update, I'd say that the communication chip was sort of a work in progress. The update completed the package, so to speak, and now we can get full performance out of that CPU. The fact that these two CPUs work independently of each other is really important -- one can work all by itself without being bogged down by the other. I think taking full advantage of that is one of the keys to 3DS game development.
Yes, the PSP was restricted. No user/game code on the Media Engine CPU. The Vita will have a core locked down too, although it's not as big of a problem when there are four of them.
Teasy said:PSP was $250 at release and as I said it was a bleeding edge loss making system. If you release a system with graphics a generation ahead of PSP a generation later (which is usually around 6 years) its going to be pretty bleeding edge and loss making. Not to mention there's the 3D thing to take into account. To release a system that displays everything in 3D AND shows graphics a generation ahead of PSP 6 years later is something even Sony wouldn't do and is just an unreasonable expectation.