DeadlyNinja
Veteran
For a technological dummy like me, how does this compare to the likes of GC/Xbox/Wii? It sounds way more powerful than PSP from those numbers.
For a technological dummy like me, how does this compare to the likes of GC/Xbox/Wii? It sounds way more powerful than PSP from those numbers.
Programmer art eh, can't beat it! :smile:
Have they added more vertex shader units to the 2008 model? The first slide from 2006 claims 15.3m tri's per second at 200Mhz. The second from 2008 claims 40m tri's per second at 100Mhz.
Holy poop on a stick! Really? 15.3m is already beyond GC by a little bit!
The two spec sheets are above, the blue one is from 2006 and the one posted afterwards is from 2008. They both point to very different levels of geometry performance. I'm only speculating on why/how. Surely the most likely answer would be more vertex shader units in the newer model?
Holy poop on a stick! Really? 15.3m is already beyond GC by a little bit!
Remember that the 3DS basically needs to be able to do 800x240 at least at 60fps for 3D. It needs more rendering power, comparatively.
Also why would it need at least 60fps?
i think i read somewhere that 60fps is needed because it will give 400x240@30fps for each eyes
to make things still look smooth not choppy on 3D mode.
sorry my bad english
i think i read somewhere that 60fps is needed because it will give 400x240@30fps for each eyes
to make things still look smooth not choppy on 3D mode.
sorry my bad english