brain_stew
Regular
Now the 3DS is confirmed, we can leave behind the rumour mongery and focus on facts as they are revealed. This post will be updated with confirmed specs as they become known.
GPU : DMP PICA200 (press release)
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Nintendo just confirmed that its using DMP's PICA200 technology, as was rumoured earlier in the thread.
There's some slides (in English) about the demo Futuremark put together for them that I found here:
http://journal.mycom.co.jp/photo/articles/2006/08/15/siggraph07/images/003l.jpg
Taken from this japanese article:
http://journal.mycom.co.jp/articles/2006/08/15/siggraph07/index.html
I hosted the video of that tech demo on Youtube a few days ago as it took forever to download from DMP's site. Video is here:
http://www.youtube.com/watch?v=3A-xxUyJvQQ
In summary, its an OpenGL ES 1.1 part with a whole raft of custom extensions. Vertex shader but no programmable pixel shader, however the fixed function pipeline can pull off many of the effects you see in OpenGL ES 2.0 games anyway.
No word on which specific model Nintendo went with at this point.
GPU : DMP PICA200 (press release)
___
Nintendo just confirmed that its using DMP's PICA200 technology, as was rumoured earlier in the thread.
There's some slides (in English) about the demo Futuremark put together for them that I found here:
http://journal.mycom.co.jp/photo/articles/2006/08/15/siggraph07/images/003l.jpg
Taken from this japanese article:
http://journal.mycom.co.jp/articles/2006/08/15/siggraph07/index.html
I hosted the video of that tech demo on Youtube a few days ago as it took forever to download from DMP's site. Video is here:
http://www.youtube.com/watch?v=3A-xxUyJvQQ
In summary, its an OpenGL ES 1.1 part with a whole raft of custom extensions. Vertex shader but no programmable pixel shader, however the fixed function pipeline can pull off many of the effects you see in OpenGL ES 2.0 games anyway.
No word on which specific model Nintendo went with at this point.