But RE4 was alot more fun than RE5 even tho RE5 had more powerfull hardware.
RE5 is a different game. If we were to use RE5 as an example, we'd bring up how Wii didnt have the processing power to do the opening intro let alone the game. And how fun it is opinion, and we dont just use yours.
I gave specific examples of the same game.
you don't know how to do a scientific comparison do you?
You try to keep as many variables equal as possible.
Comparing Dead Rising on 360 and Wii is the perfect example.
The wii version had a massive reduction in onscreen enemies and draw distance, to the point where it hampered gameplay (you had to assume zombies would appear in front of you, or they'd ambush you). Areas were reduced in size. The physics engine removed completely, you couldn't even walk on certain objects (ie: the fountains in the main area) unless they scripted it. The picture taking was removed completely, in a game where you played a reporter... Processing power effects gameplay, a lot.
Neither of these relate to making fun games
Processing power does
Do you think DS games would be as fun had they didnt add that second processor?
Processing power / graphics take a back seat to Form factor and battery life with possibly start up to playing game in the list as well.
So you're admitting they won't have a quantum leap in processing power.
Gamecube on 32/28 nm will be very tiny.
on 180nm the cpu was 42mm2 and the gpu was 120mm2. Flipper was only 51m tranistors.
Ah, I see your pattern. you like to think of what things will be in 2020, not 2010
The benfits of putting a shrinked gamecube in a portable would really be the fact that devs have been developing on the platform for almost a decade.
Oh I never said anything remotely close to saying it would be a bad thing.
I merely said Nintendo has no reason to do it. They can make more money with less.
All DS/Wii sales taught them, was they can keep lying about the benefits of processing power and get away with selling weaker hardware.