Nintendo 3DS Announced

Good find. But wouldn't it be basically a matter of guadrupled display resolution and sufficiently-high pixel density?

Basically yes, but the matrix arragement has another draw-back. For vertical strip arragement, 3D can only be seen at one orientation, but the vertical eye position is not limited at all. That is, you can see 3D from a higher angle or a lower angle, as long as your horizontal eye position is correct. However, for a matrix arragement, both horizontal and vertical eye position has to be correct. Of course, for a handheld device, this is probably not going to be a serious problem. But this could limit the potential of the effect of eye-tracking methods.
 
As long as it requires physical movement of head/body, it's not 3D vision. :)
The effect should be apparent with only one glance. Parallax barrier, active shutter, etc. all play tricks on the eyes directly..

Although, from what I've been told the camera method works better for people with only one eye.

And it cant cause headaches, which after VirtualBoy, seems like its in Nintendo's best interest.

Sony responds

Disappointingly... I was hoping they'd announce theirs.

It makes a LOT more sense for PSP2 to be 3D.
One would assume Sony would be trying to bring as much of PS3 to PSP2 as they can.
And PSP is much more suited to it than Nintendo's slightly upgraded handheld that'd still be weaker than PSP was 4 years ago.

Motion controls are validated because they can be used as a substitute for a button press.

That doesnt validate it. That proves its novelty.

Just like dual analogue sticks have been validated because they can be used a a substitute for a mouse and keyboard.

That validates it cause controllers didnt have a mouse/keyboard on them. They did however have buttons
 
http://www.nintendo.co.jp/ir/en/library/events/100129qa/03.html

But when we consider the possibility of 3D video game for a household, we also have to consider if everyone needs eyeglasses in order to start playing, or how would the graphic and players look like to spectators without 3D glasses? If it is played by one person or without any family member on the spot, I think 3D technology will be suitable for a video game experience.

Didn't Nintendo say the point of DSi LL was so other people could observe you?
Parallax LCDs as you guys are suggesting have a smaller field of vision.

It doesnt seem like Nintendo would be taking a step backwards from their most recent system.
 
And PSP is much more suited to it than Nintendo's slightly upgraded handheld that'd still be weaker than PSP was 4 years ago.

You don't know the spec for the new DS so you really can't say how it'll compare to the PSP.

That doesnt validate it. That proves its novelty.

That validates it cause controllers didnt have a mouse/keyboard on them. They did however have buttons

So you're saying that because the Wiimote can be used as a substitute for a mouse/keyboard that proves its a novelty. But the fact that dual sticks can be used as a substitute for a mouse/keyboard proves its not a novelty because consoles don't have mouse and keyboard? You realise that Wii is a console?
 
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for the 3d joystiq they could possibly track the position of the stylus by placing a infrared light on the ends and have the camera track the position visually like ps move.
 
It could definitely be interesting - leave it to Nintendo to find something fun to do with it I guess. There's a little more chance that I will like this than the DS (because I never felt I needed a DS and still don't have one).

As for what the PSP2 should be, I have no idea at this point. Something similar to an iPod Touch but with dual sticks and some more real buttons, with good PSN integration and trophies etc, and an always online option, Phone as an option (or something like a full Skype with calling and being called functionality) ... something like that could work, but I really have no idea right now to be honest.
 
nah dsi has two cameras.
dsi_info.jpg


thats how they did this...

2 cameras but one is on the outside which means it's useless for 3D.

http://www.nintendodsi.com/meet-dsi-photos.jsp
 
You don't know the spec for the new DS so you really can't say how it'll compare to the PSP.

Well look at Nintendo's history.
DSi came out what, a year ago and was like 1/3 as powerful as just one of PSPs processors?
Given the hardware is DS-based again for BC, I don't see them making a quantum leap, especially with the claims to improved battery life

Nintendo has always tried to deny the advantages of processing power. Do you see them admitting they lied?
Look at Wii. That's what Nintendo knows makes money. They dont need quantum leaps.

Then look at cost, do you really see Nintendo giving up their cost advantage considering thats the main reason DS did so well?

So you're saying that because the Wiimote can be used as a substitute for a mouse/keyboard that proves its a novelty.

I didnt say wiimote can substitute for kb/mouse, so no. I said it substitutes for button presses, which controllers already had.
 
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for the 3d joystiq they could possibly track the position of the stylus by placing a infrared light on the ends and have the camera track the position visually like ps move.

No need. Too complex, IR wouldnt serve a point when the DSi's camera is RGB, IR is only useful for an IR dedicated camera. They can do that on DSi.

They can do what tablet PCs do, active digitizer.
Though that forbids the use of fingers.

Unless they do active and passive digitizers.
 
Well look at Nintendo's history.
DSi came out what, a year ago and was like 1/3 as powerful as just one of PSPs processors?
Given the hardware is DS-based again for BC, I don't see them making a quantum leap, especially with the claims to improved battery life

Nintendo has always tried to deny the advantages of processing power. Do you see them admitting they lied?
Look at Wii. That's what Nintendo knows makes money. They dont need quantum leaps.

Then look at cost, do you really see Nintendo giving up their cost advantage considering thats the main reason DS did so well?

You do know that the most important thing about games is that they are fun.

That is why Nintendo is the leader in the mobile market and home markets. They make consoles with games that are just fun.

Graphics do not matter if the games are fun . YOu can have a playstation 4 graphics and if the games aren't fun , no one will care.

Nintendo has already shown that you can get away with older graphics on a device if the games are fun , the form factor is right and the battery life is right.

Also the DS was its own system. Moving foward if this is a DS2 then hardware can and will change. 5 years ago nintendo released the DS that had its graphical abilitys on par with the n64. 5 years later I don't see why thier device will be far off from the gamecube. We already know that phones are able to achieve those graphics. a handheld should have no problem.
 
You do know that the most important thing about games is that they are fun.

Processing power can make a game more fun.

Compare Dead Rising on Wii vs 360, what made the Wii version not fun was the lack of processing power.

Compare Four Swords on Cube vs GBA.

Graphics do not matter

Graphics=/= processing power


Nintendo has already shown that you can get away with older graphics on a device

Thats, what I said if you switch graphics for processing power

5 years ago nintendo released the DS that had its graphical abilitys on par with the n64. 5 years later I don't see why thier device will be far off from the gamecube

You really expect Nintendo to make such an expensive system when they dont have to?
 
Processing power can make a game more fun.

Compare Dead Rising on Wii vs 360, what made the Wii version not fun was the lack of processing power.

But RE4 was alot more fun than RE5 even tho RE5 had more powerfull hardware.

Graphics=/= processing power
Neither of these relate to making fun games


Thats, what I said if you switch graphics for processing power
Neither are needed for fun games . Fun games are needed for people to buy the platform. Since this is a portable system. Processing power / graphics take a back seat to Form factor and battery life with possibly start up to playing game in the list as well.



You really expect Nintendo to make such an expensive system when they dont have to?

I don't think it be expensive.

Gamecube on 32/28 nm will be very tiny.
on 180nm the cpu was 42mm2 and the gpu was 120mm2. Flipper was only 51m tranistors.

The wii uses 18w when on . The cpu / gpu are bigger / clocked higherand the system has more memory and a disc drive in it along with who knows what else was changed. the wii is also at 90nm

The benfits of putting a shrinked gamecube in a portable would really be the fact that devs have been developing on the platform for almost a decade. Gamecube games can be ported quickly , wii games can be ported quickly and engines can be shared on the gamecube ds.

Yes the gamecube would be weaker than the wii , however it will be using a lower resolution for its rendering.

I guess it all comes down to how much power would gamecube use at 32nm ?
 
But RE4 was alot more fun than RE5 even tho RE5 had more powerfull hardware.

RE5 is a different game. If we were to use RE5 as an example, we'd bring up how Wii didnt have the processing power to do the opening intro let alone the game. And how fun it is opinion, and we dont just use yours.

I gave specific examples of the same game.
you don't know how to do a scientific comparison do you?
You try to keep as many variables equal as possible.
Comparing Dead Rising on 360 and Wii is the perfect example.

The wii version had a massive reduction in onscreen enemies and draw distance, to the point where it hampered gameplay (you had to assume zombies would appear in front of you, or they'd ambush you). Areas were reduced in size. The physics engine removed completely, you couldn't even walk on certain objects (ie: the fountains in the main area) unless they scripted it. The picture taking was removed completely, in a game where you played a reporter... Processing power effects gameplay, a lot.

Neither of these relate to making fun games

Processing power does

Do you think DS games would be as fun had they didnt add that second processor?

Processing power / graphics take a back seat to Form factor and battery life with possibly start up to playing game in the list as well.

So you're admitting they won't have a quantum leap in processing power.

Gamecube on 32/28 nm will be very tiny.
on 180nm the cpu was 42mm2 and the gpu was 120mm2. Flipper was only 51m tranistors.

Ah, I see your pattern. you like to think of what things will be in 2020, not 2010

The benfits of putting a shrinked gamecube in a portable would really be the fact that devs have been developing on the platform for almost a decade.

Oh I never said anything remotely close to saying it would be a bad thing.
I merely said Nintendo has no reason to do it. They can make more money with less.

All DS/Wii sales taught them, was they can keep lying about the benefits of processing power and get away with selling weaker hardware.
 
RE5 is a different game. If we were to use RE5 as an example, we'd bring up how Wii didnt have the processing power to do the opening intro let alone the game. And how fun it is opinion, and we dont just use yours.

I gave specific examples of the same game.
you don't know how to do a scientific comparison do you?
You try to keep as many variables equal as possible.
Comparing Dead Rising on 360 and Wii is the perfect example.
You mean a port of a game done by diffrent developers is a way to judge how fun a game can be ? How is that scientific .

I choose re5 and re4 because they were both developed for the platforms in question and have large budgets in which to push the platforms.

The wii version had a massive reduction in onscreen enemies and draw distance, to the point where it hampered gameplay (you had to assume zombies would appear in front of you, or they'd ambush you). Areas were reduced in size. The physics engine removed completely, you couldn't even walk on certain objects (ie: the fountains in the main area) unless they scripted it. The picture taking was removed completely, in a game where you played a reporter... Processing power effects gameplay, a lot.
Could it have been because it was dffrent developers , was a port , had a quicker development cycle and was rushed out the door ?


Processing power does

Do you think DS games would be as fun had they didnt add that second processor?

Yes I do. The gameboy games were fun , gameboy advance games were fun. Game gear games were also fun .

Do 222mhz psp games stop being fun because there are games that use the cpu at 333mhz . It has more power and should allow for vastly better and more fun things to do.




So you're admitting they won't have a quantum leap in processing power.



Ah, I see your pattern. you like to think of what things will be in 2020, not 2010

What are you talking about. N64 to gamecube is a massive leap. Are you saying ps2 to ps3 or ps1 to ps2 isn't a massive leap ?

Also I don't know what your talking about with 2020. This system is supposed to come out fiscal 2011 for them . Which puts it at either the end of this year or early next year. 32nm will be avalible. Even if they go with 40nm its still going to be much smaller than the wii chips at 90nm


Oh I never said anything remotely close to saying it would be a bad thing.
I merely said Nintendo has no reason to do it. They can make more money with less.

Nintendo has to compete against more competent foes then in years past. The iphone as I showed you in another thread is starting to pick up steam as gaming platform. It surpased the psp in games sold and is chipping away at the ds's lead. Microsoft will release win mo 7 and link it to xbox live. Nintendo will bring a bit more to the table than it has in the past because it has a more credible thread... gaming cell phones. Many people have these smart phones and already need to carry a phone. Whats could be better than having a gaming device that lets you do work also. Yes it may not be ideal for games like a ds or psp , however people allways have it with them and can make them think twice before buying a dedicated handheld.

Your also making the assumption that a portable gamecube in 2010 would cost more than them going with arm chips again.


All DS/Wii sales taught them, was they can keep lying about the benefits of processing power and get away with selling weaker hardware.
I believe it taught them that fun games coupled with something not really seen before can get them to expand thier market.
 
True, but wouldnt that ruin BC? You cant turn the film off
I saw a display a few years ago that was software switchable between 3D mode and standard 2D. I thought I still had the brochure but it seems to have vanished.
 
I saw a display a few years ago that was software switchable between 3D mode and standard 2D. I thought I still had the brochure but it seems to have vanished.

Yes. To my understanding, parallax barrier is basically a film with multiple slits which allows each eye to see different picture.

attachment.php


So the problem here is to make the parallax barrier "switchtable" to "slit mode" and "full transparent mode." This can be done with two layers. The first layer is composed with vertical strips. For example, the "blocking" strips may have change 1/2 phase, while the "non-blocking" strips don't change phase. Then, another layer behind this layer is a simple liquid crytal, which can set to change polarization to 45 degree or don't change at all. When in 3D mode, the liquid crystal is set to 0 degree polarization, so both strips have different phase and can be separated by another polarization film to make blocking strips black while non-blocking strips transparent. In 2D mode, the liquid crystal is set to 45 degree polarization, so both strips have the same phase and there will be no slits (although the total brightness will be halved).
 

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There is a much easier solution. Just have the same image displayed to both eyes by making the Left eye pixels and related right eye pixels the same. The native resolution is halved but is atleast consistent between modes. The resolution should be higher than needed anyhow so not to make the 3D mode look bad.
 
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There is a much easier solution. Just have the same image displayed to both eyes by making the Left eye pixels and related right eye pixels the same.

Yes, but for cellphones this makes text harder to read due to reduced horizontal resolution.
 
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