Nintendo 3DS Announced

There is a much easier solution. Just have the same image displayed to both eyes by making the Left eye pixels and related right eye pixels the same. The native resolution is halved but is atleast consistent between modes. The resolution should be higher than needed anyhow so not to make the 3D mode look bad.
This display didn't do that - and that wouldn't work when the viewing angle changed too much as you'd still end up with left/right swaps when you wanted a standard 2D display.

I've also now remembered the name of the company behind the technology. It's Ocuity.
 
Well look at Nintendo's history.
DSi came out what, a year ago and was like 1/3 as powerful as just one of PSPs processors?
Given the hardware is DS-based again for BC, I don't see them making a quantum leap, especially with the claims to improved battery life

Nintendo has always tried to deny the advantages of processing power. Do you see them admitting they lied?
Look at Wii. That's what Nintendo knows makes money. They dont need quantum leaps.

Then look at cost, do you really see Nintendo giving up their cost advantage considering thats the main reason DS did so well?

There's no reason for it to be DS hardware based for compatability. If its Tegra based it will emulate a DS fine, if its GC based it will emulate DS fine. There's no need for either to be much more expensive then the original DS either (I'd go for GC based personally).

I didnt say wiimote can substitute for kb/mouse, so no. I said it substitutes for button presses, which controllers already had.

So you're saying that a dual stick substitutes for buttons which proves its not a novelty. While a Wiimote substitutes for buttons which proves it is a novelty?

Incidentally the Wiimote does substitute for a mouse and keyboard, it might not be perfect but its pretty close.
 
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This display didn't do that - and that wouldn't work when the viewing angle changed too much as you'd still end up with left/right swaps when you wanted a standard 2D display.
Just use switchable barriers. Masterimage is the only one shipping products at the moment, they have repeating segments of 4 individually switchable barriers ... so they can block off an arbitrary 3/4 of your viewing angle. So lets say that you put the RGB pattern vertically, that means you can always open a slit over the correct pixel for any given angle.

You need eye tracking of course, but there are solutions for that (two flashing IR LEDs, single high framerate IR camera should do the trick with some decent software).
 
There's no reason for it to be DS hardware based for compatability. If its Tegra based it will emulate a DS fine, if its GC based it will emulate DS fine.

Nintendo said improved battery life, emulation doesn't do that.

So you're saying that a dual stick substitutes for buttons

No, I didn't say that. Someone else said dual stick substituted for mouse/kb not buttons, and I quoted that. If you're going to try claiming I said something, make sure it's something I said please. Cause that's twice you've misquoted me on the same post.
 
They didn't.

THey could just put in a bigger mah battery. The psp has 1200 and 1600 mah batterys depending on the model. The ds had 850(ds) and 1000 (lite) ad 840 (dsi)

So they can go back up to 1000mah or 1200mha or 1600mha.
 
Nintendo didn't say any of this.

http://ds.ign.com/articles/107/1079262p1.html

your correct its just magazines and newspapers

The paper also repors that the system will have expanded battery life and greater wireless range over the current DS. Its screen won't be as large as the DSi XL screen, though. Nintendo is also looking into including an accelerometer, which would allow you to tilt the system to control the action.

The papers didn't list any sources for their information. However, this is typical for larger mainstream Japanese publications, so even if the above is speculation, there's probably some good foundation behind it.
 
The difference is that it's all speculation based on patents and possible industry sources, maybe even within Nintendo. They have sources no doubt, as they were the first to report on the DSi LL, albeit merely a day before Nintendo announced it. Anyway, the point is Nintendo didn't say anything about battery life or any features.

In other news stock is up 16% since the announcement. Good year for Nintendo shareholders, as stock is up ~50% so far.

http://www.google.com/finance?q=TYO:7974
 
To quote myself (initially posted in the handheld technology section):


Judging by the first two patents, it seems the joint research agreement between Nintendo and InPhase to develop holographic storage was about handhelds all along. Not about holographic disks for Nintendos next generation home console. According to a few quotes I could dig up, InPhase claims a capacity of more than 60GB per square inch, which seems to be about the size of the actual storage medium in the drawings submitted with the patents - not to mention a mind blowing transfer rate. All this stuff sounds very sci-fi and too good to be true, but the patents obviously exist, they were issued in a time frame that makes it seem related...
 
The problem with holographic storage is the recording (especially in mass production). Most of the inventors on the actual holographic parts of those patents are American ... and InPhase went bankrupt. Who is going to design the machines to mass produce media?

What are the odds Nintendo secretly has their own researchers working on getting this technology ready for mass production, without filing any patent applications for the process? I'd say between slim and none.
 
It was only recently revealed. It was in the 3rd quarter financial results briefing for the fiscal year ending March 2010 Q&A right in the official site. It's the second question.

http://www.nintendo.co.jp/ir/en/library/events/100129qa/03.html

I don't consider this to be highly significant. People have been outputting stereoscopic 3D graphics on traditional renderers for years. The interesting information with 3DS is not how they rasterize the graphics but how they present them off the machine.

I don't doubt that Gamecube had some functionality to make rendering to two displays a little more efficient, but I'm not sure if that's that big of a deal. It's kind of like how DS was spun as having cell shading hardware - and indeed it does have cell shading in hardware, but it's kind of moot when everyone else manages cell shading without it.

I really don't think that this is a big indication that some rendition of Gamecube (and Wii, basically) hardware will be used. I doubt the TDP can really be pushed low enough and I don't think Nintendo will want to move away from ARM on their handhelds, for a variety of reasons.
 
The problem with holographic storage is the recording (especially in mass production). Most of the inventors on the actual holographic parts of those patents are American ... and InPhase went bankrupt. Who is going to design the machines to mass produce media?

What are the odds Nintendo secretly has their own researchers working on getting this technology ready for mass production, without filing any patent applications for the process? I'd say between slim and none.
At least two of the patents seem to be related to writing holographic media. And I somehow believe Nintendo would have tried to save InPhase if they weren't done with what they intended to do (or came to the conclusion that holographic storage simply isn't worthwhile). They already invested millions of dollars after all.

InPhase isn't even out of business, anyway - they were bought by Signal Lake and some other unidentified investor not even two weeks ago.
 
When you are manufacturing stuff in millions you're never really done. Hell they probably would have needed to break ground on a plant right about now. The Inphase employees had been on minimum wage for a year, so I doubt the best and brightest were still there.

HVD always seemed more viable than Inphase to me, but that seems dead as well.
 
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