2. After researching online, I've learned about a 3D film technology from 3M that looks very impressive. It displays the left and right eye images sequentially at 120hz instead of simultaneously in half resolution at 60hz, so there's no loss of resolution in 3D mode, and the displays don't have to use excessively high resolution only to throw away half of it for 3d. It also doesn't require a special LCD layer like Parallax Barrier tech, just a modified backlight system and special reflective film behind the screen. I've read that it uses fewer specialized parts and should be less expensive than PB tech as well. Also, it was demonstrated last year and is already in production, so it's totally a viable alternative. The only drawback that I know of is that the 3D effect won't work in portrait orientation, but due to the narrow viewing angles of glasses-free 3D screens, and the fact that the DS's displays are angled in book mode, I think that 3D book-mode games may not be the best idea anyway.