brain_stew
Regular
assen in the gdc 2010 thread had something to say about DS2 and Tegra.
Link?
assen in the gdc 2010 thread had something to say about DS2 and Tegra.
You can just use a higher resolution LCD (e.g. twice horizontal resolution) and display the same picture for both eyes. With NDS's resolution, it's not going to be very expensive.
You're gonna fall down a lot when you first learn to walk. Nintendo definitely learned a lesson from the virtual boy
and they've been secretly working on 3D for years now. It was only recently revealed that the Gamecube actually had 3D capabilities secretly built into it.
BTW, what about all those Tegra 2 rumors? They seem to have died down quite a bit. Anyone care to take a stab (or leak) what they might be using?
Link? Not to prove your point, but because I'm a fan of gamecube and am genuinely interested in that
To tell you the truth, GameCube is secretly designed to load graphical circuits which display graphics for right and left eyes respectively, for a future possibility of realizing 3D gaming experience. So actually we have had interest on this technology, but I have some doubt about everyone needing glasses to play. Also, we would have to consider the impact on a human body if we develop 3D games as full-scaled as current video games, which takes much longer than 2-hours movies. If we design games that the players can enjoy only for two hours, that would mean less value for the price. To wrap up, we have interests but are also aware that there are so many hurdles to overcome, thus we don't believe every kind of game will become 3D environment in no time.
Nintendo's fifth generation version of its wildly popular Nintendo DS hardware, the Nintendo 3DS, comes with more than just the power to display 3D images. It also comes with a new joystick and force feedback, according to one report.
Fortunately, that report is from the typically reliable Nikkei, who writes that Nintendo "plans to give the new system a 3-D joystick and a force feedback mechanism that will let players feel the collisions of a game character."
this one looks damn cool
It was only recently revealed. It was in the 3rd quarter financial results briefing for the fiscal year ending March 2010 Q&A right in the official site. It's the second question.
http://www.nintendo.co.jp/ir/en/library/events/100129qa/03.html
http://uk.ps3.ign.com/articles/107/1079408p1.html"I think it remains to be seen where Nintendo goes with 3D on a portable," he added. "Having been in the portable space for quite awhile, I think it's an interesting move but one I'd like to see where they go from a demographic standpoint. 8 and 9 year olds playing 3D is a little bit of a stretch given where some of our research is right now."
Koller said:8 and 9 year olds playing 3D is a little bit of a stretch given where some of our research is right now
Not everyone's convinced about 3d gaming, though. They certainly weren't when it came to consoles, is it a revolutionary concept on handhelds?
Why did nobody think of that before?
He also mentioned that mobile devices will use autostereoscopic display since the user can tilt the handset easily to adjust viewing angle (Not sure about glare though). No glasses will be needed there. Hopefully those work come to fruition soon ! (He was working on a cellphone autostereoscopic display)