No, but 16 vs 32 rops, and 12 vs 18 CUs can.
There is no %&"#& way making the 4 CUs special will make them less good than just not mucking with them. If it would, they wouldn't do it. For multiplat titles, the only thing that is easy to scale is the graphics -- if Durango isn't running physics or whatever on CUs, Orbis won't be doing that either. So when comparing multiplats 12 vs 18 is the correct number.
Also, for more pixels on the screen, rops are maybe even more important than CUs. Twice the pixels always means twice the load on the rops, but the part of CU workload that is used on geometry doesn't get any harder when res gets higher.
4CUs are the "special sauce" for PS4?