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Ok, but doesn't your analysis here also totally ignore other hardware MS is surrounding the GPU with? Can any of those extra parts (eSRAM, display planes, DME's) make up for the 2 CU difference or 200 Gflops gap simply by being significantly more efficient?![]()
Is he trying to say that Durango has half the ROPs yet the same bandwidth as Orbis (going with the additive split pools meme: DDR3 + EDRAM ~= 170GB/s), hence "twice" the "read/write rate per pixel?" It still doesn't make sense to me, but what do I know.
They built a console that was a contemporary of the PS3, performed as well as (and outperformed in some cases) the PS3, and was cheaper to manufacture over its lifecycle. At the time, most people including Sony believed the PS3 was far more powerful. Thats the precedent i'm talking about to which MS deserves a nod this go 'round.
To anyone, what is the difference between 100 GLOPS on the CPU and 100 GFLOPS on a GPU? are they 'equal' in terms of accessibility, flexibility, 'power', etc?
To anyone, what is the difference between 100 GLOPS on the CPU and 100 GFLOPS on a GPU? are they 'equal' in terms of accessibility, flexibility, 'power', etc?
In what way would he be incorrect technically? I ask out of ignorance.
If someone could educate me..
So there are rumblings that the Durango CPU is far more powerful than the jaguar cores in orbis?
Let me ask you this,will DME ad extra 400Gflops.?
Will ESRAM ad 400Gflosp as well.?
Most of this things what will do is help Durango with its bandwidth problems,not ad extra power.
In what way would he be incorrect technically? I ask out of ignorance.
I remember there was a discussion about the amount of bandwidth available per ROP, I think it started with the idea the the PS4 wouldn't have enough bandwidth available to feed all the ROPs at max. But I don't know how to calculate that, it depends on the pixel format I guess.Is he trying to say that Durango has half the ROPs yet the same bandwidth as Orbis (going with the additive split pools meme: DDR3 + EDRAM ~= 170GB/s), hence "twice" the "read/write rate per pixel?" It still doesn't make sense to me, but what do I know.
Let me ask you this: How many shader flops are exercised in moving memory in AMD's GCN architecture in a typical game scenario? Typical compute scenario?
Let me ask you this: How many shader flops (cycles) are un-utilized due to stalls, cache misses, and general round trip latency to system memory in a typical game scenario? Typical compute scenario?
Let me ask you this: Earlier you were quite frustrated people were overlooking the raw spec differences (18/14 CUs vs. 12 CUs, system bandwidth, higher pixel fillrate, assumed higher texel fillrate, etc.) so I need to know how you determined how ESRAM only helps with bandwidth? Is the latency irrelevant? Do you have architectural insights that have allowed you to arrive at the position that bandwidth, and bandwidth alone, is the only beneficiary of ESRAM and it has no impact or actual compute utilization? (i.e. compare various AMD and NV architectures, configuration and architecture play huge roles in compute utilization).
Specifically I am quite interested in your understanding of how ESRAM locality/render pipeline access and latency and the lack of benefit considering, to my knowledge, we don't even know the latency of the ESRAM.
Sometimes it surprises me that people waste their and my time defending an inanimate object in a technical thread in a decidedly nontechnical way. This is a forum for discovery, not winning vicariously through something. (That's what sports are for.)
Exactly we don't know anything.
So how is Durnago ultra efficient while Orbis is not.?
Then i read a blog from an Nvidia worker one who created an algorithm for AA,analyze the specs and basically trew the whole magic sauce to the floor,even ESRAM.
He was going by the spec known.
So how is Durnago ultra efficient while Orbis is not.?
ESRAM will help with the bandwidth problem,but it will not double fill rate add extra CU or anything of that sort.
ESRAM going by theory here will give Durango a boost in bandwidth that will put it close to Orbis,not that will surpass it.
So the contention is that MS/AMD engineered in hardware display planes (and patented them) that have been commonplace for gaming for the past 13 yrs? Am I interpreting your comment right?Wasn't Display Planes already shutdown and something other GPU already are doing.? even on PS3 or even PS2.?
Didn't DME suffer the same fate..?
Wasn't all that secret sauce debunked already.?
Let me ask you this,will DME ad extra 400Gflops.? Will ESRAM ad 400Gflosp as well.?
You are jumping too many questions to draw up your straw man.
How many compute cycles are lost in AMD's GCN due to latency or moving memory due to GDDR5 latency? Would this be impacted if 8 CPUs had access to VRAM?
Not sure if this is the same thing or not, but earlier today I did randomly come across this note in the June 2012 VGLeaks for Orbis. Much of that info still holds for today so it may be helpful in guesswork.
“>50% longer memory latency for CPU/ GPU compared to PC!!!”
http://www.vgleaks.com/world-exclusive-ps4-in-deep-first-specs/#comment-5026