NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

Status
Not open for further replies.
Thats why I said not to listen "imaginary insiders". Suddenly everyone has source. The only guys (beside Iherre and bkillian) that knew something and actually said it were Sweetvar26 and AndyH. Sweetvar26 said they dropped Steamroller for Jaguar and that clocks are 1.6Ghz. He also said both gpu's are based on 7850-7770 and that they are doing something "special" for Durango.

All the other talk seems to be based on legit rumor of downclocked Pitcairn and 2GB GDDR5 that will likely go to 4GB if densities allow. You spray a bit of imagination on it, post a "wink" and people think you know something. Suddenly you start to enjoy it and next thing you know, you just trolled people for few months without knowing shit.
 
All the other talk seems to be based on legit rumor of downclocked Pitcairn and 2GB GDDR5 that will likely go to 4GB if densities allow. You spray a bit of imagination on it, post a "wink" and people think you know something. Suddenly you start to enjoy it and next thing you know, you just trolled people for few months without knowing shit.
Are you referring to Durango or Orbis? Orbis is already strongly rumored to have 4GB of shared DDR5 and Durango is rumored to have none, only DDR3 or maybe DDR4. Durango having 8GB of main RAM and 2GB of DDR5 VRAM hasn't been floated in the mainstream rumors.
 
Are you referring to Durango or Orbis? Orbis is already strongly rumored to have 4GB of shared DDR5 and Durango is rumored to have none, only DDR3 or maybe DDR4. Durango having 8GB of main RAM and 2GB of DDR5 VRAM hasn't been floated in the mainstream rumors.

No, he is referring to the fact a half year ago Orbis (PS4) was a 4 core / 2GB GDDR5 design and now the rumors say 8 core 4GB GDDR5 design.

Now the "in the know" insiders will say, "Those were just revisions" wink wink. i.e. "Rumors weren't wrong! They only change." But if you look at the various leaks and how the various CPU architectures changed, etc. this is just code for "I was leaking accurate information, the target only changed." Which, you know, really haven't changed much 18 months out from launch. People get very old design stage info that is years old or just plain bad information--or intentional disinformation--and it is always reconciled away.

Seriously, I don't see anyone eating crow over getting the Orbis CPU count wrong by 2x! Instead I see a lot of crowing over "look at me, I got new information!" and a lot of posturing how insiders "have real info." Really? Then how is it something as basic as the core count could be so wrong right up until 10 months before product launch?

What else do they have wrong? It isn't like Sony magically decided in December to double the CPUs. So what other information do insiders flat out have wrong?
 
No, he is referring to the fact a half year ago Orbis (PS4) was a 4 core / 2GB GDDR5 design and now the rumors say 8 core 4GB GDDR5 design.

Now the "in the know" insiders will say, "Those were just revisions" wink wink. i.e. "Rumors weren't wrong! They only change." But if you look at the various leaks and how the various CPU architectures changed, etc. this is just code for "I was leaking accurate information, the target only changed." Which, you know, really haven't changed much 18 months out from launch. People get very old design stage info that is years old or just plain bad information--or intentional disinformation--and it is always reconciled away.

Seriously, I don't see anyone eating crow over getting the Orbis CPU count wrong by 2x! Instead I see a lot of crowing over "look at me, I got new information!" and a lot of posturing how insiders "have real info." Really? Then how is it something as basic as the core count could be so wrong right up until 10 months before product launch?

What else do they have wrong? It isn't like Sony magically decided in December to double the CPUs. So what other information do insiders flat out have wrong?
Okay thanks. He was using future tenses so that threw me off.

So are you implying that self proclaimed insiders didn't really have info and that even now they could be wrong with Orbis and Durango info? I mean, since all of this info is supposed to be guarded secrets, it would make sense that anything coming out to the public is half-truths and numbers get crossed. The next Xbox having only DDR3 and EDRAM doesn't make sense to me but I wouldn't put it passed them. Also for Orbis, Pitcairn has 154 GB/s so I don't know where insiders are getting 192 GB/s unless it is a highly modified Pitcarin.
 
What else do they have wrong? It isn't like Sony magically decided in December to double the CPUs. So what other information do insiders flat out have wrong?

Potentially everything. People are hanging off every letter and syllable insiders and devs are posting and treating it like gospel from now until Orbis and Durango are discontinued. Things can quickly change from now until launch so I'm keeping an open mind and not going around carrying and waving a big 'this is it' flag.
 
Sorry all if was discussed before,but something that I don't remember reading here ....it seems Durango SDKs have about 12GB RAM (not sure if DDR3 and GDDR5), but what about the Orbis?
 
The next Xbox having only DDR3 and EDRAM doesn't make sense to me.
It makes perfect sense! there's no pointing combing fast eDRAM with a fast main RAM. If you're going to use eDRAM, you'll use it as an economical way to add significant bandwidth, just as 360 did. And with 360's design, use of that eDRAM can be extremely efficient. IMO the only economically sound reason to go with GDDR5 on a wide bus like Sony is rumoured to be doing is if you have an eye on a stacked RAM module in a future iteration. If that doesn't happen, the minimum cost of your machine is going to be kept much higher than a machine offering similar BW to the whole system via eDRAM.

There's a whole thread discussing eDRAM's value (there's probably a whole thread here discussing each aspect of the consoles if someone cared to go look) and it's a suitably complex argument to have no clear 'best option'. Personally, if the choice is 190 GB/s unified RAM or 60 GB/s system RAM + 100 GB/s Xenos-style RAM (ROPs having own BW), I'd prefer the latter. The former is easier to work with but more limited. The ROPs having their own BW is going to save a massive amount from that system BW. That of course depends on eDRAM capacity, as too small could be a pain to work with. Orbis's unified RAM is the simplest option for devs to use.
 
It makes perfect sense! there's no pointing combing fast eDRAM with a fast main RAM. If you're going to use eDRAM, you'll use it as an economical way to add significant bandwidth, just as 360 did. And with 360's design, use of that eDRAM can be extremely efficient. IMO the only economically sound reason to go with GDDR5 on a wide bus like Sony is rumoured to be doing is if you have an eye on a stacked RAM module in a future iteration. If that doesn't happen, the minimum cost of your machine is going to be kept much higher than a machine offering similar BW to the whole system via eDRAM.

There's a whole thread discussing eDRAM's value (there's probably a whole thread here discussing each aspect of the consoles if someone cared to go look) and it's a suitably complex argument to have no clear 'best option'. Personally, if the choice is 190 GB/s unified RAM or 60 GB/s system RAM + 100 GB/s Xenos-style RAM (ROPs having own BW), I'd prefer the latter. The former is easier to work with but more limited. The ROPs having their own BW is going to save a massive amount from that system BW. That of course depends on eDRAM capacity, as too small could be a pain to work with. Orbis's unified RAM is the simplest option for devs to use.
8 GB of DDR5 is not feasible but what about using DDR3+DDR5 and not use eDRAM at all? 6 GB DDR3 Main and 1-2 GB DDR5 VRAM like a PC. My understanding is that the eDRAM in the 360 can't fit 720p with AA so devs needed to use lower res or tiling. Is 32GB enough for 1080p with AA? Having a PC-like architecture means there is really little to almost no difference in creating the PC version and next Xbox version of a game. Using a different memory arch throws a wrench in that. I sure there are size and cost considerations with a traditional PC model vs unified DDR5 (Orbis) or DDR3+eDRAM (Durango) but that model has worked for PC's for ages.
 
8 GB of DDR5 is not feasible but what about using DDR3+DDR5 and not use eDRAM at all? 6 GB DDR3 Main and 1-2 GB DDR5 VRAM like a PC.
You'll be stuck with a fat bus to GDDR5 the whole life of your console, limiting cost reduction. DRAM chip prices will plummet over the life of the console as a commodity part with strong competition, so it's not the chip price that's the issue. eDRAM is a far more cost effective solution, but at the compromise of capacity.
 
So if using the current rumored spec of Orbis, assuming it's programmed to the metal and fully optimized utilizing every bits of closed box console advantages, can it perform on the same level of a 680gtx setup? What kind of real world difference are we looking at?
 
I doubt you'll get 100% benefit from to the metal considering the rumor is essentially an off the shelf part. The real advantage vs PC is that no one making a game for PC with the 680 as the base target. The PC version will probably get most/all of the effects with the advantages of greater resolution and AA if you have the performance.
 
crosspost from the predict thread

True but from Sebbi's posts, I mean you dont exactly NEED all your RAM every frame.

And most games will be 30 FPS next gen again, so you can access 2GB per frame with durango.

I can argue the Orbis is over engineered. It can access over 6GB per frame at 30 FPS, yet it's total RAM is only 3.5GB. Now what? Only thing you can do is go back and hit the hard disk or worse, blu ray disk and load more in. Good luck with that.

192 gb/s might be good on pc, where my game might need to go up to anywhere to 200 fps and my resolution up to 4k, but is it good for a console?

In other words over say 3 frames, Durango might be able to do more. It can use 2GB/2GB/1GB of unique data. Orbis will be like 3.5GB/uh-oh/uh-oh

RAM speed is not a substitute for quantity. Both are important.

It actually sounds to me like the PS4 might be really good at 60 FPS games. I mean literally the majority of games might be 60 on it cause it's got so damn much bandwidth. But, they probably wont look much better than 30 FPS Durango counterparts.

For the article, the main thing to come out of it is Orbis using 8 Jag cores supposedly. It was generally thought it would switch to Jag cores by me, but that it's 8 of them and all..

It just removes one more point of differentiation to Durango. However, vs 4 Steamroller cores, it's likely a downgrade realistically.

Also interesting DF says its an SOC and even has a code name. In that case I guess it's true both should be doing SOC's for cost reasons. I was skeptical of SOC's in either, especially PS4, but it's looking more and more likely.

At the end of the day anyway, you may get most multiplatform games optimized for 1.2 teraflops and 3.5GB RAM. Lowest common denominator.

Yeah but the question is at what point is the crossover point. Is the difference in Total space bigger then the the bandwidth difference or vice versa?
 
According to the old information that I have it uses DDR3 + ESRAM which is > 32MB. So, I would guess 64MB of ESRAM, which would work just fine.

Plus it has two GPU's a System GPU (probably an APU) which is probably 1.2 TF and an Application GPU which is much higher.
 
Yes, two GPUs indeed....why not also add a raytracing chip and a flops capacitator while your at it....

It's in the original documentation from September 2010. Raytracing is unrealistic, two GPU's isn't (one low-end and low powered and the other much higher powered maybe in the range of 1.8 to 2 TF)

There is a System and an Application part. The Application part is for gaming and apps. The system part is for transcoding, NUI offload, Always on mode (which will probably need a low powered mobile GPU). It includes CPU support with 2 cores with a GPU (again it's probably mobile and low powered and thus only has 1 TF of power).

The Application part includes 6 CPU cores with a GPU (much higher power for state-of-the-art gaming), this is for gaming and applications. This is the GPU we know nothing about yet and it makes sense.

Some of the information from that September 2010 document is still correct. It says nothing about raytracing but it does have 8 cores total with 2 GPU's total.

The Xbox 720 is two devices in one. Mid-end gaming and also transcoding/nui/apps/cloud gaming/recording device.
This is what I really expect it to be and not some gimped machine everyone expects it to be.

Even I have two GPU's in my system (one inside of the processor as an APU) and then I have a dedicated 670 GTX, it's not rocket science.
 
Last edited by a moderator:
I'm going to be honest, some people are coming off like desperate fanboys vainly attempting to look for anyway their favorite company could beat out the other.
 
This is high speculation but it could have this...

Application (High Powered - Not always on, for gaming and other high-end applications)
6-8 specialized Jaguar cores for gaming (possibly could be 8 here, we will see)
1 Mid-end GPU 1.8 - 2 TF

System (Low powered and Always on)
2 ARM cores (like for Windows RT)
1 Low-end GPU (Low Powered and maybe a mobile variant) 1 TF (This is the GPU we hear about from rumors)

Arm is traditionally used for low powered situations and would fit perfectly into the low powered always on mode of the system for stuff such as the OS and transcoding. A highly NUI modified version of Windows RT could fit here. It needs very little ram for the OS alone (512 Megs of ram for the console version) and then 1 GB for the apps (so a total of 1.5 GB taken up for this). That leaves around 6GB for games.

DDR3 would work fine along with 64 MB of ESRAM. If I am correct (correct me if I am wrong here), you could do 2/1080p for 3D.

All of this makes a lot more sense than Raytracing or a gimped Xbox 720 that people think it is.
 
Last edited by a moderator:
I'm going to be honest, some people are coming off like desperate fanboys vainly attempting to look for anyway their favorite company could beat out the other.

I hope you were not talking about me here.

I am not trying to be a desperate fanboy. I am trying to look at a document and figure out the direction that Microsoft is heading and showing it. Microsoft wants gaming and transcoding with NUI. The document that I have from September 2010 shows that.

It shows TWO GPU's in the diagram, it's not that hard FFS. I don't have a document on what Sony is doing, so I don't know about them. I do have the old September 2010 pdf document and it might be old, but it still might have something that they are working.

What I think it's funnier is that we ignore evidence (even if it's old) and act like the console is gimped.

Here is the page that I am talking about (this does not mean that everything in that document is correct, but it does show what they are shooting for).

http://i1048.photobucket.com/albums/s372/Rotmm/Slide9.jpg

WOW. LOOK AT THAT, IT HAS TWO GPU's!

Maybe you might want to learn something without calling other people fanboys, idiot.
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top