If that is a real factor you're only undermining your claim about Sony doing the 2x thing with PS5/XB3.
If you reread my arguement it is only
a factor, and more of a mindshare one at that. The real factor I was stressing is that if Sony releases in 2010, and MS in 2013, Sony will have 50M plus customers and the publisher support and software library to keep significant mindshare. What possible incentive is there for
publishers to move to the Xbox 3 in 2013? None. And that was the point,
in context, of the "2x PS5" arround the corner. There is more value in buying a $200 PS4 with 3,000 games on the market -- and a ton in the pipeline due to the huge install base -- than to get a $500 Xbox 3 with none of that (i.e. risk)... the "2x PS5 waiting in the wings with backwards compatibility" is just an incentive NOT to endorse the new, weaker platform, and instead buy a PS4 with all the great, 3rd generation software coming out.
Since you replied and you are a Playstation developer, how 'bout I put you on the spot:
Do you think Sony should go this route, let MS launch in 2010/2011 and hold off until 2013/2014?
If your publisher supports the Xbox 3 in 2010/11, are they going to want to
fully support the PS4 in 2013/14 when they know (a) the Xbox 3 has tens of millions more clients, probably in excess of 35M (b) their toolchain is robust and (c) there won't be much disparity between PS4 launch titles and Xbox 3 3rd generation titles and (d) the Xbox 4 is just a couple years away and MS will be pushing the marketing angle of "even more power" to drown out the PS4 noise?
Seems like swimming upstream to me.
While performance is a factor in new hardware (and PR and mindshare), we have seen a number of technologically average consoles win out in a generation more than once. Once a new console takes hold that is demonstratably better than previous hardware, and publishers and consumers begin investing in it, they are not too eager to buy "the next big thing" when it really isn't significantly better technically and
* Has a much smaller install base, hence
* Lacks the breadth of Publisher support and
* Has a Smaller software library and lacks a library of AAA budget software
* Has a much higher price point
* Lacks general momentum and mindshare.
In THIS context a new platform has a very hard time taking off -- and that is when if you have a sequaled console just beyond it that can proclaim even MORE power that (a) publishers don't seem as interested and (b) the lack of support/value for the new platform and the 'old' hardware coming into its own create a huge barrier.
Quote:
Originally Posted by
MrFloopy
Exactly, wasn't that the original point. I'm not sure where the notion of 3 year cycles came in, it was always about normal 6 year cycles with a 3 year overlap.
Acert, is this where we are confusing each other?
No, I was assuming an overlapping schedule, 6 years, but 3 years between Xbox/PS launches.
2011 - Xbox 3
2014 - PS4
2017 - Xbox 4
2020 - PS5
I think the price point, install base, software library and bargin software, and mindshare along with the imminent release of the "next" console would make whoever "went second" get the short end of the stick.
If the PS4 launches in 2011 and MS says they are launching the Xbox 3 in 2014, I won't even bother waiting/thinking about the Xbox 3. Or vice versa. The benefit of "more power" in 2014 will be offset by all those other factors.
And I know in 2017 Sony will have the PS5 which will be a huge jump over the PS4 and a nice jump over the Xbox 3, but the difference being backwards compatibility and the majority of the market would then transition to the PS5 out of necessity.
At the rate publishers are transitioning now I just don't see them jumping on a platform in 2011, and then jumping on another in 2014 and then in 2017. I think the business side says: 2011 and 2017 and screw 2014. And in general I don't believe the consoles have such an unwavering fanbase to overcome all these factors. Playstation fans were Sega and Nintendo fans before; Xbox fans are previous Sony/Sega/Nintendo fans. It is a fickle market.
IMO the arguements by theChefO relate to his perception of Sony's Playstation. That is why I flipped the table: PS4 in 2011 and Xbox 3 in 2014. I seriously doubt he would be happy with that
I cannot think of many console platform fans who would want to wait until 2014 to get their new console while the competition got a free bill of sale in 2011-2013.
Anyhow, you could be right--I just don't see how the market factors that have driven the industry, especially the pockets of publishers--would make them happy about generation overlapping.
If there was signficant platform disparity in regards to customers and features/use, I could see such. e.g. Nintendo can release the Wii2 anytime they want, I don't think it even matters. But the Xbox and PS are pretty much angling toward the same customers... just not sure how market forces can cooperate at all when you are fighting for the same mindshare and publisher support.