In Vive Pro, ifixit suggests the copper foil actually doubles as EMI shield. And well.. it's a copper foil.This is demonstrably not true.
The Magic Leap One has a heatsink and a fan.
https://www.ifixit.com/Teardown/Magic+Leap+One+Teardown/112245
Vive Pro has copper foil
https://www.ifixit.com/Teardown/HTC+Vive+Pro+Teardown/106064
Oculus Go has heatsinking as well
https://mindtribe.com/2018/09/oculus-go-teardown/
The implementation with an interposer is expensive and that's no secret. That's why there's been a lot of research on actual 3D stacking instead of 2.5D interposer solutions.Why would this problem exist in the first place? HBM is currently cooled topside on graphics cards with 300W TDP. Do we think this solution is easier to accomplish than 2.5D interposer solution?
In Vive Pro, ifixit suggests the copper foil actually doubles as EMI shield. And well.. it's a copper foil.
The Magic Leap and the Oculus Go are standalone headsets. This means they have their own high-performance mobile SoCs which need to do all the processing locally even for 3D games.
Why would you think the PSVR2 will have local processing in the same way as standalone headsets, if it's supposed to be used as an accessory to the PS5?
The implementation with an interposer is expensive and that's no secret. That's why there's been a lot of research on actual 3D stacking instead of 2.5D interposer solutions.
From technical standpoint stand-alone psvr2 just sounds really unlikely. why would they do that, when it is just an add-on?
It would drive up the cost and technology at the moment cant offer much vs using console as source of calculations.
a) have psvr2 as similar, but better version of psvr1 with better resolution, games and so on with similar price
b) have psvr2 as similar to psvr1 but also usable as stand alone version that offers much lower quality of graphics than when connected to console and drive up the costs
While biggest problem is still nausea and getting sick from the games, which limits the group of possible customers. PSVR made me sicker than anything I have done in my life, I felt bit off for 1-2 weeks after using it for 3-4 days. Maybe there is no solution for that, but I hope that they will find one as otherwise VR as experience were really nice
It’s angular. You can see it in the other shot of the controller. I’m inclined to agree it doesn’t look ergonomic at all.Is that bottom half angular, or a different material? The implied angularity looks uncomfortable.
Maybe, but I think the sharp angles are likely a stylistic choice. Thinking about it, no part of your hand or fingers rest in that area.Yeah, to me it looks like you'd want thumb extensions.
Thats very good info (rumors about 8tflops were underwhelming).Gamepad party is over.
In other words, don't expect much in the way of substantial leakage just yet. The only thing to know for sure is that both Sony and Microsoft are aiming higher than that "10.7 teraflops" number that Google threw out last week. (And, as has been reported, Microsoft's got a few things in the works.)
https://www.resetera.com/threads/ne...ecret-sauces-spicing-2019.91830/post-19279014
edit - Jason also added this:
Look, as I've been saying since roughly March 2018 (in this very thread), next-gen is coming in 2020.
(...)
In other words, don't expect much in the way of substantial leakage just yet. The only thing to know for sure is that both Sony and Microsoft are aiming higher than that "10.7 teraflops" number that Google threw out last week.
In other words, don't expect much in the way of substantial leakage just yet. The only thing to know for sure is that both Sony and Microsoft are aiming higher than that "10.7 teraflops" number that Google threw out last week. (And, as has been reported, Microsoft's got a few things in the works.)
Remember even studio's assumptions/guesses can be pretty wrong. That's why things like the AC games performed so badly as they made some guesses about performance during development, and that wasn't the only one.Anyway, I don't know for sure what next-gen specs will look like. I have no idea how many teraflops there'll be. A dev recently told me that a lot of people within studios are just making assumptions based on limited information, and that one of the assumptions is that everything's going to be twice as powerful.
http://66.media.tumblr.com/tumblr_lvzmnljhcY1qdlh1io1_400.gifAiming for does not mean they'll hit it.