HBM would have several benefits over GDDR6, though I agree it’s hard to justify the price jump.But 410 GB/s is too low for next gen. They can use >500 GB/s cheap (compared to HBM2) GDDR6 chips for PS5. Why would they use a more expensive 410GB/s solution ?
That pushes the density problem onto the chip package, which cannot do the density needed AFAIK. Unless they could embed interposer bridges?I wouldn't put aside the possibility of using 2 stacks of HBM directly under the SoC as we saw in that patent a while ago, the one with cross-pcb copper pipes for cooling the smaller chips.
The purpose of the patent is to tackle that exact problem. A heatsink in the other side of the PCB would help cool the chips underneath.That pushes the density problem onto the chip package, which cannot do the density needed AFAIK. Unless they could embed interposer bridges?
The patent covers cooling methodologies, not interconnect ones. Modern packages lack the density of interconnects to meet HBM needs, hence interposers on top of standard packages.The purpose of the patent is to tackle that exact problem. A heatsink in the other side of the PCB would help cool the chips underneath.
Why would you need an interposer between HBM and a SoC if they're vertically stacked? HBM already uses TSVs. You'd just need to design the SoC to receive the connections through TSVs as well.The patent covers cooling methodologies, not interconnect ones. Modern packages lack the density of interconnects to meet HBM needs, hence interposers on top of standard packages.
Costs include a reference to either BOM or list price if you read through the thread. Without reference to list price and potential loss-leading, assume BOM costs.
With streaming on the horizon, I can’t see companies investing in loss leading for hardware. Loss leading is better invested for streaming services because as long as you are loading up users that hardware is being put to use. You don’t want to be loss leading and end up having your hardware be a dedicated UHD player or an exclusive machine.Just wanted to make sure, I have seen threads/replies (not necessarily here) where members have added up $399 BOM pricing (nothing higher than $450 in BOM) worth of hardware, but never considered the possibilities that Sony or Microsoft would eat any BOM cost. Reasons being, that the current generation of systems weren't all the expensive to build, and Sony/Microsoft actually made a small amount ($25-$35) of profit off each unit. In other words, are we getting super price-conscious BOM hardware again, or something more reflective of BOM losses of PS2/XB-OG era?
With streaming on the horizon, I can’t see companies investing in loss leading for hardware. Loss leading is better invested for streaming services because as long as you are loading up users that hardware is being put to use. You don’t want to be loss leading and end up having your hardware be a dedicated UHD player or an exclusive machine.
I largely suspect next gen will be priced close to BOM at the best.
The problem these days is the frequency of density improvements. The cost of other parts is more predictable, but otherwise somewhat difficult to reduce in cost or have a strong dependency on the power consumption/thermal dissipation.Are there any good numbers on loss leading hardware over time? I've an unsubstantiated feeling the costs came down pretty rapidly on everything except the original Xbox.
Are there any good numbers on loss leading hardware over time? I've an unsubstantiated feeling the costs came down pretty rapidly on everything except the original Xbox.
I'm not sure that HBM mounted on the bottom in a hole in the package is mechanically or thermally viable.Why would you need an interposer between HBM and a SoC if they're vertically stacked? HBM already uses TSVs. You'd just need to design the SoC to receive the connections through TSVs as well.
Yes, that’s the patent to which we are referring. My original argument was that it was for PSVR 2 given the mention of EMI shielding and nearby antennas. I’m also skeptical such a method is suitable for a 100W+ TDP SoC.Wasn't there an odd heatsink/spreader/plate patent from Sony showing a design partially sandwiching in the motherboard? Possibly covering the SoC/APU and memory.
I could be thinking of something else...
What exactly do you think would be the tasks to be performed by this dedicated PSVR2 SoC, considering it would need such an exquisite cooling setup?My original argument was that it was for PSVR 2 given the mention of EMI shielding and nearby antennas.
For a >100W SoC with HBM underneath, the smaller side-B heatsink would provide cooling for the memory while a more conventional and larger side-A heatsink (+ fan) would cool the SoC.I’m also skeptical such a method is suitable for a 100W+ TDP SoC.