Actually, you are confused here. They actually first talked about a GPU with RT support, comparing to Nvidia RTX GPUs in order to do graphic Ray Tracing "Ray tracing’s immediate benefits are largely visual."
These are the Wired editor words (assumptions), a lead-in to the Cerny interview.
Wired
PlayStation’s next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia's recently announced RTX line, no game console has been able to manage it. Yet.
Wired
Ray tracing’s immediate benefits are largely visual. Because it mimics the way light bounces from object to object in a scene, reflective surfaces and refractions through glass or liquid can be rendered much more accurately, even in real time, leading to heightened realism.
Cerny
According to Cerny, the applications go beyond graphic implications. “If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” he says. “It's all the same thing as taking a ray through the environment.”
Cerny
The AMD chip also includes a custom unit for 3D audio that Cerny thinks will redefine what sound can do in a videogame. “As a gamer,” he says, “it's been a little bit of a frustration that audio did not change too much between PlayStation 3 and PlayStation 4. With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.”
So, Cerny discussion as far as the printed article is concerned, starts with him talking about RT audio related stuff. What was said before or after the article was printed, isn't how the article is printed.
Sure, Cerny would have talked about RT related lighting, shadowing, reflections and so-on. But that Navi AMD checklist of features mentioned in the article are the Wired editors words, not Cerny's.
https://www.wired.com/story/exclusive-sony-next-gen-console/
Edit: And if Sony officially stated RT hardware, then there would have been no need of having an internal developer retract his statement about PS5 having RT hardware. Kind of pointless of having something removed if it was officially stated. But it wasn't...
As an FYI, yes I do believe PS5 will have RT related hardware, but that's not the point. The point is, no official statement of RT hardware.
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