Michellstar
Regular
Or that the render with 12 memory chips It´s the lockhart
it's the combination of speed, not just of the SSD but of the processor, the performance of the GPU and RAM...You're playing then suddenly *bloop* a load screen pops up and drops you out. Our goal is to get rid of those things, that's what we're after.
Thanks. I thought I was going crazy when everyone said it looked different.The second one is an xb1x board.
It's marketing. Numbers should never be taken at face value, especially in great big advertisements like E3. Use the biggest true number you have available rather than a realistic benchmarking for a fair comparison. It's just the way it is and no-one should be surprised or irked by it. Just ensure when you get a number, you run it through appropriate reality-checks before accepting it.
The main problem there being Sony are doing exactly the same thing and are talking about a 20x speed up. 40x just seems like one-upmanship.In that sense the numbers become a bit more believable. Various bottlenecks in the whole storage system pipeline is what makes storage subsystems feel slower than you would expect (especially PCIE SSDs on PC which can hit ridiculously high transfer rates with ridiculously low latencies, yet real world performance doesn't come close to those lofty numbers). If you remove those bottlenecks I could see a potential for a 40x real performance increase versus a 40x stat sheet number increase.
He did say it...40x HDD could be as simple as 100MB/s Vs 4GB/s, or somewhere thereabouts. 4GB/s or higher won't be an issue for PCIe 4 ssds. 40x faster than even a 150 MB/s linear read is entirely feasible.
4x X1X could include the calculating performance of the ray tracing hardware acceleration. If ray tracing is going to be a big thing next gen it's fair to talk about that as you'd be running it via compute otherwise.
I need to look at the relative performance of rtx and gtx Turing when running ray tracing enabled games and demos.
Will be interesting to see if this makes Sony confirm or not confirm 'hardware' RT.
If you let me back I'll be here. Back to Scarlett... you mentioned it has four times the power of Xbox One X, which certainly sounds good. But what does that mean?
Matt Booty: It's a few things - it's the combination of speed, not just of the SSD but of the processor, the performance of the GPU and RAM, but we're also in a world where speed is starting not to matter. You can make RAM faster either by speeding up the way you access it or by adding more access points. Just think, what are all the things right now which take you out of a game? You're playing then suddenly *bloop* a load screen pops up and drops you out. Our goal is to get rid of those things, that's what we're after.
It's regrettable for them that they pulled a 'me too', on a stage as large as this. They could have left the me-too multiplicative business for after E3.The main problem there being Sony are doing exactly the same thing and are talking about a 20x speed up. 40x just seems like one-upmanship.
The main problem there being Sony are doing exactly the same thing and are talking about a 20x speed up. 40x just seems like one-upmanship.
"How much faster are we?"
"A phenomenal twenty times!"
"Crap. Sony already said that. Can't we get faster?"
"Well, we sped up this particular part of the IO process by forty times, although it only contributes to 3% of the total access speed."
"Forty times faster it is!!"
40x HDD could be as simple as 100MB/s Vs 4GB/s, or somewhere thereabouts. 4GB/s or higher won't be an issue for PCIe 4 ssds. 40x faster than even a 150 MB/s linear read is entirely feasible.
4x X1X could include the calculating performance of the ray tracing hardware acceleration. If ray tracing is going to be a big thing next gen it's fair to talk about that as you'd be running it via compute otherwise.
I need to look at the relative performance of rtx and gtx Turing when running ray tracing enabled games and demos.
Will be interesting to see if this makes Sony confirm or not confirm 'hardware' RT.
IT'S official, real time hardware ray tracing in the next Xbox.
i guess probably 40x theoretical. I mean, even at 50% of the claim, you're then back to PS5 levels. So any % over 50% i guess would be better, I mean if you are speaking empirically, even if they managed 40x faster loading, the difference between what PS5 and Nextbox will still be miniscule. 2seconds vs 1seconds etc.What is better: really 20x faster loadings (demoed in a real game) or theoretically 40x faster loadings?
Remember that they also claimed, using their own logic, that Scarlet was theoretically 4x more powerful than XBX. What internal logic are they using for that 40x claim ?
Add read and write speedups together!What is better: really 20x faster loadings (demoed in a real game) or theoretically 40x faster loadings?
Remember that they also claimed, using their own logic, that Scarlet was theoretically 4x more powerful than XBX. What internal logic are they using for that 40x claim ?
Remember that they also claimed, using their own logic, that Scarlet was theoretically 4x more powerful than XBX.
I wouldn't know because still not that many data points.What is better: really 20x faster loadings (demoed in a real game) or theoretically 40x faster loadings?
lol as much as I want to rag on MS here because of their disaster with XBO launch. They delivered mostly every checkbox on X1X. It's still delivering quite well as of this moment.Add read and write speedups together!
Although Cerny explicitly talked about the software stack, so they gave it some jolly good consideration. I think it's a bit of a long shot that MS managed to get the same thing running twice as fast. How much faster is XBox at loading than PlayStation? As far as I know, they not, and Sony, with their inferior experience of OSes at all levels, have a much faster machine when it comes to booting up and hibernating. I'm not convinced MS's expertise is likely to net them any advantages, and I doubt Sony will have missed something capable of slowing them down 2x if they really investigated. We'll see!I could see Sony focusing so much on the hardware that they miss areas of optimization within the software and driver stack that MS likely wouldn't miss.
Definitely. It'd just be nice if they could distance themselves from the one-upmanship and talk more about vision and plans without the need to through competitive numbers around.But again. We're over a year away from release of both consoles (most likely), so it's all PR from both companies at this point. We have no idea what they are really benchmarking when they make performance claims, for example.
Basically trying to compare what each company is saying and determine something meaningful from that is useless.