What about Intel Optane, could MS get a deal with Intel, and that way be faster then Sony?
I really hope they could. I believe Optane can also go up to 25gb/s. I am of the opinion that neither has an advantage if both are using nand chips.
What about Intel Optane, could MS get a deal with Intel, and that way be faster then Sony?
One can buy nvme4 ssd for pc that will have 6-7GB(byte)/s read speeds. It just doesn't do squat for loading times. Optane falls to same category. Loading time/asset streaming is complicated problem that's not solvable by just having large number in specifications.
One can buy nvme4 ssd for pc that will have 6-7GB(byte)/s read speeds. It just doesn't do squat for loading times. Optane falls to same category. Loading time/asset streaming is complicated problem that's not solvable by just having large number in specifications.
Why would you need a controller when the SSD "cold storage" only job is to load to the "warm storage"?
I like that we now have benchmarks with multiple nvme in raid0 on PC that still show 20secs load times. That should be the biggest eye opener.It's boggling that more folks don't understand the I/O chain, nor the steps involved using that I/O and where CPU and GPU computation fits into that chain, that transforms data read from disc into an actual game.
That has to do with the fact that it's not loading in parallel. not because it's the speed of the drive.I like that we now have benchmarks with multiple nvme in raid0 on PC that still show 20secs load times. That should be the biggest eye opener.
I'd love to learn more about it as I only have a fairly basic understanding. Any recommended reading/viewing you could link me? I'd appreciate that.It's boggling that more folks don't understand the I/O chain, nor the steps involved using that I/O and where CPU and GPU computation fits into that chain, that transforms data read from disc into an actual game.
That escalated quickly...
I never mentioned production cost nor subsidy rates.
I just think 600€ one year from now wouldn't be that big of a deal. Certainly not as game breaking as 600€ in 2006.
The 2013 consoles were developed during a massive financial crisis within the western countries. Next generation consoles were not, so we should all expect higher launch prices.
Save for a low end SKU with less RAM and slower GPU (that I still think is a bad idea BTW), we shouldn't expect any console to cost less than €500.
I don't take pleasure in people getting banned. Do a pledge bet instead.
That has to do with the fact that it's not loading in parallel. not because it's the speed of the drive.
If games are designed to load like SATA3 (sequentially) then nvme will never be taken advantage of.
I really hope they could. I believe Optane can also go up to 25gb/s. I am of the opinion that neither has an advantage if both are using nand chips.
PS5 will have more TFs, HBM memory and 2-3x faster SSD at lower price.
One can buy nvme4 ssd for pc that will have 6-7GB(byte)/s read speeds. It just doesn't do squat for loading times. Optane falls to same category. Loading time/asset streaming is complicated problem that's not solvable by just having large number in specifications.
Both have the potential to solve this problem. It's just unbelievable to me that it's only Sony that seemingly have solved it.
That has to do with the fact that it's not loading in parallel. not because it's the speed of the drive.
If games are designed to load like SATA3 (sequentially) then nvme will never be taken advantage of.
If games are to be developed with SSD in mind then both PS5 and XSX are going to benefit. It's the key to next-gen for both.
Another thing, that XSX thing, where you can exit a game, and jump in another time, anywhere in the game, is that the same idea as 'savestates' in emulators? For example, i have PCSX2, can do a savestate with a hotkey, and the next day, i just press a hotkey and i'm exactly at that point in the game where i left/did the savestate, there's no loading times or anything.
You have an idea though how much that is? I mean MS surely is not buying a top of the line off the shelf SSD for cost reasons.
Why need SONY or MS to use exotic untested (RERAM) and/or expensive (OPTANE) solutions
I'd love to learn more about it as I only have a fairly basic understanding. Any recommended reading/viewing you could link me? I'd appreciate that.
I'd love to learn more about it as I only have a fairly basic understanding. Any recommended reading/viewing you could link me? I'd appreciate that.
With the CPU potentially being the bottleneck and not the bandwidth, why not allot a portion of the SSD as a scratchpad where games will be uncompressed and unloaded? It will free up CPU bandwidth and resources at run-time.
I'm talking about a possible 1TB 4gb/s SSD. Is it not a good idea to reserve 64gb - 128gb as a scratchpad to where pertinent and immediate assets will be constantly loaded and unloaded to? The system can have a simple secondary chip for the decompressing job too.
Break down how you arrived a this conclusion. To start off, I'd recommend working out the CPU/RAM bandwidth, GPU/VRAM bandwidth, RAM/VRAM (PC only - moving either way), and then look at the bandwidth of the southbridge and northbridge. How is the solid-state attached to the system?
Assuming magic compression exists, CPU could uncompress insane details to ReRam so it is available quickly, e.g. when player turns view.
Then my initial Megatexture argument would make more sense again, if we make some assumptions:
* decompression very expensive, so need to cache full environment around player, not just what's currently on screen. 10 x more data.
* Sub millimeter texture resolutions everywhere. 100x100 more data?
You don't want any immediately-needed game assets residing only on solid state storage under current implementations. It's way too slow.