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Deleted member 13524
Guest
I think it's obvious that game publishers and platform holders will adopt games-as-a-service as soon as they possibly can. Just imagine how much money platform holders will save on not having to research&develop, mass produce, market and worldwide distribute high-performance computers that sell with negative to small profit margins. Imagine how much publishers could save if they didn't have to pay platform holders to adopt their games and just use their own streaming apps on PCs, smartphones and Smart TVs.
I also think Yves Guillemot is being completely naive regarding the time needed to evolve communication infrastructures to the point of easily foregoing local processing for videogames, especially on a global scale.
On VR/AR, even with reprojection done locally we'd need to have networks with a maximum period of ping+rendering lower than 20ms at all times. That's what, 4 to 5 times faster than what 90% of internet connections manage to do nowadays?
Then again, we've seen executives from the videogame market saying "the next generation is the last" ever since the PS3 came out. One would think these people would be a bit more well informed.
I also think Yves Guillemot is being completely naive regarding the time needed to evolve communication infrastructures to the point of easily foregoing local processing for videogames, especially on a global scale.
On VR/AR, even with reprojection done locally we'd need to have networks with a maximum period of ping+rendering lower than 20ms at all times. That's what, 4 to 5 times faster than what 90% of internet connections manage to do nowadays?
Then again, we've seen executives from the videogame market saying "the next generation is the last" ever since the PS3 came out. One would think these people would be a bit more well informed.