The technical next-gen thread is for discussing hardware specs based on consideration of the viability of various technologies. Seeing as people want to discuss launch strategies, let's move that discussion here.
You don't want to reduce the gaming experience on the media-focussed SKU. That'd piss off gamers who want the all-in-one box, who'd have to choose between whether they want movies or better games. Give them the best of both worlds - the gaming SKU should just be cheaper.
A console with only PCM audio output would be shunned so hard online by gamers and developers that even Average Joe Gamer wouldn't want to pick it up.
Why, I quite enjoy gaming with my audio output in uncompressed 2.0(TV) / 7.1(AVR) PCM. Does anybody use DD as output for gaming audio?
Anecdotal, but around here everyone using a 4K TV also has the AVR or SoundBar setup that does far more than PCM, notable focus is on Dolby Atmos now.
But why gimp the media-capable device? What's the launch-day messaging there? "PS5 - the most powerful console ever. Or play your movies, on a slightly less capable console if you don't mind gaming with judder."Of course they could buy an add-on optical drive with software license, it can be cleverly integrated into the case in the same way as you can easily change HDD on PS4.
And performace difference between the two would be mainly in framerates, when media targeting 30 fps and gaming 60 fps/ VR headsets, so no eye-candy would be lost.
IMO, a premium/pro SKU has to have enough processing boost to make it noticeable for the consumer. I don't think 11 vs 15 TF will translate into that much of a noticeable difference. It needs to be closer a 100% difference in compute power to be a differentiator (PS4 vs PS4 Pro is over 2x and X1 vs X1X is over 4.5x). I guess that's why I don't see them launching two differently spec'ed models at the start of the generation. I think a Pro version will come when the technology nodes will allow the improvement in horsepower.
I think that's the difference between a mid-gen and a 'Pro/Elite'. You can't have twice the power at launch, unless the base unit is horribly under-specced or the Elite is pushing a grand. A Premium launch console could just be a magnesium alloy shell, few more ports, more storage, sort of thing, to count as premium. Think our favourite metaphor - the difference between a 1.2l car and its 1.5l model fancy is a bit more money for a bit more power and a plusher interior, rather than twice the price and twice the speed.IMO, a premium/pro SKU has to have enough processing boost to make it noticeable for the consumer. I don't think 11 vs 15 TF will translate into that much of a noticeable difference. It needs to be closer a 100% difference in compute power to be a differentiator (PS4 vs PS4 Pro is over 2x and X1 vs X1X is over 4.5x). I guess that's why I don't see them launching two differently spec'ed models at the start of the generation. I think a Pro version will come when the technology nodes will allow the improvement in horsepower.
Ubisoft co-founder and CEO Yves Guillemot said he believes game consoles only have one more generation left in them before they fade away to be replaced completely by the ability to stream games to a multitude of platform-agnostic devices.
“I think we will see another generation, but there is a good chance that step-by-step we will see less and less hardware,” Guillemot said. “With time, I think streaming will become more accessible to many players and make it not necessary to have big hardware at home. There will be one more console generation and then after that, we will be streaming, all of us.
Phil Spencer:
“I look at investing into three key areas: content, cloud, and community – that is, making great games, making the experience of accessing and playing them better and improving things for the players overall. It helps lead gaming for everyone – not just Microsoft – into a better place for everyone.
“Regarding your specific question about console generations, this is why I still see games themselves evolving beyond generations, and I’d like to keep evolving hardware as multi-generational too.”
Internet connections are more available to customers than consoles are worldwide. Looking st markets like Korea and China where console penetration is slim but connectivity high for instance.I don't think this will happen. Worldwide, it's impossibleto offer everyone low-lag access to the cloud. Those customers matter.