Next-Gen Wii HD Due by 2011

Looking within the Wii catalogue(not looking Wii games compared to PS3/360 games) the migration would be from say Wii Sports/Wiplay to games like Zelda/Metroid. Nintendo doesn't want you to migrate from Wii casual to PS3/360 upscale games,but from casual to upscale within their own platform.
Edit: People might not subjectively see Zelda or Metroid as upscale compared to Gears or Resistance,but if you only own a Wii, Wiiplay to Zelda is already a move upscale.



What I was going to say is off the subject of what you are talking about, but what you said reminded me of something.
The move to much more impressive visuals from what your own Nintendo players are used to. Nevermind what 360,PS3 are doing now and nevermind what XB3,PS4 will do in the future. Nintendo can advance their own customers, who only play Nintendo games, who only own a Wii this gen, forward in visual quality by maybe 50x or 100x with the next system, without using bleeding edge hardware for 2011. Nintendo can move the experience forward from basic, simple 3D games with GCN graphics to CGI-like 3D games. Imagine visuals just somewhat more complex & better than the best 360/PS3 games at 60 FPS in 1080p, or in 720p with 8x AA. Now now every game will need complex CGI-like graphics. Wii Sports HD, Wii Play HD, Wii Fit HD, etc will be able to get away with simple visuals in HD. However games like Mario / Zelda / Metroid / Smash Bros / Mario Kart / Star Fox, etc could benefit from a huge leap forward.

Nintendo wants to embrace everyone, casuals, hardcore, and everyone inbetween. Wii HD should be able to "go the distance", even if it doesn't have to all the time. Even after Wii HD launches, Nintendo could keep Wii around as a beginners system priced at $99 or lower. Wii HD priced at $249 or $299 as a more advanced HD capable system that can do everything. It would be Nintendo's hub for casual game entertainment, on-demand videos, web browsing, and hardcore games.
 
Last edited by a moderator:
Looking within the Wii catalogue(not looking Wii games compared to PS3/360 games) the migration would be from say Wii Sports/Wiplay to games like Zelda/Metroid. Nintendo doesn't want you to migrate from Wii casual to PS3/360 upscale games,but from casual to upscale within their own platform.
Edit: People might not subjectively see Zelda or Metroid as upscale compared to Gears or Resistance,but if you only own a Wii, Wiiplay to Zelda is already a move upscale.

This is more true of NoA than Nintendo as a whole, but NoA is very lax about bringing these upscale games onto the Wii. I'm not going to say that Metroid/Zelda/Mario Galaxy aren't upscale games. I just mean that Wario Shake It was released all of a sudden, with little warning and certainly no big marketing push, and the big holiday game is Wii Music, which is even a step back as a game when compared to Wii Fit.

Nintendo of Japan has a better track record of bringing upscale games to Japan, but they have a terrible track record when it comes to promoting them, so upscale games like Disaster Day of Crisis are launched with little fanfare or advertising and subsequently do poorly too.
 
What I was going to say is off the subject of what you are talking about, but what you said reminded me of something.
The move to much more impressive visuals from what your own Nintendo players are used to. Nevermind what 360,PS3 are doing now and nevermind what XB3,PS4 will do in the future. Nintendo can advance their own customers, who only play Nintendo games, who only own a Wii this gen, forward in visual quality by maybe 50x or 100x with the next system, without using bleeding edge hardware for 2011. Nintendo can move the experience forward from basic, simple 3D games with GCN graphics to CGI-like 3D games. Imagine visuals just somewhat more complex & better than the best 360/PS3 games at 60 FPS in 1080p, or in 720p with 8x AA. Now now every game will need complex CGI-like graphics. Wii Sports HD, Wii Play HD, Wii Fit HD, etc will be able to get away with simple visuals in HD. However games like Mario / Zelda / Metroid / Smash Bros / Mario Kart / Star Fox, etc could benefit from a huge leap forward.

Nintendo wants to embrace everyone, casuals, hardcore, and everyone inbetween. Wii HD should be able to "go the distance", even if it doesn't have to all the time. Even after Wii HD launches, Nintendo could keep Wii around as a beginners system priced at $99 or lower. Wii HD priced at $249 or $299 as a more advanced HD capable system that can do everything. It would be Nintendo's hub for casual game entertainment, on-demand videos, web browsing, and hardcore games.
If they launch the successor to the wii in 2011, they need to use tech that's better than what we have now.

About keeping IBM, they should just ditch ibm. Since ati is making the gpu, they could use a phenom derivative, reduce the insane ht link multi, maybe a 10x multi for the core, use a 45 nm process, and not use anymore than 2 MB L3 cache and that would be much faster than a g4 or g5-based architecture.

they should also use arctic cooling mx2 so that temps will be as low as possible.

They need something with a better feature set and more power than dual 4870s, if they want to impress gamers in 2011.
 
If they launch the successor to the wii in 2011, they need to use tech that's better than what we have now.

About keeping IBM, they should just ditch ibm. Since ati is making the gpu, they could use a phenom derivative, reduce the insane ht link multi, maybe a 10x multi for the core, use a 45 nm process, and not use anymore than 2 MB L3 cache and that would be much faster than a g4 or g5-based architecture.

they should also use arctic cooling mx2 so that temps will be as low as possible.

They need something with a better feature set and more power than dual 4870s, if they want to impress gamers in 2011.

Lol. Why that cooling? It doesnt have to be cool, it just has to be cool enough not to damage the hardware. Who cares if the cpu runs 60 or 35 degrees.

And atleast something comparable to 2 4870's? Well, I'll already be happy if they have something as fast as atleast 1 4870. That would already put the wii HD a fair bit above the x360 and ps3 atleast as far as gpu power goes.
 
http://i38.tinypic.com/346mgic.jpg

I don't know if you guys have seen these gta4 pc vs console shots,However its obvious that even 2008 tech running a non optimised engine can out pace todays consoles.

I really think now that nintendo could get away with a tri core phenom and a radeon 4650 or so class gpu. Couple it with 1 gig of ram or so and I think the wii hd would be fine in terms of graphics. It shouldn't cost that much as I'd figure amd would love dedicated sales for 5 years or so and it should easily go beyond what todays consoles can do. Surely it will be outclassed by the xbox next and ps4 in terms of hardware, but I don't know if nintendo will need it if they can recreate the wii hype
 
http://i38.tinypic.com/346mgic.jpg

I don't know if you guys have seen these gta4 pc vs console shots,However its obvious that even 2008 tech running a non optimised engine can out pace todays consoles.

All I see are pointless comparisons between hi-res PC shots & low-res-upscaled console shots which seem to look darker than the game is for some reason..

I don't think anyone can draw too many conclusions from this apart from the fact that GTA IV can and does look crisper when you have 2+ GB RAM available..

Anyway this discussion doesn't belong in this thread so i'll end here..
 
All I see are pointless comparisons between hi-res PC shots & low-res-upscaled console shots which seem to look darker than the game is for some reason..

I don't think anyone can draw too many conclusions from this apart from the fact that GTA IV can and does look crisper when you have 2+ GB RAM available..

Anyway this discussion doesn't belong in this thread so i'll end here..

I was looking more at the amount of buildings and draw distance in the shots. Not the resoultion or quality of the texturing. I highly doubt anyone thought for a second gta4 would run worse on a pc. I'm just pointin out that 2008 tech would be more than enough to step over the current high end consoles. Unless you really think that some how a tri core phenom + radeon 4650 class gpu and 1 gig system ram would some how put out worse graphics than a 360 when both are coded for ?
 
I was looking more at the amount of buildings and draw distance in the shots. Not the resoultion or quality of the texturing. I highly doubt anyone thought for a second gta4 would run worse on a pc. I'm just pointin out that 2008 tech would be more than enough to step over the current high end consoles. Unless you really think that some how a tri core phenom + radeon 4650 class gpu and 1 gig system ram would some how put out worse graphics than a 360 when both are coded for ?

Please..

I didn't even elude to idea of it so lets not put words in my mouth..

In any case I made my point.. So lets move on..
 
Regarding GTA IV PC vs Console, please, this is really boring.

Increased screen resolution & increased texture resolution does not impress me.

Current PCs are capable of alot more detail than current-generation consoles. not just higher resolution, but more detail, better lighting, more advanced shaders, etc.

Although it is not stated, I think it is implied that this thread is about what next-gen the next-gen Wii will be capable of, beyond merely higher screen & texture resolution.
 
Honestly if it's half as powerful as a 360 while still delivering native 720p rendering resolution, I'll be happy. The Wii is a great idea, but WAS underpowered for alot of different types of software that are important in the console arena, namely FPS.

Basically this is all they need in my book for me to be happy performance wise:

CPU: PowerPC based dual-core running @ 2.0 GHz @ 32 nm
GPU: equivalent power of a Radeon 3470 w/ 128 MB dedicated VRAM @ 32 nm
RAM: 256 MB GDDR3 @ 500 MHz
HDD: 100 GB SATA
Power draw: ~50 watts

Then I want BF2 PC port to the Wii, as well as the original PC Far Cry and FEAR :D

Why do you care if its 32nm?
 
Because Raytracing is basically a waste of time. The same silicon budget can get far better results with scanline or deferred rendering. It's for that very same reason that the consoles have the GPUs they have now.
 
I wonder if Nintendo has any interest whatsoever in taking back the hardcore/traditional market that Sony and M$ now own.... I would assume that they don't. Simply because they've been there and done that and realized that it's a cut throat business with no hardware margins (usually losses to start). They've built a very profitable business model with the Wii and DS and I would fully expect them to continue on that path because there is really no need for them to do anything else. Competing in that space with Sony and MS would require huge expenditures on R&D, they would have to take losses upon release and there's little guarantee that they'd ever turn a profit.

I expect nintendo to release several updated Wiis with added functionality, with each release being positioned strategically to boost hardware sales. Down the road they'll release a completely new platform (maybe 2011, probably later though. Depends on Wii sales) but it'll be cheap enough that they can manufacture the whole system at launch for under $100 or so.
 
Well, that depends on what you'd call hardcore I guess. The way you seem to put it hardcore doesnt mean much more than graficswhore which, if there exists something like a hardcore gamer to begin with, is a wrong way to put it I think. I dont think specs do much to make a platform more or less harcore, if that was the case no hardcore would own a console put they'd all have powerfull pc's. The point is that you could even make the DS in a very ''hardcore'' platform by, for example, releasing alot of the old skool style SNES rpg's or more games like contra 4 which by all means are way harder than anything ''hardcore'' on the consoles.

You could make a game that is harcore on the wii just as well as on x360. It will only not look as good.

So it that case I dont think its much of a matter of getting the ''hardcore'' back, but more of getting your average ''ps2 gen'' gamer back. Will they bother? I hope so, but I dont think so. Basically Nintendo has abdoned the nintendo fans on the Wii and those few core games they put out wernt even that core. SMG was way to easy for just about anyone I think and mariokart wii is just a insult as its only fun if you dont know left from right.

As for R&D, I dont think that is much of a problem. Nintendo did heavily increase their R&D btw but as far as hardware goes just like Sony and MS they will just go to nvidia/amd/intel/ibm to shop for their parts who on their part will basically give them modified chips of what they already have (or planned on having for pc anyway) so its not like they are building something from the ground up.

I dont think nintendo will do a refresh of the Wii. Even after 2 years they didnt even bother releasing a new colour, I doubt a new model is something they think about. Besides, I dont really see what you could add in terms of hardware (well, maybe one that upscales to HD but how much would that matter given its not going to look to good anyway?) and the system itself is already pretty small too. I think there's probably more of a future in firmware updates. Maybe they'll go as far as selling additional things like media playback true the wii shopping channel.

But yeah the next system will probably be really cheap for them to make again. I think Nintendo does need to watch out though. Yes wii is selling, but will a wii2 sell that well again? and besides that they are not doing a great deal of effort to please their long time followers, the ones that saved their ass during the GC era and to a lesser extent the N64 era. Atleast I know my view towards nintendo changed given how they bother more with crap like wiimusic instead of making something decent. I think the ''non gamer'' is easy to lose, nintendo should make more of a effort to keep the people onboard that will help them in times when things go for the worse.

But than again, I think nintendo changed from ''we want to build great games'' to we want to make lots o monnies first and good games later if it fits the plans...
 
Because Raytracing is basically a waste of time. The same silicon budget can get far better results with scanline or deferred rendering. It's for that very same reason that the consoles have the GPUs they have now.

So a dedicated RPU is a waste of resources? Why in your opinion can you get better results vs RT?
 
I expect nintendo to release several updated Wiis with added functionality, with each release being positioned strategically to boost hardware sales. Down the road they'll release a completely new platform (maybe 2011, probably later though. Depends on Wii sales) but it'll be cheap enough that they can manufacture the whole system at launch for under $100 or so.

I don't think there will be any updated / refreshed Wii consoles between now
and next-gen Wii 2 / Wii HD expected in 2011 (or 2012).



I think people should forget raytracing for now, especially for a Nintendo console in the next 3 or 4 years. Even most offline/pre-rendered CGI is non-RT.

I suppose realtime RT with hardware that's specifically designed to accelerate RT might become more feasible for NEXT-NEXT gen (meaning XB4, Wii3, PS5 ) late in the next decade but that's more than a few years away. Whatever technology goes into XB3, Wii2, PS4, it is being developed now, and has been in development for a few years already.

I think the most that can be reasonably hoped for with Wii HD / Wii 2 as far as graphics is something along the lines of a small, cool, efficient GPU that has the power of todays highend 4870X2 card. The 4807X2 is already well beyond 360/PS3 graphics, and that would offer a pretty massive leap beyond GCN/Wii graphics architecture & capabilities.

Would I like Nintendo's next console to have an even newer, even more powerful GPU than today's highend twin-GPU 4870X2 card? Of course I would, but I don't actually expect that to happen.
 
Last edited by a moderator:
http://i38.tinypic.com/346mgic.jpg

I don't know if you guys have seen these gta4 pc vs console shots,However its obvious that even 2008 tech running a non optimised engine can out pace todays consoles.

Not to go off topic but seriously, this is Take2's first GTA attempt made to run on multi threaded cpu powered consoles with plenty of ram and gpu power, the screen shot comparison only makes me further believe that all Take2 did was make a scalable game that runs according to the Microsoft Direct X 9 Application Programing Interface and obviously will look better on a Personal Computer that does not have to meet the requirements that a home console needs to meet.

I know and hope you are not making a pc to console comparison but the first time Take2 made their 3d engine, it was incredibly impressive for something that ran on a then hard to program for Playstation 2 and years later got revamped and ported.

One need only look at SEGA's Ryu Ga Gotoku Kenzan! and RGG 3 3d engine to see a more optimized game engine.

I wonder if Nintendo has any interest whatsoever in taking back the hardcore/traditional market that Sony and M$ now own.... I would assume that they don't. Simply because they've been there and done that and realized that it's a cut throat business with no hardware margins (usually losses to start). They've built a very profitable business model with the Wii and DS and I would fully expect them to continue on that path because there is really no need for them to do anything else. Competing in that space with Sony and MS would require huge expenditures on R&D, they would have to take losses upon release and there's little guarantee that they'd ever turn a profit.

I expect nintendo to release several updated Wiis with added functionality, with each release being positioned strategically to boost hardware sales. Down the road they'll release a completely new platform (maybe 2011, probably later though. Depends on Wii sales) but it'll be cheap enough that they can manufacture the whole system at launch for under $100 or so.

Nintendo only needs to make sure that their next game console can handle the games that they need it to run, not some flaky, unreliable fan-person who will claim to be so vocal in wanting a high spec console only to pull out excuses on why he/she is waiting two years to purchase a Playstation 3.

That alone justifies why Nintendo Wii is so successful and why Super Mario Galaxy nailed it as a AAA video game in a console that many are claiming is not for the hardcore just because of its diverse audience being so gigantic.

I do aggree that with Nintendo's prior (to Wii) money and post Wii profits they will obviously afford to make a bigger technological investment for their follow up console that would get released in 2011 or 2012, but Nintendo must be mindfull that they do not exceed a certain price (that they never have anyways) or rely on a single marketing segment of consumers (hardcore).

Its highly possible that chip engineering processes will be much more stable and affordable for Nintendo to afford a very well powered console by then, specially one that can deliver 60fps at 1080p as a minimum standard given that by then more and more HDTVs are expected to be in homes in the Japan, North America and Europe regions and eventually the rest of the world if not already so.

Basically a comparable CPU or multi core CPU, sufficient ram, storage medium and at least a Radeon 4870 single GPU or something around that ball park but on a much smaller die process than 55nm, ie 32nm or 22nm to make the chip acceptable for a game console for Nintendo.

IMHO Sony did everything they could with the PS3, the Nv40 was a power hog when introduced at 130nm and Nvidia greatly improved their technology with Nv47 or G70 at 110nm leaving Sony to make their custom changes for a 90nm chip. It would have been highly desireable if the chip was more powerfull but the fact is that G80 is the power hog again and in the worst way, G92 at 65nm greatly improves performance but is still a power hog so a 55nm or even 45nm die shrink is much more desireable to address all performance issues with having to jam such a gpu into a console, reguardless of what happened and all of the other technology put into it, in my opinion Sony was addressing their hardcore base with the first year of PS3 and that turned into a disaster because of all of the people who felt they could not justify paying the price even though $300 for a PS2 was alot of money back in 2000 and 2001.

Microsoft just carried on their hardcore with promises of more Halo, their killer app that is their foundation and the only reason why the console has sold as well as it did, it also helps that Epic Games became envious of the success of that game series and made their Gear of War game and that those Xbox360 owners welcomed it with open arms, thanks to it being a 3rd person game (to avoid comparisons to Halo which PDZ failed in).

BTW, Take2 Rockstar could easily make a GTA type game that runs specifically on NWii and does so taking advantage of that hardware reguardless of how obsolete we think it is and so can many more game developers as last gen the PS2 held some trully impressive games even to this day with piracy being the main realistic reason why Sony pushed ahead for Blu Ray.
 
Last edited by a moderator:
I dont think nintendo will do a refresh of the Wii. Even after 2 years they didnt even bother releasing a new colour, I doubt a new model is something they think about.

A simply upgraded Wii wouldn't make sense. Nintendo didn't grow their sales by making a faster Gameboy or a beefier Gamecube. Why would they pursue a strategy that hasn't ever worked for them? They also have no reason to release new colors, as they're still selling every Wii they can make. I would look at how they've pursued keeping the DS relevant (DS Lite, DSi) and expect them to take a similar strategy with Wii, keeping the core hardware alive as long as possible before introducing a successor.

Who knows what "hardcore" means? Someone in this thread declared Star Wars to be a "hardcore" franchise. Bozon's review of Mega Man 9 declared 8-bit platformers to be "hardcore." Was I hardcore when I was in second grade? Heck, I've even read an article declaring that the GBA slot was what made the DS "hardcore." The PSP was supposed to be "hardcore," but every single gamer I know has a DS. This generation, Madden is considered an essential "hardcore" title, but in the PS2 generation, I remember that lots of us defined the "non-hardcore" gamer pretty much in terms of Madden. The way people pile on Wii, you'd think Gamecube was "hardcore," but I remember last gen: Gamecube was "kiddy."

Maybe "hardcore" just means someone who likes to complain about the Wii.

I think the ''non gamer'' is easy to lose, nintendo should make more of a effort to keep the people onboard that will help them in times when things go for the worse.

Nintendo's most successful machines--the NES, Game Boy, DS, and Wii--weren't about trying to appeal to the "hardcore." I think the best idea is to follow the winning strategy.
 
A simply upgraded Wii wouldn't make sense. Nintendo didn't grow their sales by making a faster Gameboy

They sorta did. They had been upgrading the gameboy continuously -- they added color, for instance. And the Gameboy Advance was exactly that: a faster gameboy with nicer colors. The gameboy only died when the DS took off; remember that at the start Nintendo was planning on having the DS be a separate platform, alongside the GBA.

The DS far outpaced the GBA sales, naturally, but the GB platform had almost absolute dominance of the handheld market.


or a beefier Gamecube.

What's the Wii, exactly? It's a beefier Gamecube with a different main interface. It retains full backwards compatibility -- it's even compatible with some GC peripherals!

Why would they pursue a strategy that hasn't ever worked for them? They also have no reason to release new colors, as they're still selling every Wii they can make. I would look at how they've pursued keeping the DS relevant (DS Lite, DSi) and expect them to take a similar strategy with Wii, keeping the core hardware alive as long as possible before introducing a successor.

The DSi supposedly has games that can't be played on the DSL. It is, in many ways, analogous to what Nintendo did by introducing the DS. As such, it certainly fits the pattern to release a Wii HD with more multimedia functions that retains full backwards compatibility (with improved graphics perhaps) and HD games that can only be bought on the new console. If anything, it'd allow them to resell their franchises to their audience.

Who knows what "hardcore" means? Someone in this thread declared Star Wars to be a "hardcore" franchise. Bozon's review of Mega Man 9 declared 8-bit platformers to be "hardcore." Was I hardcore when I was in second grade? Heck, I've even read an article declaring that the GBA slot was what made the DS "hardcore." The PSP was supposed to be "hardcore," but every single gamer I know has a DS. This generation, Madden is considered an essential "hardcore" title, but in the PS2 generation, I remember that lots of us defined the "non-hardcore" gamer pretty much in terms of Madden. The way people pile on Wii, you'd think Gamecube was "hardcore," but I remember last gen: Gamecube was "kiddy."

This is OT, but I hope you're being facetious, you're drawing a line in the sand that you know isn't quite there. Hardcore is a term that shifts with time, when you can even define it. Certainly you're aware that when the NES was out there was little distinction. However, playing a game with graphics and gameplay from 20 years ago certainly appeals to a very niche audience which I would say is unquestionably hardcore. As for the PSP, companies have been trying to market to the hardcore for ages. The Genesis did it, the Dreamcast, the original Xbox (I'd argue the Saturn, but the slew of 'hardcore' titles on the console might've been less due to a marketing effort than Japan not being ready for 3d at the time). Note that by my examples saying your console is hardcore never works too well. PSP is probably the most successful among those.

As for Madden, I think they're still 'casual'. But it's the problem with these names. The casual that plays Madden isn't the casual that plays Wii Fit, isn't the casual that plays Guitar Hero, isn't the casual that plays The Sims. It's true, though, that this gen 'hardcore' has come to mean 'not the Wii's main demographic'.

Nintendo's most successful machines--the NES, Game Boy, DS, and Wii--weren't about trying to appeal to the "hardcore." I think the best idea is to follow the winning strategy.

Nintendo's never targeted the 'hardcore'. The difference is that for the NES and the Game Boy Nintendo wasn't trying to target your mom, either. You may be trying to pinpoint what Reggie said a while ago, that Nintendo is ostensibly a game company, not a hardware company, so they can't afford to try and focus on hardware like the other two do.
 
Back
Top