To many people, good tech quality in games is part of the fun; power gives you more innovation and fun than a revolutionary controller does, at least to some people.
Waxing philosophical about what we personally prefer is completely meaningless when trying to predict or guess what Nintendo is going to do next. Instead of talking about what you like and expecting that Nintendo will make the product you personally want them to make, try to think like a Nintendo executive. Understand their corporate strategy and their market goals. Quit hoping that Nintendo will release a profit-less machine next time; it's not part of the strategy.
I'll never understand, however, why the gamecube was the 3rd place system from the start, yet the wii is in 1st place by far.
So in other words, you don't understand why the last product was a failure or why the current product is a runaway success, but you think you understand the company well enough to predict what its next machine will be like?
obonicus said:
I think this hinges on the assumption that Nintendo is following a 'disruption strategy', while I think Nintendo is just doing their own thing.
NOA's president and their CEO both have said repeatedly, over and over, that they are using disruption strategy. So far, they have followed Christensen's strategy practically by the book. This is not an "assumption" or a "guess." It is simply listening to what Nintendo's senior executives say about their strategy and their goals. I find it rather impressive how Nintendo can say over and over, "We are following a strategy of disruption!" and gamer pundits talk amongst themselves, saying, "We have no idea what Nintendo's strategy is."
I don't think it's very healthy to just assume that Nintendo will come up with new user-experience features, and focus technologically on them, especially since the DSi doesn't do much of that at all.
What? The DSi consists
entirely user-experience features added on top of the DS. There is a small upgrade in screen size, but the selling points are clearly camera-based toys, the web browser, and the music playback software gadgets. In other words, it's about adding user experience features, not a big horsepower upgrade. Also, there's no problem for Activision--there are 80 million DS's out there, and the DSi doesn't make them obsolete.
Furthermore, the success of DS and Wii are both almost entirely due to Nintendo focusing on the user experience. To think that Nintendo would abandon its successful strategy to go back to the tit-for-tat competition that failed them with N64 and Gamecube is completely detached from reality.
I think it is far more likely that gaming blogs and magazines are publishing unsubstantiated rumors than that Reggie is lying. It's not that Reggie's record is impeccable; it's that the addiction of the gaming press to rumors is the stuff of legend.
There are some key elements to Nintendo's strategy that should serve as a predictor to Wii's successor:
1. The business model must be fundamentally profitable.
2. The focus is on the user experience as whole, especially on elements of fun and surprise.
3. Improvements in power need to follow what the market can absorb, not simply what the tech companies can provide.
4. The product must be sufficiently differentiated to provide its own unique value rather than compete directly with another product.
5. Nintendo is competing for your entertainment hours, not just a share of the video game industry.
Anything you speculate should be consistent with those 5 points. That's why I'm predicting a modest, but not tremendous power bump (1 and 3), new technologies that target the use experience (2, 4), some of which may integrate in entertaining ways with things people already have (5). You know, like the DS, Wii, and now DSi all have done. Watch me be right...assuming I'm still on B3D in 3 or 4 years!