BTW, regarding the VK q2 PT video, some interesting facts from my conversation with Christoph:
1. It turns out there was is little overhead to ray tracing instead
of rasterization. According to Christoph, tracing the primar visibility
costs around 2ms at 1440p on RTX2080Ti.
My ancient Quake renderer does primary visibility (including filtered texturing lightmap/material blending) at 3ms for 4K, not even using a GPU
Thus using pure software CPU rendering. The bottleneck is not even the CPU (8 core) but the PCI bandwidth.
http://users.skynet.be/fquake/
Just to indicate how rediculous simple the geometry and small the textures are, everything fits in on chip caches.
Last edited: