Next-Gen iPhone & iPhone Nano Speculation

The keynote presentation has been posted to Apple's site for the past couple hours or so by now so you may have seen it already. As for the graphics of the iP5s, the epic games demo looked pretty nice, although streaming video is notorious for its inability to accurately reproduce resolution and antialiasing, frame rate, colors...ahem! So, it's hard to make any real console comparisons between this game and current consoles, but it looked impressive for a phone game for sure. Sometimes the frame rate seemed to crash, like whenever the dragon breathed flame for example, but was that really the game, or perhaps merely the streaming video hiccuping at an opportune time?

The epic presenter was damn embarrassing though. Ugh, lol.
 
So the unsubsidized prices of the 5C are just $100 less than the 5S.

I guess they must think there are a lot of people who couldn't buy an iPhone because of the extra $100?
 
If you got a kid who wants a phone, which one would you buy - unless you're so fecking rich that price just isn't a concern to you - the one made of metal and glass for $100 more, or the cheaper, colorful plastic one that might stand up to a knock or two if dropped on the ground?

Also, there's a lot of kids out there. And yeah, a lot of people who aren't made of money.
 
I agree and for that parent, you hope the cheaper 5C has the same cachet as the 5S.

But supposedly, the cheaper model was to fill a gap in a lower price band where iPhone was supposedly losing a lot of volume.

Anyways, I like the trend towards more LTE bands. That would make getting an unlocked one more sensible, if you knew you could use it in more countries.
 
It's really great to see all these LTE bands in both new phones, even the cheap one. That I did not expect (rather I'd think apple would use the older, presumably cheaper radios found in the current iP5 with its largely useless LTE support here in europe), and it should help 4G uptake hugely methinks. 100mbit/s (never to be seen in actual life, of course) isn't terribly shabby. Especially if tethered to a laptop on the go... :)

What most impresses me with this event though is the new camera. Having a camera in a cellphone - which in actuality is a portable computer - is nice; we were at that stage once. Want better pictures? Put in a better camera. And so it went for a couple years until people realized why settle with just improving the camera (which has diminishing returns, due to physical constraints), when you can do image processing using your on-board computing hardware. ...And why settle with taking just one picture when pushing the shutter? Grab all that your image sensor can provide, then sort through them and mix and match bits and compose into a final image to give the best overall picture. Awesome idea, I can't wait to see the results for myself.

My iP4 takes pretty decent pictures, a little grainy perhaps and not terribly great contrast, but they're not awful by any means. A lot has happened in the intervening years though, and an awful lot of it seems to be almost purely software, partly enabled by increased processing power (and also need for product segmentation, of course...)
 
Oh and just by the way (heh heh :D:D:D:D), has anyone considered the fingerprint scanner...?

Disregarding the Big Brother-esque possibilities of the fingerprint scanner, I wonder how effectively it will work in the real world?

My old Atrix had a FP scanner but I soon stopped using it as an unlock as it seemed to 'forget' your prints over time so I had to re-register the fingers once every few weeks or so. It would then work OK for another few weeks before beginning to degrade in function once again. Possibly a software glitch, I suppose?

Another problem I encountered was that it was often difficult to unlock the phone if I'd been, say, in the bath or washing up. My spongy fingertips caused a few issues then!

With the Atrix, you needed to run your finger across the sensor to unlock and this sometimes failed depending on the angle of your finger, so just having to place your finger/thumb on the sensor is an improvement. The lag of the unlock is obviously improved in comparison to the older and less powerful Atrix.

It will be interesting to see if this will really become a big selling point of the phone or not. Never use a lock code on my phone in any case but, for those who do, it could save a bit of hassle.
 
If you got a kid who wants a phone, which one would you buy - unless you're so fecking rich that price just isn't a concern to you -

If you're in the USA...

The one which doesn't require another $2400+ over a 2 year period.

The iPhone 5c is such a farce. You're still going to drop a metric ton of money over the course of your contract. Any consumer that doesn't realize that deserves to be parted from their money.
 
Fingerprint sensor would be interesting if third party apps. can use it to authenticate their services too.

Otherwise, you'd be limited to unlocking the phone and downloading apps or music from the App. Store and iTunes?
 
I thought that the problem in supporting more LTE bands was the number of power amplifiers that would be required and not the transceiver.

Yes, that's true. The problem with RTR8600 vs WTR1605L was TD-SCDMA support. The latter has it, and the former doesn't.

Fingerprint sensor would be interesting if third party apps. can use it to authenticate their services too.

Otherwise, you'd be limited to unlocking the phone and downloading apps or music from the App. Store and iTunes?

It's not open to 3rd parties.

http://www.engadget.com/2013/09/10/iphone-5s-fingerprint-devs/
 
Disregarding the Big Brother-esque possibilities of the fingerprint scanner, I wonder how effectively it will work in the real world?

My old Atrix had a FP scanner but I soon stopped using it as an unlock as it seemed to 'forget' your prints over time so I had to re-register the fingers once every few weeks or so. It would then work OK for another few weeks before beginning to degrade in function once again. Possibly a software glitch, I suppose?

Another problem I encountered was that it was often difficult to unlock the phone if I'd been, say, in the bath or washing up. My spongy fingertips caused a few issues then!

With the Atrix, you needed to run your finger across the sensor to unlock and this sometimes failed depending on the angle of your finger, so just having to place your finger/thumb on the sensor is an improvement. The lag of the unlock is obviously improved in comparison to the older and less powerful Atrix.

It will be interesting to see if this will really become a big selling point of the phone or not. Never use a lock code on my phone in any case but, for those who do, it could save a bit of hassle.
http://appleinsider.com/articles/13...gral-to-fingerprint-reader-not-just-for-looks

A more accurate and robust method of capture is called radio frequency field sensing, or AC capacitance. Like direct capacitive sensing, this technique also measures capacitance of a sort, but the similarities end there. Instead of measuring the effect on an electrical field, a low frequency RF signal is inserted into the finger and received by the sensor. In this case, RF signal strength captured by the pixel traces are measured and the corresponding data is translated to form an image of the print.

Benefits of RF field/AC capacitance sensing include static non-swipe readings, resistance to dust and capability for the sensor to operate even when covered by layers of protective material. These types of sensors are usually larger in size to allow for a wider capture area.
Based on the patents AuthenTec's fingerprint sensor is supposed to work differently than common fingerprint sensors to address issues like swiping, positioning, and dirty fingers. We'll have to see how well it stands up in the real world of course.
 
The 5x claim regarding Infinity Blade III was in reference to how quickly the phone could load into new scenes, I believe. It did look exceptionally fast transitioning from one environment to the next.

The graphics in the game are definitely sporting some refined detail, and a lot of post-processing flourishes have been added to nice effect. Still, the specific Rogue core at the specific clock rate the new iPhone is running does not appear to be the ALU-packed monster Qualcomm configured/clocked as the higher-end Adreno 330s. And with some of the thermal throttling that's been apparent in YouTube videos I've seen of devces powered by it, perhaps it's a good thing if still a little disappointing this time.

Considering the amount of computation being done on the camera functionality this time (though likely assisted mainly by the ISP), I imagine Apple will go back to defining the lead in mobile GPUs even if only for GPGPU potential with the larger form-factor iPhones they'll likely deliver, either in a mid-cycle update or H2 2014.
 
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Based on the patents AuthenTec's fingerprint sensor is supposed to work differently than common fingerprint sensors to address issues like swiping, positioning, and dirty fingers. We'll have to see how well it stands up in the real world of course.

Here's the cable:
iphone_5s_home_button_sep13.jpg


The 5x claim regarding Infinity Blade III was in reference to how quickly the phone could load into new scenes, I believe. It did look exceptionally fast transitioning from one environment to the next.

Apple did acquire Anobit, so they may be doing custom NAND interfaces now.
 
The 5x claim regarding Infinity Blade III was in reference to how quickly the phone could load into new scenes, I believe.
Yes. This was unmistakenly so, from watching the keynote. The guy didn't mean to infer that actual game/rendering performance was 5x faster.

It did look exceptionally fast transitioning from one environment to the next.
Hard to say exactly how much data it loaded. The game could be using texture virtualization and so on to minimize load times by only streaming in directly visible assets, and their 5x increase could be compared to loading technique used in infinity blade 2 on previous gen iphone, or somesuch. There's a lot of leeway and room for interpretation at work here methinks.

The graphics in the game are definitely sporting some refined detail, and a lot of post-processing flourishes have been added to nice effect.
I wasn't terribly impressed by world and character detail, and post-processing looked wildly overexaggerated. Still, it was a technical tour de force for a cell phone, if not exactly an artistic masterpiece...
 
I'm slightly disappointed the A7 is "only" 102mm^2. I was hoping they'd go back to the ~120mm^2 seen in the iPhone 4S and use that extra space for an even beefier Rogue.
 
Battery life is undoubtedly a concern. Bigger GPU = more powerdraw. Also, do you really need a bigger GPU? The screen only has ~730kpixels, and as the apple presentation shows, half the GPU power increase EVER in the history of iphone comes from this latest incarnation. How is that not enough? :p
 
I'm slightly disappointed the A7 is "only" 102mm^2. I was hoping they'd go back to the ~120mm^2 seen in the iPhone 4S and use that extra space for an even beefier Rogue.

Will they be able to move to sub 28nm before the next iPhone is due? If not they could be saving the big die for 28nm A8.
 
Battery life is undoubtedly a concern. Bigger GPU = more powerdraw. Also, do you really need a bigger GPU? The screen only has ~730kpixels, and as the apple presentation shows, half the GPU power increase EVER in the history of iphone comes from this latest incarnation. How is that not enough? :p

Unless I'm misunderstanding what they meant, that's going to be true for every iteration of a process that doubles at every iteration. Which more or less tends to be the norm for mobile GPUs in these early days of their evolution.
 
Is it really necessary though? iPhone screen rez is quite limited, unlike the retina iPad, which has an absolutely monstrous screen with far more pixels than even most desktop displays.

2x graphics performance will undoubtedly be just fine. I don't see a big push for technically accomplished phone games anytime soon - do you? Let's not go overboard here, all frothing at the mouth etc over percieved graphics "weakness" which doesn't actually exist in reality...

+1...I'm perfectly happy with the hardware choices Apple made for the 5S. They packed a lot of new stuff in there and still keeping the price the same.
 
+1...I'm perfectly happy with the hardware choices Apple made for the 5S. They packed a lot of new stuff in there and still keeping the price the same.
That comment would come over better if it actually was like $300 or something, not the $650 it currently is. I'm agreeing with you though that the improvements are actually pretty nice.
 
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