Next-Gen iPhone & iPhone Nano Speculation

Apple made the mistake to get bogged down with set resolutions with iOS anyway, they should have gone for RTG graphics, resolution independence. Stevey had already nailed that in Nextstep years previous, which makes this stumble even stranger.
 
But the other side of the coin with resolution independence is that developers may not keep maintaining their apps or redesign even for other form factors.

Android apps. support any resolution. But a lot of the phone apps. do not look good or work well on a tablet. Yet, because the apps. are not tied to specific resolutions, it seems developers aren't bothering to write as many apps. designed for tablet displays. So you get a lot of oversized phone apps. on Android tablets.

You also have the general problem of apps. becoming zombies, where they stop maintaining or updating the apps. regularly. It's a problem in the App. Store but apparently Apple recently warned that apps. not supporting iPhone 5 would be removed from the App. Store by the end of April.

So if nothing else, developers are forced to update the resolution and then in the process, maybe they rethink some of the layout and perhaps work on old bugs or even think about new features, even if their app. hasn't been that popular.
 
You also have the general problem of apps. becoming zombies, where they stop maintaining or updating the apps. regularly. It's a problem in the App. Store but apparently Apple recently warned that apps. not supporting iPhone 5 would be removed from the App. Store by the end of April.

That's not what Apple warned about. I'll just quote Apple:
Apple - New and Announcements for Apple Developers - March 21 said:
In other words, no existing apps will be removed.
 
iPhone 5 looks weak compared to others in the new glbenchmark 2.7...o_O

According to that list on GLBenchmark.com, the Google Nexus One gets 15 frames in GLBenchmark 2.7 and the Nexus 4 gets 719 frames. That's a staggering difference. If we go by that, the Adreno 320 in the Nexus 4 is almost 48 times faster than the Adreno 200 in the Nexus One.

Makes my phone, that has a Snapdragon QSD8250 (Adreno 200), look very very slow by today's standards.

BTW, the iPhone 5 scores 379 frames, which makes the Nexus 4 almost twice as fast.

http://www.glbenchmark.com/result.jsp
 
BTW, the iPhone 5 scores 379 frames, which makes the Nexus 4 almost twice as fast.

http://www.glbenchmark.com/result.jsp
The iPhone 5 has a 2x advantage in the low level fill rate and triangle tests so I suppose the Nexus 4's Adreno has very good shader performance which the weaker texturing performance doesn't bottleneck.

Heres another multi comparison.
http://www.glbenchmark.com/compare....S+III&D3=Apple+iPhone+5&D4=HTC+6435LVW&cols=4

Would like to see how galaxy s4 fairs with the new drivers and lpddr3 1600.
That comparison says iOS 7.0 for the iPhone 5. I haven't heard an iOS 7 announcement, but is iOS 7 available to select developers?
 
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I noticed that for iOs 6 and so for the users it is still under review and not on the app store. Maybe we'll se gains in performance later. Adreno 320 is strong...but is it possible that this chip has some kind of advantage? I'm not an expert.
 
A quick look over the so far GLB2.7 results show that performance varies mostly according to arithmetic throughput. How much of a slideshow is 2.7 exactly when the so far top score isn't even 1k frames?

Besides I guess someone was right in the past with all the greenery they've added into that one it's not a particular wonder that no mobile GPU actually does half way decent in it. If Rogue however does a lot better than SGX with alpha tests, then it might digest that green salad quite a bit better.
 
A new Apple patent application published today by the U.S. Patent and Trademark Office details a device that ditches a flat design and instead goes for a flexible, wraparound AMOLED display.

1C6673359-apple-patent.streams_desktop_medium.png


http://www.nbcnews.com/technology/technolog/apple-patent-reveals-future-iphone-wraparound-display-1C9128130
 
Wraparound, huh? Not sure I really see the point in that. After all, you (normally) don't have any eyes in the palm of your hand.

Also, would be interesting how they'd manufacture a wraparound OLED screen, ie without any visible seam along one edge of the device. ...Or maybe there would be a visible seam. *shrug*

This is just a gimmicky bullshit design patent anyway, pretty sure nothing like this will be released by Apple. Well, maybe this shape, but not with a wraparound screen. Also, with the iPhone4(s) having a glass rear back, dropping it was a near-certainty of smashing your phone up in one way or another. A phone with a wraparound glass casing would be even more fragile, there wouldn't even be any stainless steel chassis on the sides.
 
I can see 2 advantages
1. Larger area for screen thus higher resolution for smaller size than a flat screen I'm guessing about extra 15% more pixels width
W. Fits your hand better

Disadvantages
Screen distortion
Touching it
Though perhaps both won't be so bad
 
I can see 2 advantages
1. Larger area for screen thus higher resolution for smaller size than a flat screen I'm guessing about extra 15% more pixels width
W. Fits your hand better

Disadvantages
Screen distortion
Touching it
Though perhaps both won't be so bad

I could imagine that it fits your hand better but you'd have also to watch your fingers while holding it your palm to not get into the sides of the screen display. I couldn't imagine how you'd read text on such a thing either.

The only thing I'd be curious about is whether it has any advantage in direct sunlight, but ergonomically (unless I'm missing something) it sounds like bullshit.


***edit: not related to the above: http://withimagination.imgtec.com/i...2-gpu-offers-a-complete-solution-for-phablets

sounds irrelevant to the topic at first until you read half way through and: http://translate.google.gr/translat...eotf=1&u=http://www.playwares.com/xe/25745383

A typical portion of marketing as always, but the heat comparison of that korean site (if there's nothing dubious about it I missed) isn't exactly flattering for the Nexus10.

The obvious next best question to IMG's PR would be whether anything will change soon since Rogue last time I checked has been laid out with high frequencies in mind.
 
Samsung has already demoed units with bent AMOLED displays
CES2013-5832_575px.jpg


A protective cover would sit on most of the screen when crucial data could be observed from the bent part
 
Do AMOLED screens still use pentile subpixels? I suppose, with the high DPIs possible these days you might not notice pentile-derived artefacting/moire patterns much anymore, or even at all, so it might not be a problem... *shrug*
 
Do AMOLED screens still use pentile subpixels? I suppose, with the high DPIs possible these days you might not notice pentile-derived artefacting/moire patterns much anymore, or even at all, so it might not be a problem... *shrug*

Some do, some don't, just like it has always been. I think only 1920x1080 resolution AMOLEDs are currently pentile-only, while all other resolutions are offered in both RGB & PenTile arrangements.
 
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