Fibble has been a fun action based puzzle game these past few days on my iPad 2. Crytek lists some of the technical details:
Gamma correct rendering pipeline (lighting and post processing effects are calculated in linear space)
HDR rendering (adaptive range)
Tone mapping Film like post-process effects: Vignetting & Filmgrain
Camera motion blur
Depth of Field
Irradiance volume based lighting for dynamic objects
http://www.youtube.com/watch?v=QZpcrMIcUeU
The iPad 2 hasn't dropped any frames in my time with it, so it's obviously been nicely polished. The real-time cut scenes really show off some of the high quality post processing effects.
The game could benefit from some strong image anti-aliasing and a little more detail in the models and textures, but it's quite impressive overall, especially the lighting. And while I'm not a big fan of DoF and motion blur, they're nice as subtle touches within the levels at times.
Gamma correct rendering pipeline (lighting and post processing effects are calculated in linear space)
HDR rendering (adaptive range)
Tone mapping Film like post-process effects: Vignetting & Filmgrain
Camera motion blur
Depth of Field
Irradiance volume based lighting for dynamic objects
http://www.youtube.com/watch?v=QZpcrMIcUeU
The iPad 2 hasn't dropped any frames in my time with it, so it's obviously been nicely polished. The real-time cut scenes really show off some of the high quality post processing effects.
The game could benefit from some strong image anti-aliasing and a little more detail in the models and textures, but it's quite impressive overall, especially the lighting. And while I'm not a big fan of DoF and motion blur, they're nice as subtle touches within the levels at times.