Next-Gen iPhone & iPhone Nano Speculation

At least there is no question that there will be 4G LTE iPhone this year.

Did Sprint deploy any 4g LTE network yet? I am interested jumping on the iphone band-wagon this year but I don't want to change my carrier.
 
I don't know if it's inherently faster but I doubt it's inherently slower.
Nonetheless, I don't understand your question.
The Transformer Prime (TF201), the only Tegra 3 implementation in the market so far, is using a single-channel 32-bit LPDDR2 @ 1066MHz. Asus TF301 will use 32bit single-channel DDR3L @ 1500MHz.
So it may get a bit faster on GPU-intensive applications.
Sorry. I somehow thought you were referring to competing SoCs which tend to be dual channel.
 
Well what a let down.. am i the only one left a bit bemused by this? no siri?? thicker?? yes a nice resolution bump..but seeing as that was rumoured for the ipad 2 that was to be expected... the graphics jump seems nice..im guessing duel core A9's @1.2 -1.5ghz... why are we mentioning only single channel lpddr3 for A5X?? am i missing something?
 
Isnt that resolution really bad for games? They cant match iPad 2 performance at that resolution. Live blogs even said the new Infinity Blade was stuttering..

High performance games need to be scaled leading to soft image or toned down otherwise

That resolution will also reveal all the graphical flaws in mobile games
 
Apple have designed a specific chip for the new appleTV, described on the spec sheet as a "single core apple A5 chip". Does this not seem like a very odd thing to do for a product that in relation to other IOS devices is selling in small numbers. You'd thought they would get better return on r&d spend by just using an existing chip.

Could this chip be destined to be included in other products, possiblly a low cost iPad mini or indeed inside HDTVs ?
 
Harvesting?? i don't know mr Jobs said him self Apple tv is a hobby..i really think they have missed a trick with that, they could have used that to take over the front room...but hey what do i know.

By the time the real ITV turns up samsung will have countered with a Google tv armed oled knockout punch...complete with Kinect style controls.:p
 
french toast said:
Well what a let down.. am i the only one left a bit bemused by this? no siri?? thicker?? yes a nice resolution bump..but seeing as that was rumoured for the ipad 2 that was to be expected... the graphics jump seems nice..im guessing duel core A9's @1.2 -1.5ghz... why are we mentioning only single channel lpddr3 for A5X?? am i missing something?
Aaaaaaand... we're off!
http://daringfireball.net/linked/2012/03/06/modest
;)

That rumor last year was wrong. Why does that influence your requirements to be amazed in the present? It's still a huge increase over anything else today and will probably remain near the top for quite a while to come.

For many (including me), the resolution increase alone is sufficient for this to be one of the biggest technology upgrades since the iPhone 4 was introduced almost 2 years ago. Think about it: more than any laptop that's currently on the market. And higher than 99% of all the monitors out there. Isn't that just amazing?

Exciting times...
 
So dual core cpu, quad core gpu, 1GB of RAM, Full HD movie recording, 5MP five point camera(s?), a 2048x1536 9.7" screen (268PPI) and 4G LTE at max 78Mbps, if I got it all correctly, and a bunch of improved productivity apps. I was also interested in what the video showed about the raised pixels reducing pixel bleed.

All in all, I think little to complain about. That's a beautiful screen and I look forward to seeing it in person in the store. It will make the iPad good value for money again tech-wise for a while.

I do think that we won't have to expect very high-quality games from this, as with the Vita already having a handful with its own native resolution with pretty powerful hardware behind it, not that much stuff will be able to drive good 3D graphics at that resolution, and non-native resolutions will not look great, so perhaps we'll see iPad 2 resolutions with some nice graphics filters using the added resolution for AA resolves rather than just blending pixels? At that resolution 1GB also doesn't seem that much memory all of a sudden.

For 2D stuff though, this is going to look very awesome. It makes me wonder now how long it will take for an Android 4 device to come out that can match it at a better price point. At this point, most of my colleagues (me included) prefer the Android OS, just because it is more open and you can have more interactive stuff on your 'desktop', but this iPad 3 is some sweet hardware for 479 euro (which I assume will be its EU price).
 
fehu said:
the gpu will need all the power in the world just to drive that pr resolution
I don't see why.

The GPU on the iPad2 was oversized. I suspect it's rarely used at full capacity, except for a handful of very demanding games. Things should be more balanced this time around.

And that's speaking wrt shading power.

'Driving' this amount of pixels in terms of getting the pixels to the LCD is trivial. No issues whatsoever for the things most people do: web, reading, day-to-day low complexity apps, light games (Angry Birds etc.)
 
the gpu will need all the power in the world just to drive that pr resolution

I beg to differ. I really don't like my iPad 2's resolution. The texts are too coarse. Of course, if you only look at those large fonts, it's fine. But most e-books don't work well with large fonts.

My iPhone 4 is much easier to read and that's really stupid considering that iPad's larger screen is supposed to be easier to read.
 
Yes as i have said the resolution is a very nice upgrade, as is the processing...thats not what i was saying...increasing the thickness of it is not very Apple like...nor is inconsistant features across devices..siri, i sight...Apple invented that approach.
..but yea taken and compared to a laptop.. it is still top tech..as long as the apps don't suffer for the res increase..
 
For many (including me), the resolution increase alone is sufficient for this to be one of the biggest technology upgrades since the iPhone 4 was introduced almost 2 years ago. Think about it: more than any laptop that's currently on the market. And higher than 99% of all the monitors out there. Isn't that just amazing?

Exciting times...

Then again, what difference will you be able to tell between the army of 10.1" tablets with FullHD screens and that 9" 2048*1536?
Amazingly, none.

The only reason for that stupidly high resolution is the fact that Apple is afraid of even trying to implement a decent scaler.
Otherwise, 1600*1200 would have been just as great, without the fact that they now lack the huge bandwidth required for feeding that screen at its native resolution.
So yeah, it's just this one thing for all the fans to brag about the device while everything else gets easily surpassed.
 
Then again, what difference will you be able to tell between the army of 10.1" tablets with FullHD screens and that 9" 2048*1536?
Amazingly, none.

The only reason for that stupidly high resolution is the fact that Apple is afraid of even trying to implement a decent scaler.
Otherwise, 1600*1200 would have been just as great, without the fact that they now lack the huge bandwidth required for feeding that screen at its native resolution.
So yeah, it's just this one thing for all the fans to brag about the device while everything else gets easily surpassed.

It's not just scaler. You can't solve all problems with a decent scaler.

There are two issues to consider. When iPhone 4 was introduced, it has higher resolution, so if you run old, lower resolution applications, you can use a scaler to match the new resolution. So in this case you don't need exactly double resolution. A decent scaler would be fine.

However, Apple also wants developers to be able to move their applications to this higher resolution easily. Basically, all you have to do is to provide double resolution images for all your image assets. You don't need to modify your code at all. This is actually very important, because most applications, no matter how it's written, can easily take advantage of the higher resolution just by providing better resolution images (program generated images, such as text and geometries, automatically take advantage of the higher resolution).

If you provide a, say, 1.5x resolution, many program wouldn't work. Seams may appear in image tiling, which will require heavy code modifications to eliminate completely. Worse, some problems may only appear in certain scale of zooming. It will be a nightmare.

So, double resolution is not just because Apple is lazy. It's because Apple knows software developers are all lazy. And that's the universal truth.
 
Bluetooth 4.0 included but no WiFi-Direct yet.

Does WiFi-Direct have any advantages over bluetooth? They both enable mobile devices to communicate with each other without a WAP server.
 
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