anexanhume
Veteran
Hmmm well IMO if you have in total 6 clusters power gate 5 of them I'd still figure that at least one quad TMU would have to be active, which makes the gain against a 2 USC + 4 TMU active scenario rather negligable as you say. Unless of course you can turn off part of each quad TMU also, but they wouldn't then state that 2 USC share a texture pipeline at a time.
Found a little more description on the technology used:
http://blog.imgtec.com/powervr/new-powervr-series6xt-gpus-go-rogue-ces-2014
Moreover, the PowerGearing G6XT advanced power management technology provides the means for PowerVR Series6XT GPUs to offer more for less: more performance for lower power, when compared to previous generation cores. PowerGearing G6XT is a Series6XT-specific implementation of our advanced PowerGearing techniques and includes a combination of automatically enabling clock gating, enabling/disabling power to clusters, and intelligently using the Microkernel firmware to offer lower latency workload feedback into DVFS and power management decision process.
What of this do we think was present in the initial Rogue cores vs. new to XT? I'm guessing the DVFS stuff is new since it talks about improving the existing process.