Ahh, you're going to have to recall that DX12 wasn't out when a great deal of many games were designed. Most of them have not yet fully adopted DX12 based engines. Most still support DX11
So even with a super processor you may not have been able to run super rich and dense games on PC either.
All I'm saying is, I wouldn't generalize how CPU and SSD is enough to unlocking all this potential that was locked away by crappy jaguar CPUs. It's not representative of the entire landscape.
Keep an eye on CPU % below 4x more processing power is the same thing as 1/4 the load too
https://www.dsogaming.com/news/dire...proves-performance-greatly-reduces-cpu-usage/
Max McMullen, Principal Development Lead for Direct3D and DXGI at Microsoft, demoed Intel’s Asteroids benchmark in order to show the performance difference between DX11 and DX12, as well as DX12 Bindless and DX12 ExecuteIndirect.
As we can see below, DX11 ran the demo with only 29FPS. CPU 21% - could not submit enough draw calls
DX12 CPU 38%
Lastly, via Execute Indirect, Intel’s Asteroids demo ran with almost 90FPS. CPU 9%
What’s really great here, however, is that the CPU usage was reduced significantly, meaning that more CPU intense scenarios will be possible via this rendering method.
Damn, that is very impressive.
Same we speak about exclusives games strategy, I speak about what will be possible to do for first party Sony studio, because the game will only be for PS5.
Are you working for Sony, or a first party developer? I see you everywhere, on different forums claiming things that no-one else so far seems to know about. I highly doubt that MS won't exploit their hardware at all. I'm very certain though that we
will see games doing that, even on their platform, if that might be at launch or later is another thing. In general, every Xbox since 2001 had games exploiting the hardware. Now with more focus on 1st party AAA games instead of TV and Kinect, i doubt there's something to worry about here.
We already have SC doing just that, taking advantage of even Optane SSD's, massive amounts of RAM and GPU power, and last but not least CPU.
Depending of SSD speed I don't even expect Rockstar to push the PS5 I/O.
Rockstar pushed about everything this gen, and they will again next generation. More so perhaps then even Sony's own studios. Rockstar has the resources and a mountain of a team of experts. XSX having most likely having the same SSD tech as Sony, i doubt what your claiming anyway.
On top of that, i read on another forum someone doing a test, and the conclusion was that Sony's spider-man SSD demo could have been around 2000mb/s. No one can be sure, but this isn't the baseless topic, i doubt there will be anything else then NVME in there, just like the Xbox. Both consoles (and PC) wont be far off from eachother in practital performance.
I’m just not expecting all of this at launch and I have doubts that PS5 exclusives when they launch will be head and shoulders over what we have today.
It has never happened before, chances are small it will next-gen, in special thinking that tech jumps arent that huge anymore.
The Strategy will be at the advantage of Sony all 2021.
How do you know this? Has Sony announced what games will be available for only PS5 and when?
They'd have to do better than the first full year of PS4, where the only dedicate PS4 retail titles were Driveclub and Second Son.
Exactly, launch lineups never have been spectacular, what MS has said isn't a disadvantage, its reality. Game development has gotten more and more time consuming and therefore more expensive. With smaller jumps in power between consoles/tech, chances are small we will see a huge difference to the past 25 years of gaming.
I think Sony will have a much better first third years than during current generation.
Which means you have a crystal ball which tells you exactly what's gonna happen in the future
It could be another PS360 generation aswell. PS2 outclassed XB on every aspect regarding software. That didn't really translate into the 7th gen.
Well, that is exactly what he ment. I highly doubt the devs are going forward with another attempt.