We indeed already have official concept pics for the PSP, but the ones posted earlier were for some Tiger Telematics proposition called
Gametrac.
Clashman said:
it could be those 100gb red laser dvd's that were talked about earlier
100gb? I think that would have a company ejaculating on their competition, and their competition saying "quite right, quite right."
Grall said:
What's the point of making a gamecube play DVDs, just for the sake of it, because the competition's got that feature?
This would be the old "for the hell of it" thing, and giving added value to consumers, which increases the desirability of a product. DVD playing is hardly a "gimmick" and $99 DVD players in and of THEMSELVES are a pretty good price. If it doesn't cost them much overall to implement it, why the hell NOT pursue it? It becomes what one calls "stupid good" and will lead more people to buying one's console in general, which leads to more people buying one's games, and more developers wanting to tap those people... See, there's nothing bad from this.
That it puts you on equal footing with your competition is all the better, to boot. You are not perceived to have a "lack" of a common and desired ability. HOW many years did iMacs carry a "no floppy" stigma though people probably rarely used the floppy drives they DID have anyway? (I know all mine has been around for is an emergency bootup disk.)
Grall said:
GC *games* can't use the extra capacity anyway, and I guess one could argue those that want DVD movie playback are more or less bound to have bought it from someplace else already anyway.
Just having DVD playing capability would be good enough, but I wasn't aware of any insurmountable technical problems that would forever keep any developers from using the medium for the machine. Adjustments, certainly, but what is stopping them? (Obviously they would be excluding all previously-sold GameCubes and that would be enough to stop most developers, but there are still some who like "shtick" and standing-out enough to support a DVD version as well. I'm sure Nintendo wouldn't mind promotionals either.)
Grall said:
url=For me it would be no reason to pay yet another license fee to the DVD consortium, I've done it twice already with my PS2 and PC.
Well that's true enough, but that's all a part of the "cost analysis." If enabling the feature would cost too much in manufacturing chages and parts and fees to make it worthwhile, then they shouldn't adopt it. But if they'd increase hardware costs by the same percentage as they can assume extra sales... I say go for the extra sales every time. (Especially since they can then sell some of the same peripherals Xbox/PS2 have been doing the whole time to make up for it.)
What's better, a $99 GameCube
without DVD playback, or one with?
So long as they're not compromising their consumer price point (and I don't think it would be worthwhile to make/distribute a whole other line of ~$125 GameCubes with DVD play being the only other distinction) or their other features/stability, the number-crunching is always worth investigating. GBA linking is a "gimmick" and the EyeToy is a "gimmick," but things like DVD and CD play have come to be looked at as commonplace on consoles now, so if they can work it to their benefit they certainly should.