And the experience is with software, not hardware. VERY BAD things happen when software people start thinking they have a clue about running hardware divisions.
Cerny is a software guy...
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And the experience is with software, not hardware. VERY BAD things happen when software people start thinking they have a clue about running hardware divisions.
At MS I'd be more concerned about the political agenda, than whether she has hardware experience.
The XBox group has been largely insulated from various company wide initiatives, if it's part of windows then that pretty much ends.
Won't affect the XB1 hardware software stack at this point, but I have to wonder how 1st party development and 3rd party development would be impacted.
I dunno how you can make that sweeping generalisation. Kutaragi was the most hardware-oriented guy out there, and because of that the consoles suffered. A console is the sum of its software and hardware, and neither/either can take preference. You can lead with a software experience and find hardware to fit, or you can lead with target hardware and make the best software to fit.VERY BAD things happen when software people start thinking they have a clue about running hardware divisions.
I dunno how you can make that sweeping generalisation. Kutaragi was the most hardware-oriented guy out there, and because of that the consoles suffered. A console is the sum of its software and hardware, and neither/either can take preference. You can lead with a software experience and find hardware to fit, or you can lead with target hardware and make the best software to fit.
Yep. One could even argue that a person with a ahrdware or software background probably won't have the skillset of someone with a management background andis skilled and talented and balancing the needs and wishes of the different arms contributing to the product. The best leaders are sometimes the most humble and open as opposed to the most opinionated, like a good, neutral diploma at the negotiating table.Considering they are likely to have people that are strong in their fields guiding the hardware and software groups, it shouldn't be an issue of who is at the top of the pyramid as long as they are not grossly incompetent. People overrate the importance of public figures at the top of the pyramid while a lot of good people do the heavy lifting out of sight.
I dunno how you can make that sweeping generalisation. Kutaragi was the most hardware-oriented guy out there, and because of that the consoles suffered. A console is the sum of its software and hardware, and neither/either can take preference. You can lead with a software experience and find hardware to fit, or you can lead with target hardware and make the best software to fit.
I think its actually a good thing. PC and Xbox using similar hardware and similar Os' and all seems to be the synergy MS is looking for... and why not? You can drive two markets from one codebase.
Well from living through that scenario. Not many people on the planet who can lead both.
But yes, pretty sweeping and there are exceptions. But still would not recommend software oriented lead for hardware division. Yes, combo of hardware and software. Still would say keep the software oriented over in the software division, hardware lead in the hardware division and both reporting to the right person one level up.
Tech:
60 FPS has been confirmed at E3, now the team around Corinne is basically taking the Halo 4 Engine, "dumps" it on Xbox One Devkits and measures the perfomance and goes from there.
The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony's machine. Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.
Now what tech and graphical features will be implemented?
Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs. The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.
Some form of SSAO will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.
PRTs will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB) the textures will look amazing and the models will have plenty detail.
There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.
I think this is the xbone secret sauce.There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.
Pastebin Halo Xbox One "leak" - well at least it sounds reasonable. Some interesting HW things in it:
http://pastebin.com/qW6LVdFx
Well it's pastebin, so take it with a truck of salt.
Btw: first post here.![]()
How is a halo Xbox one developer also testing halo code on a ps4?
Meanwhile MS has released more information about XBL's new reputation system:
http://www.oxm.co.uk/57505/features...s-xbox-ones-all-new-reputation-system/?page=1
Mentioned a few posts back ... http://forum.beyond3d.com/showpost.php?p=1762435&postcount=5023
Still not quite enough details on the reputation system, such as how it builds up or tears down the overall rep-level of the person.