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Or mobile devices. There is gold in them thar hills!It's hard to imagine this DDR3/4 job offering to be for anything other than a slim revision of XB1.
Or mobile devices. There is gold in them thar hills!It's hard to imagine this DDR3/4 job offering to be for anything other than a slim revision of XB1.
XBOX phONE ?
MS Ad said:Division: Devices and Studios Engineering
We are looking for a Console Memory Development Engineer on the Xbox game console development team. The position involves the development, test and qualification of DRAM memory products functioning within Microsoft products. The role will work closely with electrical engineers, mechanical engineers, software engineers, test engineers, component engineers, and program managers.
There appears to be 1GB, 32 bit GDDR3 up to 2.6 gHz (effective), but I can't find any signs of 32-bit DDR3 products ... will keep looking though.
Edit: this perhaps?
http://www.skhynix.com/en/pr_room/news-data-view.jsp?search.seq=2235&search.gubun=0014
Edit 2: How would this be likely to fare cost wise against GDDR5?
Both options are actually already available on the preview update. Now, lets hope they add background support from IE.[Edit] Seems that backgrounds will initially be limited to unlocked achievement art, but a further update will allow any image by way of upload through the Media Player.
More non-news but Eurogamer are reporting that the Xbox One's screenshot feature won't be released until 2015.
Perplexingly Phil Spencer said "It's a little more technically challenging than I thought". Maybe you should let Microsoft's programmers have a go while you stick to more strategic decisions, Phil
Eurogamer are distorting things. :/ He explained why it is more challenging than expected. The team working on the feature doesn't just want to clip a frame from a video. :smile2:More non-news but Eurogamer are reporting that the Xbox One's screenshot feature won't be released until 2015.
Perplexingly Phil Spencer said "It's a little more technically challenging than I thought". Maybe you should let Microsoft's programmers have a go while you stick to more strategic decisions, Phil
The team working on the feature doesn't just want to clip a frame from a video.
Actually, I have no idea. It's what the article says but that statement doesn't even sound to be aware of the existence of other consoles, like..., they are not stating that as a comparison --Vita featured that on launch day, for instance.Out of curiosity, is that the way PS4 does it?
The screenshots are 1080p, they look very clean, just a bit of jpeg mosquito noise. The DVR is 720p and also has some very visible compression, so if they used a frame from that encoding, I think it would be obvious. I wanted to try a screen grab from a game that is rendering less than 1080p to see how it behaves, but I don't have any.Out of curiosity, is that the way PS4 does it?
No, screenshots are 1080p with fairly minimal compression artifacts. Video is recorded at 720p using a PSP encoding profile at a decently high bitrate. While video capture is very decent, screenshots clearly look better.Out of curiosity, is that the way PS4 does it?
Might be the size of the capture that they are baulking at. Bunch of screencaps highlighting a resolution difference to PS4 is not great advertising, but the screen-captures are probably taken directly from the front buffer, where the scaling to 1080p is done in the display pipeline.
Report back if there's anything notable. IGN seem good at getting execs, they had Shuhei Yoshida on the Beyond (PS) podcast a couple of months back.This is actually part of Phil Spencer's 45 minute state of the union style interview on Podcast Unlocked which is imo worthwhile news on it's own.
Abridging isn't distortingEurogamer are distorting things. :/ He explained why it is more challenging than expected. The team working on the feature doesn't just want to clip a frame from a video. :smile2:
WWonder how they'll handle the actual button input for taking the shots.
I can't believe OShasn't access to the front buffer, so a screen capture should be rudimentary. Maybe the problem is more one of interface? At the moment you can capture video, and someone perhaps suggested just take a frame from that video for an easy solution. This is turned down for quality purposes, so MS have to find a way to get the capturing of a screenshot.Eurogamer are distorting things. :/ He explained why it is more challenging than expected. The team working on the feature doesn't just want to clip a frame from a video. :smile2:
http://www.gameinformer.com/b/news/...why-screenshots-aren-t-coming-until-2015.aspx
I can't believe OShasn't access to the front buffer, so a screen capture should be rudimentary.