News & Rumors: Xbox One (codename Durango)

Discussion in 'Console Industry' started by Acert93, Mar 8, 2012.

Tags:
Thread Status:
Not open for further replies.
  1. Bagel seed

    Veteran

    Joined:
    Jul 23, 2005
    Messages:
    1,533
    Likes Received:
    16
  2. XpiderMX

    Veteran

    Joined:
    Mar 14, 2012
    Messages:
    1,768
    Likes Received:
    0
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Human perception is generally logarithmic. A halving of sound pressure results in a moderate decrease in perceived sound. A halving of light results in a moderate decrease in perceived brightness. To actually get halfway between full and nothing (mid-grey between black and white), in the case of light, you need something like 1/100,000 of the amount of light.

    50% less pixels does not equate to 50% 'worse graphics' when dealing with human perception. If people say they don't perceive much difference, than they don't, regardless of the numbers.

    I can understand 720p being okay, but I do have to say, I find it a low standard in this day and age. Playing Diablo 3, which is 600p I think, weapons are chunky, crawling blobs. Whereas PvZ2 on my 220 ppi phone looks beautifully crisp. I want that crispness on all games. D3 would look a lot better at 1080p. I put up with less than stellar, aliased graphics last gen, and I'd like to put that behind me. The low power target of both consoles kinda puts the kibosh on that.
     
  4. kots

    Regular

    Joined:
    Oct 30, 2008
    Messages:
    394
    Likes Received:
    0
    No , it's not trolling ...that's what happens when you 're content ,and take your customers for granted . Seems that a few successful years changed their attitude , for worse .
    They'll find out , the hard way .
     
  5. ramr

    Newcomer

    Joined:
    Jan 19, 2013
    Messages:
    169
    Likes Received:
    32
    2013 was always the absolute worst year possible to launch. I never understood it. MS should have launched in 2011 or spring 2012, with Yukon (4 GB GDR5, including valhalla chip) and made a product refresh all-in-one box using 8-16 GB HMC @500 gb/s 290 level tech in 2014 at 20nm. 2011 games would be forward compatible with 2014 box. Have 3 SKUs 360 at 99, Yukon at 250 and 2014 box at 499 dropping rapidly. Sony would be squeezed at all levels.

    Given Sony's other issues, that strategy could dominated the market. NI in 11-13 might have been slightly lower (although given how stagnant 2012 and 2013 were I am not sure about that) but NPV would have been vastly higher.
     
  6. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    It appears that you don't understand how the console business works. The cycles are long because it takes that long to amortize hardware costs to acceptable levels and be able to make a profit. If you refresh mid-cycle, you're back to selling expensive hardware at a loss and you'll probably move far less units because of the higher price, too.

    Also, anything weaker than the current level hardware would have been a disaster. Even now we have people complaining that the systems are far too weak, at a ~8x performance jump. Imagine what the reactions would have been to something like 2.5-4x performance... There would have been practically no visible difference between generations.
     
  7. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    If the hardware sells at cost, you make profit on the software. Then you make profit on the hardware with future cost reductions (depending on how that happens, refresh rate, etc). Lossy hardware massively eats into early profits, effectively making the early adopters a non-profiting service, just using them to launch the platform. Hence the possible alternative console model of less powerful, more frequently updated, non-lossy hardware providing an perpetual ecosystem.

    This discussion is already underway here.
     
  8. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Shifty, the thing to remember is that console hardware is expected to become cheaper over time, while remaining just as able to run all the games. A large portion of the market won't buy in at the starting price and thus the vendors need to lower the price through the cycle. That can't be done if they refresh to more powerful hardware.

    Cheapest X360 is now just $180. If Microsoft was to phase it out at $300 and reintroduce an early X1 at $500, they would have lost at least half their sales IMHO. Without enough units out there, the software sales will suffer too. It'd be suicide.

    And again, a marginal refresh wouldn't allow a sufficient jump in visuals, and would only serve to mess up the life of developers and publishers.


    The time for the new consoles is now. Even just a year earlier, the hardware would have been too weak; and a year later it would've been too long for a single generation and other vendors and platforms would've become a much bigger threat too.
     
  9. joker454

    Veteran

    Joined:
    Dec 28, 2006
    Messages:
    3,819
    Likes Received:
    139
    Location:
    So. Cal.
    If I remember right you are a ps3 gamer, so you have to remember that upscaling on ps3 in general is quiet terrible because they had to either do a quick and dirty upscale in software, or rely on the tv to do it which is also usually terrible quality. It was a constant problem I had when I owned a ps3 and the only way I was able to finally get good upscaling to my tv's native 1080p was to buy a new a/v receiver that specifically did high quality upscaling over hdmi, that finally solved the problem. The 360 didn't have that issue so upscales on that machine weren't as bad as they were on ps3, and presumably the xb1/ps4 will also both have similar high quality hardware upscalers. So in your case if you're relying on your ps3 or tv for the upscale, what you are seeing is probably worse quality than it needs to be.
     
  10. ramr

    Newcomer

    Joined:
    Jan 19, 2013
    Messages:
    169
    Likes Received:
    32

    You obviously don't understand the market, business, or strategy as everything you just said was misapplied at best. You made some reasonably accurate statements of fact then completely botched the analysis with the exact opposite of optimal portfolio management, from both developer and manufacturer standpoints. And as Shifty said this is not the thread for the business discussion. I would be happy to continue in the other thread.
     
  11. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    You don't have to phase it out. You sell it as an entry-level model.

    There may be something in that. My TV does a stellar job upscaling SD to HD and eliminating jaggies. Let's not pretend that upscaled is as good as native though. Upscaling is never crisp. BRDs look better than upscaled DVDs, and it'll be the same for games. How much of a difference and whether cause to choose a platform over another is subjective and down to personal preference.
     
  12. joker454

    Veteran

    Joined:
    Dec 28, 2006
    Messages:
    3,819
    Likes Received:
    139
    Location:
    So. Cal.
    In the case of movies it's not. In the case of games it can indeed be perceived as better if you do more in the upscale step than just upscale. You can't recover from a 320x240 to 640x480 upscale, there's just too big of a visual difference there. But past a certain point you get presented with the option of either going with higher resolution, or going a bit lower and upscaling with more sophisticated post process or aa options. Games can do that because they have access to all the data that built the scene to begin with, unlike movies which don't. That's where things get interesting because it gets more difficult to predict what the end user would more visually prefer.
     
  13. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    Not due to resolution alone. Blu-ray also uses much better encoders and at much higher bitrates. Also upscaling DVDs to 1080p is a huge step considering DVDs are 480P not 720P or 900P...
     
  14. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    Regarding Greenbergs tweet, if that is the case, why not just stay with the 360 which does exactly the same.
     
  15. RudeCurve

    Banned

    Joined:
    Jun 1, 2008
    Messages:
    2,831
    Likes Received:
    0
    The X360 can't offer the same per pixel fidelity as X1 at the same resolution.
     
  16. XpiderMX

    Veteran

    Joined:
    Mar 14, 2012
    Messages:
    1,768
    Likes Received:
    0
    And the Xbox 360 is slow, too much xD.
     
  17. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
  18. scf

    scf
    Veteran

    Joined:
    Jun 10, 2012
    Messages:
    1,084
    Likes Received:
    239
    Location:
    Moscow
    Their quote confirms only Play To.
     
  19. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    You missed the sarcasm in my post....
     
  20. XpiderMX

    Veteran

    Joined:
    Mar 14, 2012
    Messages:
    1,768
    Likes Received:
    0
    I confirms Xbox One can act as play to renderer. We don't know the DLNA features supported by the system.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...