MS said yesterday that multiple millions of units will be available this year. So that should kill off the yield rumors.
Some rumors have been debunked, I think some insiders must re-check their sources.
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MS said yesterday that multiple millions of units will be available this year. So that should kill off the yield rumors.
MS said yesterday that multiple millions of units will be available this year. So that should kill off the yield rumors.
It's out a week earlier than PS4 here, plus everywhere else in Europe it hits on the 22nd.
Sounds like a really naive conclusion. Wouldn't it be more realistic that MS made a 180 because of the preorder numbers? Or do you really think MS reads your post here?
As much as people like to hate Michael Pachter from a consumer point of view, he does know pretty well how the "business" side works. He does know that one production line produces roughly 400k units a month, and that number is the same for all consoles, and upping the production/downing the production is going to be in increments of ~400k units. (you don't open up multiple production lines for the launch just for it to be scrapped in a few months).
Major Nelson's picture was supposed to be a shot in the arm regarding production.
But in business reality, it's not. It's a big sign that Microsoft had serious production issues, considering it's only NOW that he took this picture.
If the first case just rolled off the assembly line within these few days, they will have roughly 2.5 months to prepare for the launch. Counting in the 1 month it requires to ship from China to EU/USA (I just checked and HK=>LA takes roughly 27 days), they will have 1.5 months of Xbox One supply for the launch.
A figure of around 600k units is what everybody can expect for Microsoft at Launch. They had 1.5 months to build up stock.
On the other hand, PS4 reportedly was already in full production.
http://www.playstationlifestyle.net...n-ps4-is-in-production-right-now-as-we-speak/
We know PS4 took ~1 million pre-orders, and it is pretty clear that Sony has quite a bit of confidence to fulfill their preorders.
using the later date of November 30 or so to start the 1 million pre-order count, Sony probably had ~2.5 months production + 1 month of shipping to fulfill the launch.
That probably means Sony probably started production at the very least 3.5 months before the November 30, pointing at a date at the very latest mid august.
Analyst Michael Pachter, in his recent episode of PachAttack, answered a question concerning PlayStation 4 and Xbox One shortages at launch. Pachter believes that Sony and Microsoft will each manufacture around 1 million consoles per month in the first 2 years of the console cycle, then adjust based on consumer demand.
Initial shipments of our high end discrete GPU's tend to be air freighted at the initial launch, in order to expedite the deliveries and capture as much of the initial demand as possible, with shipping by container occurring when demand vs supply normalises somewhat. With both launch and the launch being done in the hot season I personally think they would both be wanting to expedite deliveries as much as possible.If the first case just rolled off the assembly line within these few days, they will have roughly 2.5 months to prepare for the launch. Counting in the 1 month it requires to ship from China to EU/USA (I just checked and HK=>LA takes roughly 27 days), they will have 1.5 months of Xbox One supply for the launch.
I guess that 27 days shipping time by boat?
IIRC in the last launch, Sony resorted to air shipping quite a few units to get enough in stores in time.
I would figure that MS could get more than one production line going too. Only 400k / mo is pretty bad.
Initial shipments of our high end discrete GPU's tend to be air freighted at the initial launch, in order to expedite the deliveries and capture as much of the initial demand as possible, with shipping by container occurring when demand vs supply normalises somewhat. With both launch and the launch being done in the hot season I personally think they would both be wanting to expedite deliveries as much as possible.
Pachter said both will produce 1 million per month:
Your GPUs are much smaller and cheaper to ship, no, with much better profit margins on your high-end parts. When console air-freighting has been mentioned before by console companies, it's also been with reference to high costs and reluctance. In the case of PS3, Sony had limited production capability, so to keep the retail chains populated they needed to speed up transport. If MS/Sony can manufacture a million a month, they can maintain a constant 250k per week on boats which'll be a decent supply for a large box item. I doubt anyone will take to air-freighting and losing considerable amounts on each unit given plenty of lead-time and high volume productionInitial shipments of our high end discrete GPU's tend to be air freighted at the initial launch, in order to expedite the deliveries and capture as much of the initial demand as possible, with shipping by container occurring when demand vs supply normalises somewhat. With both launch and the launch being done in the hot season I personally think they would both be wanting to expedite deliveries as much as possible.
That's down to the designers/manufacturers to worry about. The shippers just dump pallets on ships, and the postmen throw the consoles around and dump heavy objects on 'em.There's a HDD and potentially other jangly bits versus an add-in board.
As much as people like to hate Michael Pachter from a consumer point of view, he does know pretty well how the "business" side works. He does know that one production line produces roughly 400k units a month, and that number is the same for all consoles, and upping the production/downing the production is going to be in increments of ~400k units. (you don't open up multiple production lines for the launch just for it to be scrapped in a few months).
Major Nelson's picture was supposed to be a shot in the arm regarding production.
But in business reality, it's not. It's a big sign that Microsoft had serious production issues, considering it's only NOW that he took this picture.
If the first case just rolled off the assembly line within these few days, they will have roughly 2.5 months to prepare for the launch. Counting in the 1 month it requires to ship from China to EU/USA (I just checked and HK=>LA takes roughly 27 days), they will have 1.5 months of Xbox One supply for the launch.
A figure of around 600k units is what everybody can expect for Microsoft at Launch. They had 1.5 months to build up stock.
On the other hand, PS4 reportedly was already in full production.
http://www.playstationlifestyle.net...n-ps4-is-in-production-right-now-as-we-speak/
We know PS4 took ~1 million pre-orders, and it is pretty clear that Sony has quite a bit of confidence to fulfill their preorders.
using the later date of November 30 or so to start the 1 million pre-order count, Sony probably had ~2.5 months production + 1 month of shipping to fulfill the launch.
That probably means Sony probably started production at the very least 3.5 months before the November 30, pointing at a date at the very latest mid august.
One production line wouldn't fullfill the total annual production of any of the three consoles over the last 7 years. What makes u think MS is depending on only one? mS estimates 6.2 million shipped by next June. That averages out to about 600K a month. And 2 lines would be needed to fulfill 10 million consoles over a years time.
And how does a statement made a week ago makes you think Sony started somewhere in July?
And if a manufacturer is shipping 100s of thousands of units by air, they r doing so at a price that u can't get from UPS.com.