New Video from CoD2 for X360

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Just watched the Normandy clip....amazing! They even added that authentic vomiting soldier detail too. :oops:

I think I might have to get this game too. 8)
 
Phil said:
Nice indeed, though I am very sceptical on the framerate issue. The framerate in its current state is simply unplayable (IMO) - though I think it's given that the framerate will improve in time to a playable state - I'm not too sure if they'll ever get beyond the 30 Hz mark - and that IMO would be very disappointing. The game that does this much on screen and looks this good at solid 60 Hz would be a worthy impressive achievement.

A guy who works at the company has this to say about the framerate issues.
There are no frame rate issues with the game. The video was taken by someone with a video camera (that was not supposed to) at E3. The poor frame rate and ghosting you see is due to this.

http://www.ga-forum.com/showthread.php?t=53013&page=2
 
Don't believe him! I watched the E3 showing and there were definite low-frame moments. Seriously low-frame moments. There's no way the E3 showing was a constant 60 fps, unless the video footage was deliberately hacked to remove+duplicate frame.
 
Shifty Geezer said:
Don't believe him! I watched the E3 showing and there were definite low-frame moments. Seriously low-frame moments. There's no way the E3 showing was a constant 60 fps, unless the video footage was deliberately hacked to remove+duplicate frame.
Read the thread. He says alot about the game and he also states that it was running at 30fps on alpha kits at final visual fidelity.
 
Well I remain dubious. Some are saying they saw it smooth. I saw it jerky as beef and a simple recording isn't going to introduce that level of frame skips. Other E3 showings were smooth despite being taken of camcorders too. And encoding does generally introduce stutters - it's encodes slower frames with more compression. Not that I'm saying the game can't attain that level, but I won't accept any one person's word that the E3 showing was actually smooth - I need more evidence, man! ;)
 
PC-Engine said:
Why are you arguing about framerate issues in a game running on alpha kits?

the question is why the developper didn't use the alpha kit argument(that's an ok argument for every body) ,but a lie.
But we all know we're living bad times concerning reality.
 
PC-Engine said:
Why are you arguing about framerate issues in a game running on alpha kits?

Because if there were no frame rate issues on the alpha kits then we could more easily infer that there will be no frame rate issues on the actual system. The developers are using the alpha kits to create their games. It's really bad practice to say: "My alpha kit is 75% less powerful than the final hardware, so I will code my game to perform crappy on the alpha kit but expect it to perform well under the ASSUMED performance increase." Unless devs have the final hardware in hand and can see their final product in action, they have to be worried about performance on the alpha kits. You can't rely on the PRESUMPTION that your alpha kit is less powerful (by any factor) than the final console.
 
The guy making the game also said this.


Originally Posted by Blimblim:
Well, except for framerate and FSAA maybe?


Dev: I'm no quite sure what you mean blimblim? FSAA was at 8x anisotropy (sp) was at 16 per spec.


Originally Posted by Borys:
Anyone else noticed the HDR rendering?

When the bright sky blinded for a moment and the overall brightness went first up then down?

Now that's a very cool effect not some shitty bloom.

Dev: haha there is no HDR in CoD2. That's just one of the many great affects in the new proprietary engine.


Originally Posted by aaaaa0:
They had this running in the xbox E3 booth on a couple alpha 360 kits and were letting people play. The bad framerate in the video is due to bad encoding -- when I saw the game, it was running at 60 fps.



Dev: Just another great example for the great "Can't tell the difference between 30 and 60 fps" debate. Also no one was allowed to play except the demoers. Spielberg got to play because.. well he is Spielberg heh.

The game was not running at 60fps.
 
AlgebraicRing said:
PC-Engine said:
Why are you arguing about framerate issues in a game running on alpha kits?

Because if there were no frame rate issues on the alpha kits then we could more easily infer that there will be no frame rate issues on the actual system. The developers are using the alpha kits to create their games. It's really bad practice to say: "My alpha kit is 75% less powerful than the final hardware, so I will code my game to perform crappy on the alpha kit but expect it to perform well under the ASSUMED performance increase." Unless devs have the final hardware in hand and can see their final product in action, they have to be worried about performance on the alpha kits. You can't rely on the PRESUMPTION that your alpha kit is less powerful (by any factor) than the final console.

1. The alpha kits are only running at 30%.
2. You make absolutely no sense at all.

:LOL:
 
PC-Engine, AlgebraicRing does have a point. You do have to make a game the best that you can be it Alpha or Beta. You can't just purposely put crap on the Alpha kit and do nothing about it.
 
Don't believe him! I watched the E3 showing and there were definite low-frame moments. Seriously low-frame moments. There's no way the E3 showing was a constant 60 fps, unless the video footage was deliberately hacked to remove+duplicate frame.

Um shifty why should anyone believe you and not the developer of the game? because you say so? :? well in this case I'll believe the developer because he's not making any claims that sounds unreasonable.

Just like he said, it's another time when people can't tell the difference between 30 fps and 60fps.
 
mckmas8808 said:
PC-Engine, AlgebraicRing does have a point. You do have to make a game the best that you can be it Alpha or Beta. You can't just purposely put crap on the Alpha kit and do nothing about it.

Yeah but his point is a strawman argument. :LOL: ;)

The game runs quite well for alpha hardware, therefore it will run even better on final hardware. It's not exactly rocket science. ;) :LOL:
 
Qroach said:
Um shifty why should anyone believe you and not the developer of the game? because you say so? :?

Just like he said it's another time when people can't tell the difference between 30 fps and 60fps.
Exactly! ;) Different opinions, so it's best really to base one's mind on one's own observations. MY reference is an E3 trailer from IGN, 8 megs in size, 1m 29s, which I downloaded so don't hav e alink for, starting with the storming of the beach. The framerate varies from relative smooth 30 ish (I'd say, though this isn't measured!) to points of nearer 10 fps. If the footage was being shown at a constant frame rate (30 fps), why the obvious glitches in the IGN footage? I would have thought video encoding would either produce low frame-rate, or high frame rate, but not a framerate that changes so dramatically.

That's just my observations, but from my own eyes and limited knowledge of encoding technology I am dubious that the source material for that footage was a constant 30 fps, and it'll take more than one person's unproven assertion to the contrary to change my mind. Anyone's free to see the same source as me and explain why they think otherwise regards framerate. It's this one (he says after just looking for it)...

http://media.xbox360.ign.com/media/.../pc/article/614/614721/CallofDuty2_wmvlow.wmv
 
mckmas8808 said:
The game runs quite well for alpha hardware, therefore it will run even better on final hardware. It's not exactly rocket science

Yes this is true. Hey man what's up with all the smileys?

Ignorance makes me laugh... :LOL: ;)

Qroach said:
MY reference is an E3 trailer from IGN

Hmm, form your post earlier I thought you were at E3 and actually saw it running there?

I guess not. :LOL:

Oh and btw I just watched the IGN clip which apparently shows that it doesn't hold a candle to what you see in the E3 video.
 
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