Megadrive1988 said:I been thinking about this for a while...I think the whole memory architectue needs to be taken as a whole. This includes the APU SRAM sizes/bandwidths, the PU cache size/bandwidth,
good points Jaws. I did not mention the APU SRAM size & bandwidth, the PU cache size & bandwidth, or the possibility of a harddrive, as well as other bandwidth conciderations. all important factors.
Because the fact that the real mass production of XDR DRAM stands up is 2005 1st quarter, it is seen that PlayStation 3 appears in 2005 first half. As for this, in the start-up time of XDR DRAM, is because the application of XDR DRAM of the large amount does not exist other than PlayStation 3.
Sonic said:If the PS3 has Blueray as its format of choice and it is recordable then there really would be no need for a hard drive. Sony could offer some sort of firmware update for a small cost in order to activate media writing capability. That does assume that the drive in the PS3 will be able to do it.
thop said:I'm pretty sure no console will ever have a recordable medium. That's only a small step to making backups on that thing then.
thop said:I'm pretty sure no console will ever have a recordable medium. That's only a small step to making backups on that thing then.
Personally, I am a bit worried about the notions of supposed large eDram buffer on the CPU.So they're estimating 4*3.2 Ghz 512Mbit chips >>>256 MB @ 25.6 GB/s. Still not bad assuming 64MB eDRAM on the CPU and 32MB+ eDRAM on the GPU.
Well to chip my 2c here, I'm very much with you that compression will be important area nexgen, but I don't think most it will necesserily need to be on-demand, so there may be more leeway with performance there tooDeano said:I do find it reassuring that two developers (Marco and I) disagree on whats expensive or not
passerby said:Which does mean that the memory configuration that was guessed in the article may be subjected to slight changes. Upgrade? 8 chips @ 512MB @ 50GB/s.
OK, that's maybe going into the realm of fantasy.
Panajev2001a said:I do think we will have at least a 64 KB L1 cache per PU ( 32 Kb Data and 32 KB Instructions ) which is more than 2x what the EE RISC core has ( 8 KB for data and 16 KB for Instructions, am I right ? ).
In terms of pure L1 Data cache, such a PU would have 4x more cache than the EE RISC core.
Sure, it would not be otpimal, but it would be a good jump from the EE RISC core.
I would go as far as to say that unified 128-256 KB L2 cache for the PUs might not be a crazy ideas: IBM knows the pivotal point the PUs have in CELL and Sony has heard enough people complaining about memory accesses for the EE RISC core due to poor cache hierarchy.
Fox5 said:Hey what's up with that last picture? The 1996 Mario is not from n64(which had 500MB of bandwidth....for both memory and cart slot I think or perhaps the cart was just limited by the memory), I don't even think a single n64 could do that mario in real time, and probably not even within the 4MB of memory the system had.
And what picture is the last one? It says EA Big, and since it's 2001 I'm assuming SSX or SSX Tricky, but what's with the glowing lights and thing in the background that looks like it's flying? Looks more like a harry potter game.
Evil_Cloud said:Fox5 said:Hey what's up with that last picture? The 1996 Mario is not from n64(which had 500MB of bandwidth....for both memory and cart slot I think or perhaps the cart was just limited by the memory), I don't even think a single n64 could do that mario in real time, and probably not even within the 4MB of memory the system had.
And what picture is the last one? It says EA Big, and since it's 2001 I'm assuming SSX or SSX Tricky, but what's with the glowing lights and thing in the background that looks like it's flying? Looks more like a harry potter game.
First generation titles on N64 and PS2 (Super Mario 64 and SSX), landmark title on SNES, and one of the first videogames on primitive hardware.
Evil_Cloud said:I don't think the render was meant to be representative of the game's graphics. More like 'Mario 64' in general.
london-boy said:It's only a slide! they used that image cause it's a very common and cute image of Mario! It's not indicative of anything, it's just giving us a rough separation between generations. If they wanted to make the slide indicative of each generation's power, they would have put images of the same size, using the best offerings from each platform.