Sonic said:Here is a question. Would you rather have 256 MB of memory with ~ 50 GB/s bandwidth or 512 MB with ~ 25 GB/s bandwidth? I might have to go for the latter since eDRAM can do wonders for helping out in the most critical cases of bandwidth.
Great question
I'd have to look at the rest of the architecture, but (for arguments sake) assuming we get a TFLOP I'd vote 256Mb with 50GB/s, its a hard call but 25 GB/s is tight for roughly half a TFLOP. Even eDRAM only helps, just supplying the vertex/texture requirements of next-gen consoles is terrifying.
512 Gb would be great but if the arithmetic units are starved would good would it do. Better to have more bandwidth and use compression and procedural effects to fill in details IMHO.
As nAo says compression is the future in a big way. Lets hope Sony license S3TC this time (last generation they were the only ones who didn't support it).