New PGR3-clip (latest build?)

Based on some blog, pgr3 will not be a "first wave" game, so bizzare boys have enough time to polish the framerate.
 
WOW!!!!:oops: :oops: :oops:

This is it ROXXERS my BOXXERS!! From the shacky camera, dirty windshield, to excellent lighting this game is looking to be a 10 out of 10! You want to talk about true realism. PGR3 is where it's at. I wish other games in other genres could show this same jump.

P.S. did I say this game looks HOT!
 
http://xbox360.ign.com/articles/654/654746p1.html

Part 1 of IGN's PGR3 car line-up. The first cars are in the lineup are:
  • TVR Sagaris
  • Wiesmann GT
  • Ferrari 360 Challenge Stradale
  • Saleen S7
  • Lamborghini Gallardo
Ferrari 360CS
project-gotham-racing-3-20050929031332789-000.jpg


Saleen S7
project-gotham-racing-3-20050929031328555-000.jpg


TVR Sagaris
project-gotham-racing-3-20050929031327117-000.jpg


IGN said:
The racer actually looks like this, and yes, it is gorgeous
Currently this is the only announced 360 game that excites me. Yes I am fickle, I don't buy a lot of games. But boy does it excite me. I wonder if it will get ported to my PC hehe


Ps- There are 720p shots as well.

http://media.xbox360.ign.com/media/741/741362/img_3104240.html
http://media.xbox360.ign.com/media/741/741362/img_3104034.html
http://media.xbox360.ign.com/media/741/741362/img_3104036.html
http://media.xbox360.ign.com/media/741/741362/img_3104038.html

Enter: Gotta pinch myself and put my critical evaluation mode on.

Note in the first on you can see the pixelation of some of the shadowing on the right door and the rear of the car. Ditto the shadows on the ground are slightly rough. Some of the head lights are quite polygonal (like the ugly blue car close up) and the light is over exposed in some areas. That bloom is just really bright at times (although PGR seems to put it to good use). The silver car looking at the broadside of the car you can see that the wheels and wheel well have some polygons.

Why am I trying to find things wrong? Sometimes new games look sooo good we forget how they can be improved. I am really digging the game and have no complaints... but sometimes you see a new game and go, "It cannot be any better". But where does this leave future games on a platform or new consoles 5 years from now? When I first played HL2 I barely could care that the water reflections were pixelated. But looking back I can note it. So it is not a complaint... just that as GREAT as PGR3 is, there is room for improvement.

But man, not a lot! I had to try hard to find things to complain about hehehehe Hats off to Bizarre. I hope they have time to get everything in order (including that dirty word ::encode:: fsmre rtae ::encode::) to their desire. This is just hooot. First "real" next gen game IMO. A few exceptions aside it really shows how bad everything else looks (play is another issue).

Like this every gen: one or two killer apps come in the first 6 months and it takes a year or two for everyone else to catch up.
 
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Lysander said:
Based on some blog, pgr3 will not be a "first wave" game, so bizzare boys have enough time to polish the framerate.

Based on some blog, aliens have invaded earth, the loch ness monster has been spotted in Tokyo and the earth is flat.
 
ecliptic said:
Based on some blog, aliens have invaded earth, the loch ness monster has been spotted in Tokyo and the earth is flat.
really, I didn`t know that....:D
but yeah that`s what I heard, nfs will be first
 
Lysander said:
really, I didn`t know that....:D
but yeah that`s what I heard, nfs will be first
Who would want to buy NFS if PGR3 was out?

EA had mentioned they were not worried about PGR3... maybe they got an "exclusive" :LOL: "Only racing game on the Xbox 360 for 2 weeks". If it does not come out by ~December 20th they might as well delay the game until they hit 60fps and it plays well. No point rushing a master piece.
 
The initerior view looked great, and the mucky windscreen adds excellent realism (though I hope you can clean it. I never drive without a pristene windscreen!). The shaky cam was also a sweet touch that made the interior view even more plausible.

However, I don't much like the car shading. It doesn't look right to my eyes. There's too much light on them. They stand out from the background. Take the first pic of the Ferrari. It's deep in shadow but with maximumly saturated highlights on the front and an unnatural brightness to the vehicle. The TVR shot looks better, but everything's still oversaturated. The white car in the back of that shot looks a lot better. The problem is the highlights are additive in the RGB space (which I've mentioned before. Several times I think!). A different approach is needed for adding extra brightness or all games are going to suffer from oversaturation in the highlights.

Nice as this game looks, I think later racers will improve quite a lot on the realism of the renderings.
 
Personally, i'd prefer playing using other less gimmicky views.

The car interior view would be bloody perfect if i was using some kind of high-res VR goggles. On a TV, that limits your view quite a lot and doesn't really add to the realism, apart from going "oooo" at the pretty interior.
On VR goggles, that view would occuy your whole field of vision, it would be the same thing you'd see when driving in reality, so it would be the perfect view.
 
london-boy said:
Personally, i'd prefer playing using other less gimmicky views.

The car interior view would be bloody perfect if i was using some kind of high-res VR goggles. On a TV, that limits your view quite a lot and doesn't really add to the realism, apart from going "oooo" at the pretty interior.
On VR goggles, that view would occuy your whole field of vision, it would be the same thing you'd see when driving in reality, so it would be the perfect view.
That is a general problem and that has been one of my desires for VR.

On the other hand I really like their cockpit view. Every racer that has given the option I have driven in the 3rd person chase view--and usually pretty far out at that! I need to see the track... the downside is you lose a lot of the sense of motion and everything is zoomed out so you don't see as much detail.

A couple things have made me EXCITED about PGR3's cockpit view.

1. Widescreen. Being 16:9 instead of 4:3 really gave the cockpit view a MUCH better view of the track. Not once in the video did it feel unnatural.

2. The body lean. Note how the driver leans naturally for corners and the field of vision shifts. This reminds me of how I drive in go-karts!

3. The head "bob" seemed to react to the bumbs on the track and give the interior view a real sense of having depth. Most 3D cockpits are sooo boring because they never move!

4. It seems the right stick (or shoulder buttons?) is used for a quick look. If the accellerator is on the shoulders the Rt stick would work well--I hope it is analog so you can take 1/3 angled glanced and are not forced to a full 90degree look.

The subtle things, like camera work, are maybe the most important things this gen. Would any of us be happy with the same uninteractive cockpit? I know I would not. I guess this is the step between realism and believability.

From the small snapshot we have seen I am pretty excited about the cockpit view--this from someone who HATES that fiew in most cases. FINALLY a game that adds some cool features to make the cockpit view seem desirable. I would have never thought.

Where do we go now? As much as I want a HMD, how about this: Use EyeToy like TrackerVR? I am not sure it is the same level of calibration or not--and you may need a funky hat!--but it seems very plausible to do something similar.

Obviously racers have some way to go--but this is definately a step in the right direction. It does pose an interesting question: HOW do you rate a first gen game if you are IGN or GameSpot? If PGR3 plays well it will be head and shoulders it seems in every way to the "arcady sim" racers on the market. If you rate it too high though future BETTER games will be hard to place. If PGR3 gets a 9.5 what do you do if a half dozen better racers appear on the market? If you go too low you are required to judge all future games in relation too it--so what happens if PGR3 turns out to be one of the BEST racers this gen?

I see that problem every gen... kind of hard to give a graphical rating to a first gen game.

Personally, it makes me think it would be nice to create a dynamic rating system, where scores change over the time of a console. e.g. we would NOT end up with the GT3/GT4 mess. There is no reason from a buyers perspective for a newer better game to be ranked lower. Yes, there should be a note: "Only an upgrade to the prequal" but rating vastly superior games lower is I dunno... odd. Everything should be relative to what is on the market at the time IMO.
 
pipo said:

#4 Definately digging the cockpit view. You seem to see a lot and the driver leans to give you just the right ange. The lighting is really good... and did anyone noticed in #4 how the drivers fingers move? Like he is stretching them at times.

Best part of the video: the really really cool--and dirty--windshield! It just clares just right. I drove with a dirty windshield in the boonies for a while and if the sun is not glaring you can ignore it, but when it hits the bug scum juuuust right it becomes like a foggy filter.

#5 The lighting is really nice. Pretty cool going from outside the car, which looks great, to the inside that looks just as good. Same nice cockpit and windshield.

#6 The growd looks cool--and the buildings look very high detail. The world is just really detailed and very pretty, and the crows looks very nice in it. The crowd looks better than Madden haha

On the note of the world, it reminded me of this Golden Oldie thread. It seems Bizarre has lived up to the media they distributed. REALLY funny reading that thread now about flat lighting and low detail and how it would never make it ingame :D

Bizarre picked the right technologies to go with their art and it really has paid off. I annoint this the official 1st next gen game.

Qroach said:
looks f'ing good.
QFT.
 
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