wouldnt that apply to the old trailer as well as the new trailer?
Not really, only if both videos were compressed with the same amount of compression and with the same codec.
wouldnt that apply to the old trailer as well as the new trailer?
Ever think they added more DOF and motion blur?
why would DOF have an effect when you are up close to snake?
I just saw the trailer in 720p, and those two screenshots look like total bullshots.
Because the camera is focused on snake so you have DOF on everything else.
The visual differences are due to the lack of that greeny/yellow hue that the game had when it was fist shown. Its now completely gone thus changing the look of the whole game.
Enemy AI is also as blind, deaf and stupid as always...
but i was referring to snake in regards to the sharpness...
I agree. A bit of shame, I might add, as I quite liked the original visual appearance with it's strong greeny/yellow hue.
that circle thing is just the suit camouflage range.
Everything in that range, the suit can capture the colors and texture.
it was very visible in the gameplay what that circle did
Visuals aside, Metal Gear looks to have evolved considerably from the previous incarnations of the series. The gameplay is very reminiscent of Splinter Cell now, which I felt was a better sneaking / action game and I agree with Kojima and Co. taking the series in this direction. The CQC ability to push your enemies to the ground was impressive, and I enjoyed the rolling can bashing your enemies out of the way. All in all, the game looks to have a nice balance between realism and humour for which the series is known.
Not quite, please look at 3:44 to 3:54 to see how the fluctuation actually moved WITH the soldier
looks impressive (though not as much as the trailer from a year ago)
very good use of detail textures on the edges of architecture! there isn't a huge veriety of textures in the scene, but they are well mapped.
that said, I am REALLY getting sick of desaturated and washed-out games. thats one reason why I prefer the old trailer.
I watched the direct-feed demo, if things like the collapsing building and the arriving tank are not all scripted and the battlefield is changing realtime as in RTS, then color me super-impressed!