According to the realtime demo, the blue "energy pipe" you see in the first scene is realized by self-illumination + effect shader. Clouds are realtime generated. In the next scene, with tangent space normal map and parallax map, you can enjoy tens of millions of polygons. In the next scene, every soldier will have nice AI, the commentator says. In the next scene, the fire covering a soldier is done by shader, and blur efect is also possible. In the next scene, ambient ocllusion and image-based lighting are used to show spacial effects that look like radiosity. The Phantom character has 8 million polygons information in its textures.