New DOA4 Video

The thing is though, I don't THINK it's a port. I remember an interview Itagaki had where one of the questions he was asked was something about Code Cronos (I believe this was a Kikizo interview... maybe video interview). Anyway, he commented that he would be using the DOA4 engine for Code Cronos and a few other things that had me thinking this was an all new engine. The biggest knock to the engine is probably the lighting, there practically isn't any. I imagine that'll help things, but... I dunno... IMO, Itagaki has ego issues even if his games need something I'm not so sure he'd admit it. Well, I'm being pessimistic, so I'll stop. He's probably saving really good engine work for DOAU2 and DOAX2 (by the way, when DOAXXX roles around there's gonna be a bajillion porn-spoofs... not like there isn't already).
 
Who wants to bet that none of the xbox DOA games will be 'backward compatible'?

;)

Seriously though, this is not impressive to me at all. I dont know why itagaki brags about hitting 60 fps in this gamef in his recent interviews. Has he seen any of the other launch titles or games coming for this system?
 
I would put DOA4 above many of the titles I have seen so far (excluding Gears of War and Project Gotham Racing 3.) IMO. It might not be the most technically impressive but you can tell a lot of love went into making this game.
 
Dr. Nick said:
I would put DOA4 above many of the titles I have seen so far (excluding Gears of War and Project Gotham Racing 3.) IMO. It might not be the most technically impressive but you can tell a lot of love went into making this game.

Above kameo and COD2, condemned? I jsut feel as ive been playing this same game for 4 years now.
 
First "long" videos ive seen.
Looks like DOA3 but the video maybe didnt show the game from its best side regards the comments of much better looking backgrounds.
 
The Character models in the DOA series are DOLL LIKE almost cartoonish, this is a conscious design decision.(You can puch, kick, throw these models and they never cut, bleed, deform, bruise or loose teeth.)

A 10,000+ triangle character is going to look very similar to a 10,000,000+ model.

For example: a Barbie doll, it's VERY difficult to tell a low poly count model to a high poly count one, there is very little detail on a Barbie doll, just eyes, mouth, nose, hair. throwing large amount of triangles at these models has a diminishing return. Barbie on the XBOX will look similar to Barbie on the 360.....or the 720.

The DOA-series characters are similar to barbie dolls, they have NO wrinkles, cuts, stains, pimples, lines, nicks, bruises, very little detail beside the eye lashes.......not sure you can see up their noses? ;) they are perfectly smooth, hence little reason to waste triangles on them.

Gears Of Wars on the other hand, is going for a more 'real' look, their character models have wrinkles, cuts, stains, pimples, lines, nicks, bones, bruises. that is CLiffy B's DESIGN CHOICE I like the charater detail in the Unreal 3 engine and don't know home much better I would desire, they are nearing the 'uncanny valley'. seeing one of these character with half their face missing from a close quarter shotgun blast is going to be disturbing.

continuing........Bugs Bunny in the DOA universe is still a cartoon character, flat shaded , low detail, shiny........................in the GOW universe Bugs has hair, cuts, wrinkles, teeth, stains, pores, ect.. a mutant freak show Bugs Bunny.

Also a 1,000 triangle rubber ball looks nearly identical to a trillion triangle ball. a Xbox 360 rubber ball will look similar to a XBOX 22 rubber ball in the year 2105.

I've noticed Perfect Dark's Joanna is headed toward the 'doll' look, very interesting.......avoiding the 'uncanny valley' is probably a healthy road.

I fear the Same DOA3 v.s. DOA4 models will start again for DOA5, DOA6, DOA7............ ;)
 
Alstrong said:
You can button mash any fighting game. *shrug*
... more o less successfully, like all games really.;)
The point is distinguishing between the games where you win doing that and the ones that kick ur ass.
 
pretty true EricVonZipper, this is why i cannot wait for games with alot of realistic detail like fight night round 3, def jam, tekken tag2/tekken6 (whatever it will be), virtua fighter 5, the next mortal kombat, etc.

i think your right about all the doa's are going to look generally the same based on design decision not hardware.
 
Alstrong said:
You can button mash any fighting game. *shrug*

True, which says something about the depth of the genre.

When you get right down to it, the latest and greatest fighting game really isn't much of a change from the ones 20 years ago. The gameplay is virtually unchanged, and it's only the graphics that have been improved.

I personally hate the genre, but I buy at least 1 major fighting game every generation so that I'll have at least one game anyone can play, regardless of how much they suck at gaming. Fighting games are like the training wheels of video gaming.
 
THere was a game show this weeke end in France and many hand on reports I've read push DOA4 as one of the best looking game (if not the best) of the X360 showing .
 
darkblu said:
that was the most underwhelming next-gen game footage i've seen so far.


obviously you haven't seen GUN or American Wasteland....


TBH i think this does look quite good, but then DOA on xbox was amazing... so the leap isn't quite what many might have hoped, especially from a dev such as team ninja
 
EricVonZipper said:
The Character models in the DOA series...

I'm bitching about the lighting and shadowing. :p There is a certain lack of depth to the entire presentation. Self-shadowing would help.
 
I'm sorry, but the "it's an artistic desicion" is just a pathetic excuse by Itagaki. WATCH THE CG!! Does it look like the ingame models? NO. It's not artistic license. I'm honestly really sick of hearing that excuse, there is PLENTY of "anime-esque" or "Cartoonish" games coming out that are far better than DOA4. It's an excuse, plain and simple.

1) Team Ninja is being outright lazy.
2) Team Ninja doesn't have the resources to make the game better (be that talent, money, time, or experience... like lighting per say).
3) The XBox360 is much weaker than we think.

I can honestly only imagine it's one of those choices, and I'm pretty darn sure it isn't 1 or 3. Team Ninja has been known for nice looking games on only 2 occasions. Dreamcast and XBox. Why? Because they were by far the cleanest, easiest, and best supported architetchure in the industry (for Team Ninja's existence). I know, I'm not the first you'd point to as a fan of Team Ninja, but I'm being utterly honest and serious here. They are not the powerhouse of talent everyone thinks they are, and I'm not saying they suck, they just aren't the "we squeeze every drop of power from the hardware" kinda team. That's all just talk, and I've at times thought Itagaki talks the way he does is because he too knows this. He does his best to give his team's games as MUCH publicity as possible, and journalist and people LOVE talking about the jerk who said the crazy things and all everything surrounding him (we're doing it now). I'm betting the DOA4 engine is a patchworks job of the old DOAU engine with what revamps the time and ability the team had allowed (thus no lighting, since they really don't have much experience), but they can only do so much. Bah, you know I'm probably just ranting, so I'll just leave it at. I don't want to piss off anyone else, and I'm sure I have pissed off enough as it is. Sorry.
 
You know I ll have to agree with Mefisutoferesu.Artistic decision or not that game could have looked a lot better.

It looks like an enhanced version of DOAU.And even if the characters indeed looked like that because of artistic decision whats the excuse about the backrounds?They could have added so much more details.And I expected to see some mindblowing effects and lighting atleast.But there is nothing that hasnt been seen before.

They look nice and more impressive than other fighting games but for XBOX360's standards thats not what I d call good work.

Sega's VF5 looks far better IMO.And Sega isnt known for being as great as previously was.
 
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