Joe DeFuria
Legend
tEd said:Add "TemporalAAFrameThreshold" to the reg with no value or 0 it should solve the problem you have
Yup...did the trick. Thanks!
tEd said:Add "TemporalAAFrameThreshold" to the reg with no value or 0 it should solve the problem you have
DemoCoder said:Not for us poor LCD users.
digitalwanderer said:FarCry looks insanely good for me at 4xt2 and runs well, I'm happy.
Off to lose meself testing Painkiller some more.... (And for some weird reason I'm also maxing out the AA & AF and playing the original SoF and it is just freaking gorgeous to me! )
Not a real one, no. NV40 doesn't support programmable sample patterns.jimmyjames123 said:If there was one area where the NV40 seemed vulnerable from the initial reviews, it was with respect to AA. For one, the R3xx was still given a slight edge in AA quality. Also, the NV40 was crippled at 8xAA (of course, this is due to 4xSS + 2xMS mix, and the inherent inefficiencies). If ATI can effectively implement this new temporal AA technique on the R420, the NV40 is going to have a very tough time hanging with certain games and certain AA settings unless they try a new approach.
Does anyone think that we could see a temporal AA technique on the NV cards?
Considering that I've gotten it to work pretty damned effectively just mucking about with some registry entries on drivers that before today we didn't know supported it on my R300 than I don't think ATi is going to have too many problems getting it implemented on the R420.jimmyjames123 said:If ATI can effectively implement this new temporal AA technique on the R420
Joe DeFuria said:Is there any reason why you wouldn't want the "combined" sample pattern to be "sparse"?
In other words, why isn't "4X Effective Temporal AA" the same pattern as the normal 4X mode?
(Would that make it more prone to flickering?)
geo said:So, given this thing works best at lower res and stable frame rates, would this be Xbox2 tech getting a field test? ATI figuring they already made the investment so might as well leverage into the PC space for those who would benefit and get some broad real-world experience at the same time?
MuFu said:This is exactly what I've been wondering. Plus the individual patterns are sub-optimal so they're actually going to look worse on moving edges than the basic mode.
Joe DeFuria said:. . . given the same refresh rate.