With those parameters, wouldn't you be better off with NEC producing 2D download titles for XB360 and PS3? Why buy yet another box? Even if it was financially viable to create a new console for what's a seriously niche market.
The only reason you don't see it is because no-one creates 2D software any more. But in hardware terms they'd be, well, perfect to be quite frank. You could run sprites as 3D surfaces applying pixel shaders for really fancy shading, blending, and generally being awesome. It's the software that you want, and for that you need to look at download titles.If 3D consoles & PC cards are just as good as dedicated 2D machines in producing sprites, then indeed there wouldn't be a need for a new console at all.
They have 7.1" 1080 LCD at 310 dpi, if I remember correctly. I am sure there will be smaller one in the future as process improve.
It'll be nice to have high dpi screens, it'll be closer to print stuff.
Looking for some awsome 2D game? Check out Aquaria..: http://www.bit-blot.com/aquaria/index.html
http://forum.beyond3d.com/showthread.php?t=45854
3D has nothing to do with MS/Sony brainwashing and everything to do with the introduction of 3D hardware followed by an obsession by publishers. They weren't willing to produce 2D games when 3D appeared, so developers were forced into creating 3D. This went for adventure games and games ill-suited to 3D too. Lemmings and Worms were victims. Monkey Island had an uncomfortable 'upgrade'. Simon the Sorcery was delayed a trillion years and was finally released with the worst 3D ever, because the publishers wouldn't release another 2D adventure game. Due a reluctance to fund 2D games by publishers, developers have steered clear. Now with download titles, and the handhelds, things are improving. There's the traditional shooters and such; Lemmings returns in 2D glory, with can't-live-with-HD and the better for it; LocoRoco and EXIT et al onthe handhelds as well as Nintendo's staples; all show 2D can be great. However if these titles don't sell, 2D won't get funding. It's down to the market to decide what it wants games to be. The console manufacturers are happy to accommodate anything and can't be blamed for 2D absence.Though I would love to see much more 2d games like the snes days only with modern tech, I dont think we ever will see them again in big numbers (outside of handhelds, that still get some). The average consumers probably wont buy them after being brainwashed by sony/ms that they cant live withouth HD 3d gfx.
Yes, but that's the way the industry was headed. 3D was new and exciting, and the new games people were wanting to play were in 3D. It wasn't Sony and Nintendo forcing the issue, but Sega dropping the ball. No-one wanted to play 2D beat-'em'-ups and shooters when 3D racers and platforms were possible. They had been playing those 2D games for years and the 3D was something fresh. If they had all gone 2D, anyone else introducing a cheap 3D console would have stolen the market.oke, I agree, maybe I put it wrong. But its not like Sony and nintendo didnt 'steer' into the direction of creating 3d games instead of 2d games. Didnt sega had to do a total 180 makeover on I think the saturn when sony came with the psx? because it was all about 3d while sega was doing a 2d monster?
Because they weren't programmed that way. The best you could do is stretch the fixed sized sprites and 2D assets to fill the screen, like PS3's upscaling, which could be an improvement on the originals although it wouldn't match real HD quality. Or even real SD TV quality. Most 2D games didn't hit 640x480 AFAIK.Why couldnt a new NEC console or even current consoles play an old school game (via emulation), but actually render the game in high resolution (i.e. 1920x1080).