New Capcom studio dedicated to GCN game develoment.

Blade said:
Yeah, you gotta see Viewtiful Joe in action to understand the appeal. It looks very very good artistically..

Awesome looking cel-shading and solid 2D sprites. The gameplay looks tight too.

It looks very strange artistically I'd say. Simplistic, kid-drawing-like backgrounds and tons of violence - weird mix! :) 2D sprites though, I don't think so! They look decidedly 3D to me. Backgrounds are 2D-like, just like the backgrounds in Diablo 2, but everything else looks too smoothly animated to be 2D in my opinion.

Not sure I like this game, the graphics look kinda small and messy somehow. Maybe it was just the small screenies and the heavily compressed MPEG video that made it feel that way, I'm not sure.

Killer 7 still appeals the most to me. Love those trenchcoats and hats the characters wear in that game. Love the use of color, of light and shadow. Gives it a very film noir feel... Like a detective movie from past eras or such; very stylish design, like they'd actually THOUGHT a lot to come up with that result (unlike most games these days it seems where they just strive to look flashy). Wow! And lookie at all that BLOOD and GORE too! :D

RE4 though... IS that really realtime? All of it? Can that li'l Cube really DO all that?! Naah, it can't be true?


*G*
 
hehe, good question Grall ;)
actually I think the RE4 shots one and four (in the batch that was posted here, featuring the closeups of the character) don't look that impressive. The hair and fur collar, as well as the backgrounds are not breathtaking, and overall its the artistic look that is great, not the technology. The other two look more intriguing to me, loads of geometry and lighting being pushed around in those shots. Damn fine looking game overall, they sure know how to make pretty moody scenes... :)
 
Gollum said:
The hair and fur collar, as well as the backgrounds are not breathtaking, and overall its the artistic look that is great, not the technology.

Not breathtaking? Aren't we having slightly too high a standard here? :) The depth of field effects look excellent if they're realtime, the rain looks awesome, again if it's realtime.
 
I wouldn't be surprised if RE4 has one of the highest budgets and longer development times ever seen on a console. Capcom has ALOT riding on their exclusivity with Nintendo, and this title will make or break it (ie: prove to former Sony fans that the GC is a RE-worthy system).

So yeah, while it looks good, did you really expect otherwise? It wouldn't be too far off to say that Capcom's future depends on this game :p
 
I'm no trying to be a nitpicker, like I said the design is great and it looks very cool, but seriously, tell me what's supposed to breathtaking (technically) in those two shots, I don't see it!

The collar looks like it simply uses a blurred fur texture that's faded out over the edges (we've already seen better looking real-time fur IMHO, even NOLF2 cheapo fur looks similarly good), the hair isn't really much better than what has been done on this type of character before (Shenmue, DOA series, and several other titles come to mind), the leather jacket and gun fail to impress me too from a shading or realism POV, plus there's lots of clipping going on (just look at the hand sticking through the jacket's sleeve, the whole arm is a bit odd actually).

Its mostly the model/texture and the overall design that makes these shots look "cool"! The background in those two pics is far from breathtaking, pretty simple geometry, plain brick/stone textures, not a lot of light/shadowing going on, a few static set pieces, you could easily create a scene like that in the new unreal engine (just as an example) in a matter of minutes! Overall the mood is also very dark, which helps hide the lack of impressive detail in the background a bit (darkness is an easy way to make less complex scenes look better and is thus commonly used in 3D). It still looks cool, don't get me wrong, but I don't see anything that couldn't be done on either of the other consoles, or rather that hasn't been done before *in those two pics*.

The other two are far more interesting IMHO, with all the geometry apparently being used and more sophisticated looking lighting effects, I wonder if those are all realtime, static, "baked" onto the ojects's texture or "projectors" like in Splinter Cell maybe? Could turn out to be yet another title that demonstrates how incredibly important great art direction is today... :)
 
zurich said:
I wouldn't be surprised if RE4 has one of the highest budgets and longer development times ever seen on a console. Capcom has ALOT riding on their exclusivity with Nintendo, and this title will make or break it (ie: prove to former Sony fans that the GC is a RE-worthy system).

So yeah, while it looks good, did you really expect otherwise? It wouldn't be too far off to say that Capcom's future depends on this game :p

RE game sales has already been proven with todays games, namely RE Remake and RE0 ;)
 
zurich said:
RE game sales has already been proven with todays games, namely RE Remake and RE0

Which are a fraction of a fraction of what RE, RE2, and RE3 sold on PSX.

So Capcom should release the new RE games on PSX then :p

I thought we were comparing potential sales of RE games on PS2? How many copies of RECV sold on PS2? ;)
 
PC-Engine said:
zurich said:
RE game sales has already been proven with todays games, namely RE Remake and RE0

Which are a fraction of a fraction of what RE, RE2, and RE3 sold on PSX.

So Capcom should release the new RE games on PSX then :p

I thought we were comparing potential sales of RE games on PS2? How many copies of RECV sold on PS2? ;)

We'll never know what the sales of a _flagship_ RE game will be on PS2, because the series is exclusive to GC. Code Veronica was a DC game that was ported to PS2, its anything but a flagship title.

Fact is, compared to PSX RE sales at a comparable point in their lifetime, GC RE is not selling as well. I'm not saying its doing poorly, but its not selling _as well_. Capcom beat their projections, but they were fairly modest (not even reaching 1 mil).

Who knows how well PS2 REmake would have sold? The CV port has already gone "greatest hits", and has in all likelihood sold more than GC REmake (someone feel free to check the top 500).

Anyhow, the point is that Shinji Makami has talked a lot of shit, and not really done a whole lot to back it up (re: the many ..."typical RE..." comments about REmake and 0). His jump to GC was politically motivated, and there are still alot of skeptics out there. RE4 has to come through in a very big way.
 
Who knows how well PS2 REmake would have sold? The CV port has already gone "greatest hits", and has in all likelihood sold more than GC REmake (someone feel free to check the top 500).

How long did it take though 2 years? :p

RE Remake which is a rehash of RE1 is already past the half million mark and it's only been out for what 5 months? ;)

Comparing a games sales on an installed base of 4 million when RE Remake was released to a game for an installed base of 30-40 million (PSX) is rediculous to say the least. You can't turn back time. RE will never be going back to PSX or PS2 for that matter. Well other than RE Online :)

BTW Capcom has released their expected sales for RE0 of 1.4 million units and I bet it'll reach that number by second half of 2003.
 
PC-Engine said:
Who knows how well PS2 REmake would have sold? The CV port has already gone "greatest hits", and has in all likelihood sold more than GC REmake (someone feel free to check the top 500).

How long did it take though 2 years? :p

RE Remake which is a rehash of RE1 is already past the half million mark and it's only been out for what 5 months? ;)

Comparing a games sales on an installed base of 4 million when RE Remake was released to a game for an installed base of 30-40 million (PSX) is rediculous to say the least. You can't turn back time. RE will never be going back to PSX or PS2 for that matter. Well other than RE Online :)

BTW Capcom has released their expected sales for RE0 of 1.4 million units and I bet it'll reach that number by second half of 2003.

in the US and Japan combined, in as little time as RE0 has been out(weeks in US and about 4 days in Japan), RE0 has hit 500,000 and growing..

let them dream about how it COULD have sold on PS2, Shinji Mikami has already made it perfectly clear, he is less interested in sales as in quality, PS2's hardware is not up to par on a graphical nor quality level( he says he himself has already had to own 3 PS2 consoles, and he feels the sales are so much greater not just because of popularity, but because people have to replace the machine every 1.5 to 2 years.
 
How long did it take though 2 years? :p

The PS2 CVX was released in early August of 2001. So just over a year. It went greatest hits in April or so (400k+). The game was also a dated old pile of poo when it hit retail... so it'd seem there's a lot of casual RE fans who have a PS2.

Comparing a games sales on an installed base of 4 million when RE Remake was released to a game for an installed base of 30-40 million (PSX) is rediculous to say the least.

I said at comparable points in their life. Its hard to dig up information from 7 years ago, but I came across this:

By the US launch [in late 1995], Sony had sold over one million PlayStations in Japan alone. Since the US launch, as of late 1996, the PlayStation has sold over 7 million units worldwide, with close to two million of those being in the US alone. In May of 1996, Sony dropped the price of the PlayStation to $199, making it even more attractive to buy.

http://psx.ign.com/articles/060/060188p1.html

So in the US, the GC is selling close to the same as the PSX (~2 million a year after launch). RE was released in late March 1996, so scale the numbers back and you're probably looking at ~1 million or so installed base in the US, with ~3 million in Japan. Pretty comparable I'd say.
 
So in the US, the GC is selling close to the same as the PSX (~2 million a year after launch). RE was released in late March 1996, so scale the numbers back and you're probably looking at ~1 million or so installed base in the US, with ~3 million in Japan. Pre

Fair enough, but you still haven't taken into account the popularity and Wow factor of 3D games since that was the transitioning period from 2D. Not only that but RE was also a completely brand new franchise again contributing to its wow factor. All the RE games coming out now are all sequels and has lost some of that wow factor, but people are still flocking to it nonetheless. How many units did the original RE alone sell after about one month on PSX anyway?

Bottom line is, many doubters expected the RE series to bomb on GCN because of its "kitty" factor. I guess now that the numbers say otherwise those same people are resorting to "well I'm sure it could've done better on PS2"...it doesn't hurt to dream.
 
No idea how much it sold in its first months, all the info i researched just said "It was BIIIIIIIIIIIG!!!" "MASSIVE SALES" etc.

Keep in mind the franchise-factor of REmake and RE0.
 
PC-Engine said:
That's funny, don't you need to have numbers to determine whether a game is selling huge numbers? :LOL:

Be my guest to find numerical figures from the first few months of PSX RE. As I said, I spent over an hour and all I could find were lauding adjectives.

History tells us that PSX RE was a mega-huge hit, and it came out early in the systems life. REmake hasn't even hit a million yet world wide. It'll be interesting to see 0's sales, cause then we'll find out if REmake's lackluster numbers were due to the rehash factor, or console choice.

IMO its console choice, but I'm not really a fan of Nintendo (or RE for that matter).
 
The burden of proof is yours. You're the one who's claiming significantly higher sales numbers over RE on GC ;)

I already proved that RE is selling well on GCN. You need to prove that the original RE on PSX sold way more. 8)

Sorry but common knowledge isn't gonna cut it :LOL:
 
PC-Engine said:
The burden of proof is yours. You're the one who's claiming significantly higher sales numbers over RE on GC

I already proved that RE is selling well on GCN. You need to prove that the original RE on PSX sold way more.

I don't know about you, but I consider "mega-huge-hit" to be more than 500k world wide.

NDP numbers show that RE on GC is selling well as a piece of software. Thats not the point, point is whether or not its selling as well as a RE game should.
 
I don't know about you, but I consider "mega-huge-hit" to be more than 500k world wide.

Sure but for how long a week, month, 6 months?

NDP numbers show that RE on GC is selling well as a piece of software. Thats not the point, point is whether or not its selling as well as a RE game should.

500K units in about 6 months for a remake of a 5 yr old game on a supposedly "kitty" console is selling well IMO. How many people have already played the orginal RE to want to play it again with better graphics? 1 million, 2, 3?

RE0s 250K units in two weeks is selling well for a RE game. All IMO of course.
 
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