"Holy Chip!
IBM's radical Cell processor, to debut in Sony's PlayStation 3, could reshape entertainment and spark the next high-tech boom."
http://www.forbes.com/free_forbes/2006/0130/076.html
I haven't even finished reading it, but already there's some nice new info in there, including new customers for Cell (Raytheon, for missile systems, Stanford University for a supercomputer), and a comment from Pandemic Studios on it etc.
IBM's radical Cell processor, to debut in Sony's PlayStation 3, could reshape entertainment and spark the next high-tech boom."
http://www.forbes.com/free_forbes/2006/0130/076.html
I haven't even finished reading it, but already there's some nice new info in there, including new customers for Cell (Raytheon, for missile systems, Stanford University for a supercomputer), and a comment from Pandemic Studios on it etc.
BM reckons Cell, potent and versatile, can do a lot more than just play games. It sees a role for it in mobile phones, handheld video players, high-definition televisions, car design and more. Scientists at Stanford University are building a Cell-based supercomputer. Toshiba plans to use the superchip in TV sets, which one day could let fans watch a football game from multiple camera angles they control. Raytheon is set to use Cell in missile systems, artillery shells and radar. Other companies envision new high-definition medical imaging. "Cell is the next step in the evolution of the microprocessor. It's a peek into the future," says Craig Lund, chief technology officer at Mercury Computer Systems, which makes medical and military systems and is taking orders for Cell servers.
By early last year Sony was sending out Cell prototypes and software tools to get developers started on writing new games for PlayStation 3. "We're seeing stuff that goes dramatically beyond what we can do with the current generation [of games]," says Andrew Goldman, chief executive of Pandemic Studios, a Los Angeles outfit that wrote a series of popular Star Wars games for PlayStation 2. "And what you will see over time is going to be even more amazing." He says it will take years to fully exploit Cell's capabilities.
The good news: Some designers say creating games for Cell is far less complicated than writing for PlayStation 2. "Anyone who worked on the PlayStation 2 is jumping for joy," says Jeremy Gordon, chief executive of Secret Level, a gamemaker in San Francisco that is remaking a classic 1980s Sega videogame for the new Sony box.
He and Kahle have visited more than 50 companies, enduring abundant skepticism from jaded industry veterans--until they ran their speedy Cell demos. "It's just amazing to go meet with people who have been in the industry for 25 years and just see their jaws drop," Kahle says. When a famous chip designer, a veteran of Motorola and Apple, visited Austin for a demo in 2004, Kahle showed him images from the Mount Rainier flyover, eliciting stunned silence. "He just got really quiet," as he realized "what this is going to do to the industry," Kahle says.
Mercury, which sells modules for medical gear made by General Electric, Philips and Siemens, says Turismo could make a CT scanner so fast that it will be able to paint a 3-D image in four seconds versus five minutes on an Intel Pentium. Mercury is even pushing Cell to firms that create computer-generated special effects for movies. "This chip is opening doors for us," says Joel Radford, a Mercury vice president.
The PlayStation hook inspires confidence at Raytheon, the Waltham, Mass. defense contractor, which has studied Cell for 15 months and plans to use it in scores of next-generation systems. "Sonar, infrared sensors--there are hundreds of products that Raytheon designs that could use this type of technology," says Peter Pao, chief technology officer. "Current chips are going to run out of steam. We always look to the future."
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