mckmas8808 said:
Oh okay I can respect that. But are you saying the PS2 was so much harder to program or the EE was harder to program? Basically is the EE of the PS2 in itself harder to program for than the Cell or are you looking at it from a whole system point of view?
In short, the difficult thing with the PS2 as a whole was trying to use all the different processors it has (EE core, VU0, VU1, GS, and some people tend to count one or two more in there separately too, like the GIF), and somehow make them all work in parallel, keeping one busy with something while the other processors are doing something else, in order to achieve greater performance. That is unarguably rather difficult not least because the documentation and libraries from Sony were, at least initially and i think for more than a year after launch, a bit useless so to speak.
The fact that a fair bit of low-level programming was needed to get some of that extra performance going was also a pain. Not that low-level programming is a bad thing, but it is undoubtedly something most programmers tend to avoid as it's very time consuming, and they usually need to stay in budget and in time with the deadlines dictated by the publishers.
That's why you see such a huge gap between a game like Jak&Daxter (1, 2 and 3, obviously with the last game being the best example) which tends to use the PS2 architecture properly - or as good as it gets really - and other games (most other games, admittedly) that tend to use the EE-GS more "conservatively". As a consequence, it's clear that Sony's studios or studios that are first party, were able to stretch both budget and deadlines in order to get their games technologically right, because Sony was paying for them and they probably were given more room to play around, as Sony had an interest in showing that PS2 wasn't as "underpowered" compared to the competition as people were saying. And it shows big time, Sony's first party are the best games, techonlogically, in the PS2 library. Other technologically amazing games (relative to PS2 of course) always tend to be PS2 exclusives too, for obvious reasons. I can think of a
very few multiplatform titles that made PS2 shine, one of them would be the Burnout series.
EDIT: Am i the only one who noticed that i've started talking about PS2 in past tense? Kinda weird, a bit like talking about a dead relative....